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  1. #1
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    So you would like to tell everyone that HNM's had absolutely zero effect on the popularity of the game at that point in time?
    Yes. Absolutely zero. Nobody bought the game because there were HNMs in it. In fact, nobody who bought the game likely knew what HNMs were. When zilart was out, the game was brand new in north america. It's purely because it was a young game, it was Final Fantasy, and it was an MMO with a real storyline.

    HNMs were a part of the game, and they were something that some of the most advanced players in the game enjoyed, but they were not a selling point of the game or a reason why anyone picked the game up and started playing it.

    Forced pop Notorious Monsters.
    Yes. FORCED POP NMs. Not world spawns. Even then, we didn't look at the box of FFXI and say, "Ohh, there's this place called sky with big scary monsters in it! I'm buying this!"

    FFXIV without HNMs is like christmas without cookies:
    If you were one of the elite, high end players that played this content, yes. Otherwise, no.

    Although the actual fights themselves were fun, what you had to go through to be able to experience them was like cookies with diarrhea poured all over them.

    There's a reason why most major bosses in FFXI aren't world spawns anymore.
    (1)
    Last edited by Alhanelem; 04-02-2012 at 05:00 AM.

  2. #2
    Player
    ThePatriarch's Avatar
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    The Patriarch
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    Yes. Absolutely zero.
    This is you saying that HNM's had no popularity.

    Quote Originally Posted by Alhanelem View Post
    HNMs were a part of the game, and they were something that some of the most advanced players in the game enjoyed
    This is you nullifying your prior statement. Whether or not you want to admit/believe it, HNM's were very popular. In some cases on the more crowded servers there would be in upwards of 100 at each camp. And you say advanced players... What do you think people aspire to be in MMO's? The greater majority of people who play MMO's would eventually like to get to the "Upper Tier", and slay those massive monsters with friends, or work on finally clearing that instanced dungeon.

    Even more, Notorious Monsters are easily one of the biggest parts of FFXI (arguably the biggest). There are so many forms of NM/HNM's, and each and every one of them are liked by a certain crowd.

    You had your ground HNM (Ground Kings/21-24hour spawn)

    Small time World NM's (leaping lizzy, Valkurm Em, etc)

    Forced pop HNM's (sky, sea, etc)

    ZNM (Zeni Notorious Monsters)

    Instanced HNM's (Nyzul, Assault, Salvage, Dynamis etc)

    The fact that you would say that no one had any interest in HNM/NM's, is simply ignorant.
    (2)
    Last edited by ThePatriarch; 04-02-2012 at 05:03 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
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    I liked how bcnm, ksnm, znm, were implemented in xi
    funny how you complain about instanced content when 2 of these 3 are instanced content and you say you liked them...

    ZNM are not HNM (well, until the final tier...), nor are BCNM or KSNMs...

    What i cant even understand is why no one like the idea of competition on HNM or anything for that matter.
    Because it's NOT FUN. In no small part because it usually leads to some kind of cheating. I do NOT like the idea of going out to kill some HNM, sitting there waiting for 3 hours for it to pop, only to have some linkshell with a bot claim the monster before it even appears on anyone else's screen. How could you find that to be fun unless you were the one doing the botting? Then there was the constant interruptions to other activities- I can't tell you how many times I had planned an activity with some LS members, like a week in advance, only to have it cancelled by the 7th day of fafnir or some other HNM that MIGHT pop "HQ."

    If you can't understand why it's not fun, then you were more than likely part of a linkshell that botted or cheated.

    Its just my opinion but bring back HNM Xi style
    It's not worth their time to develop content that only 100 out of 10-20,000 people will want to play.

    Big scary need your wits and a good size group of people to beat bosses are fine. I want more of those. I do NOT want them open world. Force pop or instanced only, unless repop times are low.
    (1)
    Last edited by Alhanelem; 04-02-2012 at 05:18 AM.

  4. #4
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    Quote Originally Posted by Alhanelem View Post
    Yes. Absolutely zero. Nobody bought the game because there were HNMs in it. In fact, nobody who bought the game likely knew what HNMs were.
    Anyone who had played an MMO before did. Open world Named or Natorious Monsters was the standard in pretty much all MMOs.. Just because you were ignorant to that fact doesn't mean the rest of us were.

    I can appreciate that you dislike the idea of HNMs. Thats great. Steer clear of them.

    No one has actually offered one logical reason why they should not be implimented, because there isn't one. Its content that can add diversity. If your against diversity, then stick to the linear way you want to play, and do so. Trying to convince the rest of us, that wanting more then your linear outlook is a bad idea isn't really a logical approach

    What appears to make less sense, is your making an uneducated attempt to tell us it that even if HNMs are precedented in a previous game, such as FFXI, that we shouldn't have them hear because players wouldn't have known what they were before hand? Seriously? Know that you think about it, that logic seems kind of, well.....stupid.
    (1)
    Last edited by Coglin; 04-02-2012 at 11:53 AM.

  5. #5
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    KyrsIsley's Avatar
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    Kyrs Isley
    World
    Durandal
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    Marauder Lv 60
    Quote Originally Posted by Coglin View Post
    Anyone who had played an MMO before did. Open world Named or Natorious Monsters was the standard in pretty much all MMOs.. Just because you were ignorant to that fact doesn't mean the rest of us were.

    I can appreciate that you dislike the idea of HNMs. Thats great. Steer clear of them.

    No one has actually offered one logical reason why they should not be implimented, because there isn't one. Its content that can add diversity. If your against diversity, then stick to the linear way you want to play, and do so. Trying to convince the rest of us, that wanting more then your linear outlook is a bad idea isn't really a logical approach

    What appears to make less sense, is your making an uneducated attempt to tell us it that even if HNMs are precedented in a previous game, such as FFXI, that we shouldn't have them hear because players wouldn't have known what they were before hand? Seriously? Know that you think about it, that logic seems kind of, well.....stupid.
    Anyone who had played an MMO before also know about instances. Open world named or NMs was the standard of quite a few MMOs, but so was instance oriented content. Just because you are ignorant enough selectively pick the information that benefits your argument doesn't mean the rest of us are as blind as you.

    People who are against HNMs are generally against it due to the long respawn timer resulting in "claim wars". It is perfectly logical to not want HNMs of that nature, because the challenge lies within preventing/reacting to the opposing parties trying to screw you over not the actual encounter. Plenty of people have proposed interesting and plausible ideas/compromises in attempt to bring back the positive aspects of HNMs (diversities, thrills, challanges..etc) while trying to prevent the negative aspects (claim wars, griefing...etc) from coming back.

    What appears to make even lesser sense is you making an argument based on selective information and try to stereotype people just like the person you are replying to did.
    (4)

  6. #6
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    Quote Originally Posted by KyrsIsley View Post
    Anyone who had played an MMO before also know about instances. Open world named or NMs was the standard of quite a few MMOs, but so was instance oriented content.
    Actually you wrong. There were MMOs up to that point that literally had absolutely zero instances. In the time frame of pre FFXI instancs were not the norm. They were just starting to come into play as they are today.

    Quote Originally Posted by Alhanelem View Post
    No. They shouldn't exist unless the problems they carried with them from FFXI are fully addressed.
    This is the issue you and others seem to have here, its as if some of you can't see past FFXI when it comes to this game.. There are MMOs beyond FFXI, that had better mechanics for for endgame open world content right?
    (0)
    Last edited by Coglin; 04-02-2012 at 11:58 PM.