Quote Originally Posted by Ruisu View Post
At first, this seemed like a really pretentious thread, along with insulting anyone that didn't agree. It also appeared to me as though we wanted HNMs ported DIRECTLY from FFXI. So I was against that.

However, reading a lot of the posts on the OP, I've gotta say that this is starting to sound better, and I'm hoping for the devs to take ideas from this thread. It also comes off as less high and mighty as it did before. Pretty solid job OP. I'm all for HNMs with repop timers of around 7-9 hours.
Yeah gotta agree with you about HNM's. But the 7-9 hrs spwan time is a thing of the past for most ppl today. too many problems arise when mobs are like that, they are over camped, botted, claims stolen,etc. i see a fair way for players by having them Pop items HNM's were each individual player can only have one pop item in his/her inventory and the recast on using another is 5,8,12 hrs. also having it were multiple groups can pop the nm is needed also, if not its the same thing as having a respwan timer which everyone thus camps to get claim on him. so for example you would be in a party, each member with thier pop item & everyone takes turns using theirs, the loot will drop the same way as if it were a spwan timer HNM. at the same time another party could be doing the same also, but the key thing is the the HNM can be popped by different groups and only one pop per group. Now i know some ppl are gonna say thats to easy with the pop item idea but SE would adjust drop rates accordingly since respwan creates to many problems. Its just an idea to throw out their!