Quote Originally Posted by Alhanelem View Post
Your signature is in conflict with what you want. I'm still waiting for a way to have world spawn NMs without any potential for abuse. Frankly, I think the probelm is potentially worse for FFXIV because claim doesn't prevent people from attacking a monster. Thus people can mess with enmity and such to ruin your fight. Any HNM in the open world just has to be in an instance or it's going to be chaos.

I don't support open-world HNMs unless you can show me a clear, concise way to have them without any of the problems that existed in FFXI. I DO support instanced HNMs, BCNMs and other fights that you don't have to compete with other people for the right to attempt.
Well hopefully in 2.0, you won't be able to attack an enemy which another party/alliance has engaged. Furthermore, maybe they will have a feature such as something similar to /blockaid, that would prevent other LS's from MPK attempts.

As for possible OPen-World content that can be bot free, please read the entirety of the OP.

Spawn timers between 6-8 hours for major, HNM. Widened spawn area to prevent RMT/Bots/Cheaters from standing in one spot mashing a macro over and over.

Rare/ex Drops for the most part, make them unsellable so that RMT and botters can't turn around for profit. (Alas, there you run into the issue of botters trying to sell rare/ex drops, that needs to be discussed)

Regardless, any systems, be it Open-World or instanced has the opportunities to be abused for its flaws. It will take implementation, testing, and patching to get anything right. We all know game developers don't implement material that is perfect right out of the gate.