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  1. #661
    Player
    Airlea's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Ryan Di'gosling
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Please do it right and give us at least a few that take about an hour with 16ppl to kill. Something that takes the community at least a couple of weeks to see a world first kill. Something truly challenging. I could really care less if the gear dropped is simply a sidegrade from Darklight, crafting mats, materia, whatever.

    We keep hearing about content for "hardcore," players, but we've yet to see any.

    I will say I'm enjoying the game quite a bit currently and think it's headed in the right direction, this is just one of the gripes that's been rather prevalent amongst the "endgame," community.
    (3)

  2. #662
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well, since we now know that this thread is making its way to the Dev's, lets try to organize and fine-tune the ideas we have, and continue to bring fresh new ideas to the table.

    If you have anything that you feel needs to be edited, or revamped please let me know. If you have any ideas that you feel should be heard, please post them.

    Also, I am going to be busy for the next couple of days. If someone could type up a good in-depth, yet slightly brief, detailed note on our "FFXII-ish Mark Board" idea for NM/HNM's, that would be awesome. Something nifty I can add to the OP.

    What I have so far:

    Quote Originally Posted by ThePatriarch View Post

    Would be very cool to be able to have a centralized spot in all major cities (possibly minor outlying cities eventually) that have boards with certain marks that can be accepted by players. These Marks can be as simple as killing lower level NM's, and as you complete marks you can work toward killing large, more vicious marks.

    Would be neat to have random, secret marks pop up at random in various cities, that require you to pay for "secret information" leading you to mysterious, rare, and powerful marks (HNM's).

    Would also be cool to have Certain Mark Boards that require parties, and possibly alliances built in order to accept certain Marks due to difficulty levels.
    (0)
    Last edited by ThePatriarch; 04-06-2012 at 05:53 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #663
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    For specification...

    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    I definitely do not want anymore NMs that are like the Lv25-35 NMs we have now. More accurately, I'm refering to the quality of the loot and the quality of the conditions in order for these NMs spawn.

    I'm not sure if this is the general consensus of this thread or not, I assume it is.

    Also, I would like a variety of HNMs w/ a variety of spawn conditions. The best thing I can use for reference in game is Dodore and the Doublet... The drop still holds value even over a year later, which is just like a few hundred of the NMs they had in 11.
    (3)
    Last edited by SniperRifle; 04-06-2012 at 06:08 AM. Reason: s

  4. #664
    Player
    Cho's Avatar
    Join Date
    Mar 2011
    Posts
    136
    Character
    Taru Panic
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    This gets my vote for the most important thread that has ever been created on these forums.

    Rare and challenging monsters with sought-after drops add a level of excitement and competition that the game currently lacks. Wide spawn ranges, and unique pop conditions should be used to limit claim botting. How cool would it be to see a distant volcano start to smoke more and more in the horizon over the course of a few days, finally erupting plumes of fire, and spitting out a raging dragon? How neat would it be if a sudden blizzard was the pop condition for some rare ice-beast, or a sandstorm evoking the wrath of a mysterious desert-creature?

    Maybe somehow involve DoL in the spawn condition process?

    SE, I miss the competition that XI had. Why do you think your dungeons and primals are conquered hours after a patch goes live? Server firsts are the only excitement your hardcore fans have to look forward to, and what easy content you've implemented thus far only offers short-lived excitement. I used to salivate over Tiamat kills years after she was introduced to XI... please give us something meaningful!

    Thanks for taking the time to consider the posts in this thread
    (6)

  5. #665
    Player
    Klick's Avatar
    Join Date
    Oct 2011
    Posts
    14
    Character
    Klick Rahl
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Let me state something. Since I've been reading the last 15 pages some of you are at each others throats. So let me make something clear since I've been on both sides of the field in MMO's.

    Appeal to everyone and your community will thrive. I'm not saying give everything to everyone, but give something to everyone. Give hardcore players what they want, while keeping some content instanced. Don't make the entire game over world mobs, but make some of it. Let's face it if you looked at mmo's it would probably look something like this. Hardcore players put in more time, while casuals pay more money through multiple characters etc. In this game it doesn't have as big of an impact yet, but casuals normally pay for all the crazy fluff stuff in games etc. So like I said keep everyone happy.

