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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I was loving even days like these:
    POP!
    ....
    NOOOOOO!!!!!!!!
    Missed Nidd AGAIN!!
    ....
    PlzWipePlzWipePlz
    ....
    OMG! OMG! OMG! SW POP La'Theine Plateau [S]!!! GO! GO! GO!
    Screw Nidd, everyone GO GO GO!
    ....
    GDI!! Already Claimed...
    ....
    BOOO!!!!!
    OK (Gather together)(Einherjar) - Odin - 15(Minute)!
    Having your plans ruined and having to constantly fall back onto other things? You actually found that fun?
    (3)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Alhanelem View Post
    Having your plans ruined and having to constantly fall back onto other things? You actually found that fun?
    If you actually go there "planning" to get a claim your goals are a little shortsightedly unintelligent. Is unintelligently foolish enough to assume folkes literally "planned" on getting the claim fun?
    (2)

  3. #3
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    Having your plans ruined and having to constantly fall back onto other things? You actually found that fun?
    To some extent, I actually do. A little bit of salt makes the sugar sweeter. Adapting to any given situation can often be more rewarding than having your plan go off without a hitch.

    XIV NMs right now, for example, are all sugar. You go there, you kill it. If you don't get the drop you wait 5 minutes and try again. What's the fun in that? The lack of effort diminishes the reward.
    (7)
    Last edited by Abhayaa; 04-03-2012 at 01:53 PM.

  4. #4
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Abhayaa View Post
    To some extent, I actually do. A little bit of salt makes the sugar sweeter. Adapting to any given situation can often be more rewarding than having your plan go off without a hitch.

    XIV NMs right now, for example, are all sugar. You go there, you kill it. If you don't get the drop you wait 5 minutes and try again. What's the fun in that? The lack of effort diminishes the reward.
    And if the gear's stats actually shown through in a way you could really tell a difference.
    (0)
    My signature is edible. Go ahead, try some.

  5. #5
    Player
    Hirmu's Avatar
    Join Date
    Mar 2012
    Posts
    29
    Character
    Otus Hirmuinen
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Alhanelem View Post
    Having your plans ruined and having to constantly fall back onto other things? You actually found that fun?
    I did find this fun as well. If the competition was fair, it was a thrill to try and claim the NM. If we lost, I cheered those who won. If they got drop, I congratulated them. It wasn't about plans being ruined, it was just about losing a competition. There's a world of difference between the two. But sure as it was, too often the joy was taken by botters and whatnot.

    This thread shows well some of the differences between player's attitudes. I personally dislike the way many modern MMO-gamers want their game to always actively entertain them and they always need to succeed in everything. Call me a masochist, but I want my game to have elements that are just too hard for me to do. I like the fact that I don't always win. And I really don't see why I should feel bad if there's some content that's not withing my reach or a piece of gear that's just too hard to get. But of course, everything in moderation and I agree that FFXI was a bit too harsh on some things.
    (4)

  6. #6
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hirmu View Post
    I did find this fun as well. If the competition was fair, it was a thrill to try and claim the NM. If we lost, I cheered those who won. If they got drop, I congratulated them. It wasn't about plans being ruined, it was just about losing a competition. There's a world of difference between the two. But sure as it was, too often the joy was taken by botters and whatnot.

    This thread shows well some of the differences between player's attitudes. I personally dislike the way many modern MMO-gamers want their game to always actively entertain them and they always need to succeed in everything. Call me a masochist, but I want my game to have elements that are just too hard for me to do. I like the fact that I don't always win. And I really don't see why I should feel bad if there's some content that's not withing my reach or a piece of gear that's just too hard to get. But of course, everything in moderation and I agree that FFXI was a bit too harsh on some things.
    This I agree, but as you said, "If the competition was fair". The HNM competition from FFXI was far from fair, every major HNM LS on the server at one point admitted that they do have bots, it's only a matter of who has the more "advanced" bot. I don't mind losing to another fellow player, but I do mind very much when I lose to a bot, it's an unfair advantage, and I hope that SE do a better job this time to prevent something like this from happening again, if they do implement HNMs.
    (0)

  7. #7
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hirmu View Post
    I did find this fun as well. If the competition was fair, it was a thrill to try and claim the NM. If we lost, I cheered those who won. If they got drop, I congratulated them. It wasn't about plans being ruined, it was just about losing a competition. There's a world of difference between the two. But sure as it was, too often the joy was taken by botters and whatnot.

    This thread shows well some of the differences between player's attitudes. I personally dislike the way many modern MMO-gamers want their game to always actively entertain them and they always need to succeed in everything. Call me a masochist, but I want my game to have elements that are just too hard for me to do. I like the fact that I don't always win. And I really don't see why I should feel bad if there's some content that's not withing my reach or a piece of gear that's just too hard to get. But of course, everything in moderation and I agree that FFXI was a bit too harsh on some things.
    I feel the same as you do. For all the times that you missed claim on fafnir, then suddenly 1st day nid pops and you beat the others LS's to it and get double E.body. It's those moments that made everything worth it, you were so happy to be at the spot and that time. It's memories like that, that get screenshotted and people friends will talk about that for years to come. FFXIV doesn't have moments like that because content get smashed out way to quickly. There is plenty of challenge yes, but (imo), not nearly hard enough.

    As per your bot statement, it has been rehashed over and over and over again, and I'm sure if we get any more newposters in this thread, they won't take time to flip through, and will start an argument based on bots all over again (phew, so many commas).

    None of us want bots. We are striving for a competitive, clean, bot/cheat free HNM system. We have alot of people saying that it's not possibly, but I think we all the plans that we have rolled out, that it is not only possible, it is higher than likely.

    @Matsume: Added to the OP under "Drops" (I added the word "Some" however, because I don't think that ALL drops should be like that, but I'm sure you would agree. Variety!)
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz