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  1. #1
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    Mar 2011
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    If you're not going to read my post or take it seriously, then read KyrsIsely's post above. He can say it a lot better than I can.

    I can appreciate that you dislike the idea of HNMs. Thats great. Steer clear of them.
    No. They shouldn't exist unless the problems they carried with them from FFXI are fully addressed. Which, I fully support addressing those issues. What I don't want is the original pattern of HNMs lifted straight from FFXI with 3 hour spawn windows and multi-day repop times. What I do want are big, challenging bosses, just like just about anyone here. But Jumping through a million hoops and fighting with other groups of players over who gets the chance to fight the monsters is not fun in any way shape or form. It's only tolerable if you don't have to wait forever for another chance.

    Anyone who had played an MMO before did. Open world Named or Natorious Monsters was the standard in pretty much all MMOs.. Just because you were ignorant to that fact doesn't mean the rest of us were.
    1) NMs != HNMs. We already have NMs. We don't have HNMs.
    2) I'm not ignorant to that fact.

    What appears to make less sense, is your making an uneducated attempt to tell us it that even if HNMs are precedented in a previous game, such as FFXI, that we shouldn't have them hear because players wouldn't have known what they were before hand? Seriously? Know that you think about it, that logic seems kind of, well.....stupid.
    Umm... that's not what I'm trying to tell you at all, and I don't even have any idea how you came to interpret my posts that way. So no.

    I'm fine with the fact that the OP is suggesting ways to address the problems of the old system.

    No one has actually offered one logical reason why they should not be implimented, because there isn't one.
    There have been tons of perfectly logical reasons why the HNM system, as we know it from FFXI, should not be implemented. Implementing a newer, better system devoid of the idle time and stupid nonsense that came with the old system is a great idea and I fully support it.

    You know you're playing a flawed system when you spend more time playing iSketch or some other game on the internet than you do actually... playing the game you're intending to play.
    (iSketch was an old standby time-passer for HNM-goers. It's a pictionary-like game that happened to include a final fantasy-related word list (or maybe it was created by players, i don't know for sure). So, first HNM spawn window comes... wait for it, wait for it, no pop. Time to go AFK for half an hour. Let's play iSketch!. *30 min later* next pop window....... No pop. Back to iSketch!)

    I really don't understand how anyone that wasn't part of a botting, cheating LS or an LS that did everything they could to make other groups wipe (which led to a special command to block assistance from ppl outside your party) could truly enjoy FFXI's HNM system. The fights with the monsters were epic- the fights amongst the players, and the waiting, and the cheating, not so much.


    FFXI needs a big scary monster system. But it needs one that's intelligently designed and reasonably fair to all who want to participate. The OP and I clearly agree on that.
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    Last edited by Alhanelem; 04-02-2012 at 04:12 PM.