Quote Originally Posted by Alhanelem View Post
FFXI's HNM system (again. ONLY HNMs. NOT BCNMS KSNMS ETC!!!!) was terribad. We kept doing it because we wanted the drops badly enough to keep at it, not because it was fun.
The implementation of FFXI HNM system wasn't the best. It encouraged botting and required standing at one spot for hours spamming one ability every 30 mins or so.

However, bringing open world (H)NMs in XIV doesn't have to mean implementing them exactly the same way they were in XI. There can be open world HNMs you can't really camp because their pop conditions are so random, for example. But when you do see one, it's such a rare occasion that you will feel really excited and hurry to gather your linkshell to kill it.

I guess if you don't like any competition of any kind between player groups, I can understand why you don't like the idea of open world HNMs. But does that mean other players shouldn't have them either? Personally, I can't stand PvP and was really against implementing it in XIV, but now I just think let others have their thing and I'll do something I'm more into. Not all content has to be for everyone, but the more variety the better, in my opinion.

I wasn't a HNM player in XI (nor will I be one in XIV). That didn't mean I didn't want them to exist. As I've previously stated, I feel open world HNMs (and other open world content) would make the game world feel more alive.