Quote Originally Posted by SD2012 View Post
LOVE the ideas. Exactly what I have been wanting to spice up this game. Random spawns, Roaming HNMs, etc... with very rare hard to get drops. There are really no "LEET" items in this game. Darklight stuff somewhat brushes the surface.

The more difficult the item is to get, the more rare and valuable by the masses of course.

In FFXI, people spent alot of time and hard work camping rare NM spawns....but, guess what....it was their choice and people respected the efforts and were in awe of the drops. Anyone remember the Kraken Club when it was actually dropped by the open world NM? When you saw someone with that and knew they camped it vs. all those gilsellers, you were like WOW! Leet items and trophy kills created a motivation for much of the playing base to get out and do something cool and kept content rich when instances (ie. Ifrit) died out. Additionally, there were those of us in FFXI who enjoyed trophy kills on soloing higher NMs that most people couldn't or wouldn't...that is what kept me in the game for the last couple of years in addition to the HNM camps/events.

Come on SE! I know u wanna appeal to more than just the "casual" player. If they don't want to camp HNMs, random spawn NMs, then they don't have to and can craft an hour or two a day and look at pretty fireballs in the sky until their heart is content.
Kind of like the people in this game that fought LVL 90+ Basilisk, knowing they didn't drop anything worthwhile.... just for the sake of fighting them....
I think people would definitely be all about open world NMs... In fact... as popular as they were in FFXI... I think they could be even bigger and more popular in FFXIV if done correctly....
Instead of all of this "Easy Mode/Hard Mode" BS we've been hearing about... why not just make separate easy content, moderately difficult content and extremely tough content... and that applies to HNMs...
There is no reason not to have open world NMs... Boss NMs... and then HNMs
Also... from a resource standpoint.. it seems like it would be just as easy (In fact easier) to design and maintain open world HNMs than any other type of content....
Maybe I'm greedy (ok, I'm definitely greedy), but I want it all
Open world, instanced, frontier, hamlet defense, Primals, dungeons, towers, HNMs, Solo monster Arena, PVP Coliseum,

One of the things people are in heavy debate over is the drops... should they be epic... should they suck

How about they work together... An open world HNM that drops a rare (Only dropped from this NM) catalyst that attaches some insanely awesome materia that is made from a rare piece of gear received from a tough instanced raid...

Or an HNM dropping some rare Hide that can be turned into THE epic body piece, but to be crafted, you need to get support in the heart of the Kobold city (City, not stronghold)

Just some random ramblings and thoughts... don't take me too seriously