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  1. #1
    Player
    Cichy's Avatar
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    Mar 2011
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    Ul'dah
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    Lucy Lestat
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    Hyperion
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    Goldsmith Lv 50
    In the name of all that is good and holy please, please Yoshi-P do not listen to the people that are crying for return of open world HNMs.
    It was the worst idea SE ever had, it was a system that drove thousands of people away, it was the reason why people spoke ill of the game.
    If Yoshi wants to drive a stake through the heart of this game, this will be it. And the people in this thread will be the hand that drives the stake. They will bot, cheat, mpk, and destroy the community.
    I hope you understand that Yoshi.
    (1)

  2. #2
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Cichy View Post
    In the name of all that is good and holy please, please Yoshi-P do not listen to the people that are crying for return of open world HNMs.
    It was the worst idea SE ever had, it was a system that drove thousands of people away, it was the reason why people spoke ill of the game.
    If Yoshi wants to drive a stake through the heart of this game, this will be it. And the people in this thread will be the hand that drives the stake. They will bot, cheat, mpk, and destroy the community.
    I hope you understand that Yoshi.
    Yes! Let's listen to the voice of reason here!

    Driving a stake through the heart of a game would be not listening to a large mass of people who are calling for the implementation of HNM's. Driving a stake through the heart of a game would be not implementing MORE content that an obvious large amount of players are seemingly interested in!

    /e: Before you call for the "No-Like button", I as well wish they had one. Despite that, after reading every page of this thread, and counting the "In-Favor" vs "Against" crowd, I will be generous and say there is a 25% dislike, and 75% like amonst posts in this thread. I think 75% is a pretty good percentage, and would validate the idea that maybe they should look into some form of HNM, care to disagree?

    Mr. Yoshi, the above poster claims HNM's drove thousands of people away, despite the fact that the last FF MMO title with HNM's held over 500,000 people in game at one point in time. I have a hard time believing that HNM's killed FFXI, but hey, that's just my opinion!

    Furthermore, it becomes even more clear that the above poster failed to read up on the thread before he posted, as per the usual. I think he failed to comprehend the many pages on how we would like to come together and bring HNM's into the game with different aspects of implementation to nullify botting, cheating, and all the negative things that can coincide. People will always find ways to exploit certain aspects of the game, this comes with Open-World, Instanced, Duping etc. This will always happen, and it is up to the developer to change the code and fix the issues, and ban the abusers. Square-Enix should not deny the game certain content for the sole reason of possible exploits, as they can be patched.
    (3)
    Last edited by ThePatriarch; 04-02-2012 at 03:17 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
    Player
    Cichy's Avatar
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    Ul'dah
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    Lucy Lestat
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    Hyperion
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    Goldsmith Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Yes! Let's listen to the voice of reason here!

    Driving a stake through the heart of a game would be not listening to a large mass of people who are calling for the implementation of HNM's. Driving a stake through the heart of a game would be not implementing MORE content that an obvious large amount of players are seemingly interested in!

    /e: Before you call for the "No-Like button", I as well wish they had one. Despite that, after reading every page of this thread, and counting the "In-Favor" vs "Against" crowd, I will be generous and say there is a 25% dislike, and 75% like amonst posts in this thread. I think 75% is a pretty good percentage, and would validate the idea that maybe they should look into some form of HNM, care to disagree?

    Mr. Yoshi, the above poster claims HNM's drove thousands of people away, despite the fact that the last FF MMO title with HNM's held over 500,000 people in game at one point in time. I have a hard time believing that HNM's killed FFXI, but hey, that's just my opinion!

    Furthermore, it becomes even more clear that the above poster failed to read up on the thread before he posted, as per the usual. I think he failed to comprehend the many pages on how we would like to come together and bring HNM's into the game with different aspects of implementation to nullify botting, cheating, and all the negative things that can coincide. People will always find ways to exploit certain aspects of the game, this comes with Open-World, Instanced, Duping etc. This will always happen, and it is up to the developer to change the code and fix the issues, and ban the abusers. Square-Enix should not deny the game certain content for the sole reason of possible exploits, as they can be patched.
    You are beyond delusional. Where do you even get all this.
    Large mass of people? This game has a drop of a bucket of populations that it needs, out of that drop only fraction goes to the forum, out of that fraction only few vote for this dumb idea. I hope the devs realize that.

    Alhanelem, pretty much already said most things that are wrong with your logic. There were 500k users at one point because XI was one of the only MMOs out there. And out of that like he said 1-5% ever participated in this snooze/botfest called HNMs. Most people never ever killed even a Fafnir. I've camped HNMs for 6 years, and 90% of the people were same people there. Which was 3-5 linkshells.

