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  1. #1
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    The Patriarch
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    I don't think it, I know it. Because it's a fact- a fact of virtually all MMOs. The VAST MAJORITY of players do NOT end up experieincing such superbosses that we call HNMs.
    That's unfortunate for them, but the ones of us who worked hard, and got to that point really enjoyed it! Also, please don't call "facts" without being able to prove them. You have absolutely no idea what the exact range of numbers/percentages of the population were involved with end-game HNM content. Your assumptious numbers, do not equal facts.

    Just because some people aren't cut out for it, and like to make up reasons, and also make up facts about how bad the system is that they don't like, is no reason to prohibit the playerbase that loves the content from experiencing it.

    And we are not just talking about Open-World HNM content. Yes, the Title is highly notorious monsters, but we have branched out into all aspects of notorious monsters.

    I will tell you what I have told the handful of others like you:

    If you don't want to camp the HNM's, don't. However, the rest of us will. Hopefully there will be enough content in the post-2.0 FFXIV that you will be able to choose.
    (2)
    Last edited by ThePatriarch; 04-02-2012 at 05:33 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #2
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    Can you honestly tell me that HNM's would hurt FFXIV's chance for future success?
    Hurt? No. But their impact on the game as far as attracting new customers and getting people to play and keep playing will be minimal at best.

    The number of people that will play HNMs, regardless of how good or bad they are, is not going to be high compared to the total playerbase. Their ability to influence the game as a whole will be limited in either direction.

    During Zilart, which primarily was SKY/HNM/Dynamis for endgame, there were a little over 200,000 people subbed (this was late 2004).

    Comparitively, FFXIV has around 10-12,000 subscriptions. Seems like they were doing something right in their prior MMO.
    You're right- but that "something" that was right was a lot of things, it wasn't just or even mostly HNMs. Please, quit pretending that HNMs were the sole/primary reason that hundreds of thousands of people played FFXI. If that were true, there would have been 1000 people in the dragon's aery every fafnir pop instead of 100-200.
    (1)
    Last edited by Alhanelem; 04-02-2012 at 05:42 AM.

  3. #3
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
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    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    Hurt? No. But their impact on the game as far as attracting new customers and getting people to play and keep playing will be minimal at best.

    The number of people that will play HNMs, regardless of how good or bad they are, is not going to be high compared to the total playerbase. Their ability to influence the game as a whole will be limited in either direction.
    Well sir, I think I speak for many here when I say that I am sorry that you feel the way you do. I appreciate your opinions, and hopefully you enjoy your time in FFXIV, regardless of what kind of content is implemented.

    Rather than have us compare our opinions for the next couple of pages, I would like to re-direct the thread back to the topic, of which is HNM's and their possible implementation.

    I edited the OP with the "Token" system, which would alleviate some issues with low/horrid drop rates, and would cater more towards the "Work=Reward" type system.

    Any additional ideas/opinions are welcome.
    (3)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz