Quote Originally Posted by Alhanelem View Post
Please do tell me how you could implement world spawn super bosses while totally eliminating the possibility of botting/hacking to deny others the fair opportunity to experience said super boss.
Well, for example something like this (I just made these up so don't expect any miracles of my HNM design skills ):

- There are 100 let's say mushroom type mobsters around 3 different zones. When your group kills one of these mushrooms, there's a chance a HNM mushroom will pop claimed to your party.

- A HNM in one of 10 zones some time 3-13 days of it's last death.

- When HNM pops, it will be unclaimable for random amount of time to prevent instant bot claiming (popping claimed).

I don't know how for example Dark Ixion and Sandworm worked in XI, were they bottable despite of popping in different zones? I've assumed SE tried to counter botting with their design.

Anyways, I think we all agree SE should pay close attention to all kinds of hacks and bots and cheats. I never understood why they couldn't detect botting in XI.

Quote Originally Posted by Alhanelem View Post
for competition, we have PvP. competition has no place elsewhere, outside of who gets what drops when a group wins something. competing for the pull on a monster is not fun, never was fun, and never will be fun. I want to fight monsters, not watch other people fight them.
You mean you have PvP for your competition needs and you don't need it elsewhere. Other people might prefer other kinds of competition between players and player groups, or like both. Each to their own.

Quote Originally Posted by Alhanelem View Post
there is NO skill involved in spamming your provoke macro on an NM. Taking botting out of the equation, it's simply whoever has the lowest ping or who the random claim delay hands the monster to- There's no skill involved, it's purely random luck.
Hunting HNMs in XIV doesn't have to mean (and if you ask me, shouldn't mean) standing in one place hitting macro, and I don't think anyone has asked for that.

We're not talking about bringing the FFXI HNMs in XIV as they were, but creating something new altogether.