    Involve some overland HNM's, some forced spawn HNM's, Primals, more instanced raids. Have some of it all and you will have a happy and thriving community. Or we could go the way of SW:TOR and Rift and games like it, and be dead very quickly. Their way was just to throw easy instance content out consistently and everyone got bored and quit. Before people start freaking out, no one way or the other is wrong. In fact having all the ways is perfect, so do it. Competition will always suck people back in, and the desire to be better or better geared will keep people playing. This is how you run a great MMO and make money. Otherwise you're just like the rest, a quick money making scheme that lasts a year.

    The fact that Developers read forums in this game and are responding is HUGE. If you haven't played other MMO's you won't understand why this is such an amazing thing. They have my undying respect for that, it's a very rare thing. I quit the game design industry because it's all about money, it's not about the product anymore. Working for a company like this must be an honor in this industry.
    (4)
    Last edited by Klick; 04-06-2012 at 07:13 AM.

  6. #666
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    I to would like to see a mark system like from ff12. That mark system was a pretty huge time sink for me and was lots of fun. I also wouldn't mind seeing figurines like what was introduced in 11 as rewards for doing the mark. Example: Defeat the mark "Adrammelech, the Wroth" report back after you beat him. The npc that issued the mark says "Thanks for defeating that evil mark for me! It isn't much but please accept this token of gratitude!" "You receive one bad ass looking "Adrammelech, the Wroth" statue". Gear for those that wanna do the mark and a little something extra to collect!
    (1)

  7. #667
    Player
    Eard's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    all the dev have to do is just take a look at FFXI and see what's been going during all these years of service and improve on it. open world HNMs are part of the world's lore, they are huge and should be so strong that it can't be easily camped and farmed regularly.

    and from some of the respond here, the players are more worried about the sort of loots HNM would drop. just like the other thread about open world vs instanced content, if the player base sees that a certain content as a better way of getting better gear over the other, nobody will be bothered to do the other contents.

    the good thing about FFXI and FFXIV is that stats from gears acts as a bonus and won't have too much of a impact to a player's ability to play what the game has to offer (unlike wow and swtor). unique loots from open world HNM at most would provide certain 'Enhance <ability>' traits or weapon/armor skins that players can't obtain elsewhere, such items are nice to have but won't break the game and provide bragging rights to egoist
    (0)

  8. #668
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ArkNova View Post
    I to would like to see a mark system like from ff12. That mark system was a pretty huge time sink for me and was lots of fun. I also wouldn't mind seeing figurines like what was introduced in 11 as rewards for doing the mark. Example: Defeat the mark "Adrammelech, the Wroth" report back after you beat him. The npc that issued the mark says "Thanks for defeating that evil mark for me! It isn't much but please accept this token of gratitude!" "You receive one bad ass looking "Adrammelech, the Wroth" statue". Gear for those that wanna do the mark and a little something extra to collect!
    Would be kinda neat (pending we can customize our Inn-Rooms, like Mog Houses, in FFXIV) to be able to walk into your room and see your statues of all the HNM's you have conquered. This would appease our crowd who would like certain NMs/HNM's to drop trophy items!

    The Mark system as well seems really cool. I'll work up a more detailed post on it, and try to incorporate it into the OP if I can tomorrow, unless someone can beat me to it. Even if it was a Time Sink, it sounds awesome thinking of picking up a Mark Hunt, and heading out trying to track down a certain HNM with your party. Then you finally find it, pull it and start going to work trying to take it down. Then bring it back to town to reap your rewards (Some nice loots/exp/money?)

    Definitely interested
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  9. #669
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Thank you Patriarch Im still trying to figure out the whole posting thing as I am new to forums in general but I have made a thread about expanding your mog house ect. Feel free to look at it through my sig
    (0)

  10. #670
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eard View Post

    and from some of the respond here, the players are more worried about the sort of loots HNM would drop. just like the other thread about open world vs instanced content, if the player base sees that a certain content as a better way of getting better gear over the other, nobody will be bothered to do the other contents.
    Which is exactly why, as we have proposed, have the open world gear on par with that of instanced gear. Make the gear on both levels equal in terms of overall stats to give players the incentive to partake in all the content this game will have to offer.

    And make the "best" gear in game obtainable through long, time-consuming quests like "Relics" from XI. Or some other form of extremelly challenging trials to obtain the "best" items.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


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