    People need to get over the notion that claiming a NM makes you a special snowflake. You say you're only asking for something for everyone to do where one the fist page you say Open World NMs + Amazing Gears.
    Amazing gear alone will create same type of environment that XI had.
    You dont want to compete with anyone, you just want feel like a special snowflake once more.

    Content should be based on difficulty and progression and not the best bot people have.
    Content like Salvage, ZNMs, Limbus, is way to go. Have people clear something before they can advance and make it increasingly more difficult. Than even though not everyone is able to clear it/get loot, everyone has fair chance at attempting it. And this is the main problem that XI had with HNMs. You can argue all you want but 90% of the population had no chance in hell at even attempting them.

    The only way I could ever see open world HNMs be implemented is give them 30min-1h rage timer and 5 min repop.
    Even than, if it's amazing gear, you'll have people bot them.
    (2)

  4. #4
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Cichy View Post
    The only way I could ever see open world HNMs be implemented is give them 30min-1h rage timer and 5 min repop.
    Even than, if it's amazing gear, you'll have people bot them.
    So you would like to create an open world setting, where all these Huge Monsters respawn in 5 minutes? What would make them unique? It would be boring, worn out content within 2 months and everyone would be back in Ul'dah twiddling their thumbs trying to find something to do.

    You can question my logic all you want. Even more you can dish out some petty, immature insults.
    Quote Originally Posted by Cichy View Post
    You are beyond delusional.
    None of that is going to help you here. I didn't make this thread to argue logic styles, I created this thread for people to contribute ideas on how we should implement HNM's. We aren't on BG buddy, mud slinging doesn't get you to far on here. Read through the posts and see how it worked for Sephrick and Peptaru, their arguments were a copy+paste of what you are doing right now.


    Rather than contribute, or offer anything to the matter, you come into this thread and make fun of the people, and the idea. I'm sorry that you don't like it. If you are so against it, come up with another thread on why NOT to implement HNM's, lets see how much attention it gets. Then we would have a realistic way of seeing how many people are "for" and how many are "against"
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  5. #5
    Player
    fusional's Avatar
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    Nov 2011
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    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Cichy View Post
    It was the worst idea SE ever had, it was a system that drove thousands of people away, it was the reason why people spoke ill of the game.
    If Yoshi wants to drive a stake through the heart of this game, this will be it.
    strange then how ffxi was most popular in the prime of zilart HNM, right? strange also how ffxi continues to be more popular than ffxiv, and ffxi players aren't exactly fleeing that game in favor of this one. methinks you're inventing numbers based on your own biases, and your numbers don't exactly add up.

    can you explain, though, how having HNM would ruin the game if they still kept instanced content for casuals and naysayers?
    (2)
    Last edited by fusional; 04-02-2012 at 03:19 AM.

  6. #6
    Player
    Taika's Avatar
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    Purple Rain
    World
    Sophia
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    Arcanist Lv 32
    Cichy, I see you feel really strongly about this. However, in your post you don't even bother to explain why and how you feel the HNMs ruined FFXI.

    You claim it was a system that "drove thousands of people away", and I'm really surprised to hear that, since I've never heard anyone quitting (or deciding not to even try) XI for the HNM system. On the contrary, for many players it seemed to be a system which kept them playing for years and years, and which they chose to use most of their playtime doing.

    There were many downsides to the way HNMs were implemented in XI, and all of them have been brought up and discussed in this thread. I don't think anyone wants to bring the system to XIV exactly the way it was in XI, and people are willing to discuss the different possibilities for its implementation in XIV.

    The point I'm trying to make here is that it's not really constructive to simply say "NO!" to a complex system which can be implemented in at least hundreds of different ways. Please try to explain what kind of things make open world HNMs undesirable, and maybe even think of ways to avoid those issues.
    (2)
    Last edited by Taika; 04-02-2012 at 03:52 AM.

  7. #7
    Quote Originally Posted by Taika View Post
    Cichy, I see you feel really strongly about this. However, in your post you don't even bother to explain why and how you feel the HNMs ruined FFXI.
    Cichy was likely one of those people banned from using the Salvage exploit, those groups of people seem to feel the strongly against FFXI and anything from it, even though Yoshida has proven he's not at all against revisiting XI as seen with even the reuse of NPC names for the same races lol.

    Quote Originally Posted by Laraul View Post
    FFXI's long re-spawn timers lead to a problem of people negating their real world responsibilities in order to camp a long spawn NM. Hence the desire to claim an NM's would often lead to people not attending work, school, or social activities. This must be avoided with XIV.
    Because no other MMORPG in the world caused people to negate RL responsibilities? We've never heard of WoW causing kids to fail in school for example?
    (0)
    Last edited by Elexia; 04-03-2012 at 12:16 AM.