I was going to stay out of this thread because I honestly lost my temper about half way through and rage posted since things can be a little one-sided unless you absolutely agree.
So don't take this as a rage post. I'm calmly and kindly asking you: What are you talking about?
That player's poll was conducted on February 2011 and the results were posted in March 2011. The changes to the claiming system came as a result in 1.19 in September 2011. Therefore, the contingency of "if the claiming system changes" already has been met.
By saying "yes" to Question 10, those voters were saying "if you do change the claiming system, I'd like to see content be instanced."Originally Posted by Players' Poll the Second
Why is it that you're suggesting that unless they change the claim system again they can't focus on instanced content?
Furthermore, I offer a post I made in another thread that I think is relevant here.
And let me be clear, I'm not against open world content. I'm only against fighting over claim and I think that's a side that deserves attention here.
Anyway, here's my other post:
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It's tiring seeing people continue to dismiss the Players' Poll data because "it's a year old."
That data went to shape how Square-Enix is designing 2.0.
This is why most things need to be instanced. The above is from SE's PDFs they released back in November.
The idea behind 2.0's sever structure is to allow a "worldless model" to allow players to use a content finder to team up with other players no matter what server they will be on.
The whole idea behind 2.0 is to make PvE a cooperative experience. But putting major content in the open world nullifies that entire concept. What's the point in restructuring your servers and engine to allow cross-server play if your content renders it useless?Originally Posted by Naoki_Yoshida
But what about those wanting competition?
In those same PDFs, SE listed plenty of PvP concepts they'll introduce in 2.0.
The growth of Free Companies, a Colosseum-style arena and battle for territories in Frontlines are just some of the things we can expect to allow us to compete against our rivals in 2.0.
Does all of this mean there shouldn't be an open world to explore? Or things like big nasty monsters in it to kill?
No.
But it does mean major content should be where SE is designing it to be put in 2.0. And if in response to the infamous "Question 10" they decided to create an entire server structure for content finder and cross-server play because Yoshida took the response to mean "people want sought-after-loot in instances," then that's exactly what they should do.
But I think it's wrong to equate instances with "easy mode." Granted the game's current instances aren't exactly dynamic. But this is 1.xx, not 2.0. DD/AV/CC are proof of why we need a new engine. And Ifrit is proof of why we need a new server structure.
1.xx isn't meant to be a sign of what's to come. It's just short-term content to say "thank you" for sticking around. Kind of like half-priced appetizers before a gourmet meal.
I think that's why a lot of people seem to be "against" open-world content. It's not that we don't want an open world, we're just here to play the game SE's new team said they're giving us in 2.0.
I really hope the E3 press push includes some info on what instances will be like in 2.0. Yoshida made a large boast saying "there's also the added merit of enabling the level design team to work with a clear theme in mind, and create much more engaging and challenging content."
I also hope everyone gets a game they may enjoy. As has been mentioned, Odin is in the works as a "Wandering Primal." I just personally want to see SE do what they said they were going to do and keep the competition in PvE against the content and not other players.