Quote Originally Posted by ThePatriarch View Post
This is fair. I agree as well, I think some NM's/HNM's should have requirements that have to be met before the fight can begin. But some is the key word used here.

Why can't we have HNM/NM's that cater to multiple crowds. How about some force pops. Some instanced HNM/NM's for the ones who despise open world content.

How about Open World HNM/NM's for those who despise Instanced content?

How about crazy 21-24h HNM's for the mass of XI fans who miss the chaos?

We need it all.
Thats actually the best thing about this thread... You're not asking for any one specific thing... just a variety of NM content of all types...

Also, I said this in another thread but I think it could deserve to be said here:
Quote Originally Posted by Rydin View Post
13. Will there be any new content that unites the entire server?
Recently, many servers have gotten enough people together to defeat one of the epic "Guardian's of the Grove." It would be cool if there was an area that was off limits until a certain super NM was killed. An NM bigger and stronger than the turning leaf trees (Requiring 80+ players to defeat it). So the entire server could get together and kill it, then everyone could reap the benefits of the unlocked area. The Super NM could respawn (And relock the area) every 10-15 days and need to be killed again!!!!
Quote Originally Posted by Rydin View Post
Like if there was a special sandy beach area in Thanalan that had awesome 45+ xp camps, great gathering spots, a couple sidequests associated with it and even a dungeon entrance


Only problem is there is a very large sinkhole with a huge Sandworm blocking the way....
Once he is beaten though, the zone is open for 2 weeks before he respawns again....

Beating him requires at least 80+ people @ lvl 50 going open world "Guardian of the Grove" style

It would be cool if every 2 weeks, an army of adventurers set out to destroy the sandworm!
In the spirit of fairness, you could also make it so the Sandworm got weaker, the longer he was up... so after like 3 or 4 weeks of not being killed he would be easy enough for a party of 8. That way, if the entire server loses interest at some point then small groups of people aren't completely locked out of that zone... They'd just have to wait until the worm was weak enough to be killed by a single party. The lore could even say that the longer the sandworm spends above ground and away from his Aether source, the weaker he gets. (And therefore you never actually beat him.. you just do enough damage to drive him back under the ground to recuperate)

Or not.. you could just keep him the same difficulty and if a server can't get the people together to beat him... tough luck