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  1. #491
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Maybe they could make big game HNMs (talking behemoth, aspid etc.) drop tokens exclusive to the particular NM (redeemable at NPC) to encourage fairer distribution through LS. Remember how Limbus runs used to work where ancient beast coins would be distributed evenly at the end? Personally I would prefer straight drops, but tokens might make for a more agreeable solution for some people.

    Just an idea.
    (0)

  2. #492
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Richard_BG View Post
    If they do HNM they need to make it like Sandworm/Ixion but on a much more random scale. They started having the right idea with the WNM they have in the game right now but LOL @ those.
    I LOVE sandworms in the FF series....
    Gigantic and cool...
    +1 for this post
    (1)

  3. #493
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abhayaa View Post
    Maybe they could make big game HNMs (talking behemoth, aspid etc.) drop tokens exclusive to the particular NM (redeemable at NPC) to encourage fairer distribution through LS. Remember how Limbus runs used to work where ancient beast coins would be distributed evenly at the end? Personally I would prefer straight drops, but tokens might make for a more agreeable solution for some people.

    Just an idea.
    Interesting idea. This would definitely be a good compromise.

    Let's use King Behemoth for example. Instead of obtaining his "drops", he dropped a set amount of tokens every kill. Somewhere, there would be an NPC to whom you could trade these tokens to in exchange for loot.

    Lets say - Neptunal Abj.: Legs - 10 Tokens
    Behemoth's Tounge - 5 Tokens
    Behemoth's Hide - 1 Token
    Defending Ring - 50 Tokens

    I kinda like it. Most certainly encourages fair distribution.

    Should the tokens be tradeable, or Rare-ex?
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #494
    Player
    Day_Night's Avatar
    Join Date
    Jan 2012
    Posts
    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Interesting idea. This would definitely be a good compromise.

    Let's use King Behemoth for example. Instead of obtaining his "drops", he dropped a set amount of tokens every kill. Somewhere, there would be an NPC to whom you could trade these tokens to in exchange for loot.

    Lets say - Neptunal Abj.: Legs - 10 Tokens
    Behemoth's Tounge - 5 Tokens
    Behemoth's Hide - 1 Token
    Defending Ring - 50 Tokens

    I kinda like it. Most certainly encourages fair distribution.

    Should the tokens be tradeable, or Rare-ex?
    Umm what's actually the difference between a certain HNM if it dropped a token or the armor itself? your idea does not make any sense to me lol.
    (0)

  5. #495
    Player
    ThePatriarch's Avatar
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    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Day_Night View Post
    Umm what's actually the difference between a certain HNM if it dropped a token or the armor itself? your idea does not make any sense to me lol.
    I guess I need to explain in more detail. Lets say of the aforementioned items, there is a 5% drop rate, and 1% drop rate on Defending ring. You can kill for weeks and weeks, and months and maybe only see a couple of each.

    If the NM's dropped an equal amount of tokens every kill, you would be able to work at getting the items you are interested in without dealing with horrid drop rates. You would also not feel that pang of despair every time you killed the NM without drops, because with tokens there would be a set amount that would drop every kill. It would be up to your LS to split tokens equally each kill, or they could just go to a designated person, etc.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #496
    Player
    Cichy's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    In the name of all that is good and holy please, please Yoshi-P do not listen to the people that are crying for return of open world HNMs.
    It was the worst idea SE ever had, it was a system that drove thousands of people away, it was the reason why people spoke ill of the game.
    If Yoshi wants to drive a stake through the heart of this game, this will be it. And the people in this thread will be the hand that drives the stake. They will bot, cheat, mpk, and destroy the community.
    I hope you understand that Yoshi.
    (1)

  7. #497
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cichy View Post
    In the name of all that is good and holy please, please Yoshi-P do not listen to the people that are crying for return of open world HNMs.
    It was the worst idea SE ever had, it was a system that drove thousands of people away, it was the reason why people spoke ill of the game.
    If Yoshi wants to drive a stake through the heart of this game, this will be it. And the people in this thread will be the hand that drives the stake. They will bot, cheat, mpk, and destroy the community.
    I hope you understand that Yoshi.
    Yes! Let's listen to the voice of reason here!

    Driving a stake through the heart of a game would be not listening to a large mass of people who are calling for the implementation of HNM's. Driving a stake through the heart of a game would be not implementing MORE content that an obvious large amount of players are seemingly interested in!

    /e: Before you call for the "No-Like button", I as well wish they had one. Despite that, after reading every page of this thread, and counting the "In-Favor" vs "Against" crowd, I will be generous and say there is a 25% dislike, and 75% like amonst posts in this thread. I think 75% is a pretty good percentage, and would validate the idea that maybe they should look into some form of HNM, care to disagree?

    Mr. Yoshi, the above poster claims HNM's drove thousands of people away, despite the fact that the last FF MMO title with HNM's held over 500,000 people in game at one point in time. I have a hard time believing that HNM's killed FFXI, but hey, that's just my opinion!

    Furthermore, it becomes even more clear that the above poster failed to read up on the thread before he posted, as per the usual. I think he failed to comprehend the many pages on how we would like to come together and bring HNM's into the game with different aspects of implementation to nullify botting, cheating, and all the negative things that can coincide. People will always find ways to exploit certain aspects of the game, this comes with Open-World, Instanced, Duping etc. This will always happen, and it is up to the developer to change the code and fix the issues, and ban the abusers. Square-Enix should not deny the game certain content for the sole reason of possible exploits, as they can be patched.
    (3)
    Last edited by ThePatriarch; 04-02-2012 at 03:17 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #498
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Cichy View Post
    It was the worst idea SE ever had, it was a system that drove thousands of people away, it was the reason why people spoke ill of the game.
    If Yoshi wants to drive a stake through the heart of this game, this will be it.
    strange then how ffxi was most popular in the prime of zilart HNM, right? strange also how ffxi continues to be more popular than ffxiv, and ffxi players aren't exactly fleeing that game in favor of this one. methinks you're inventing numbers based on your own biases, and your numbers don't exactly add up.

    can you explain, though, how having HNM would ruin the game if they still kept instanced content for casuals and naysayers?
    (2)
    Last edited by fusional; 04-02-2012 at 03:19 AM.

  9. #499
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Cichy, I see you feel really strongly about this. However, in your post you don't even bother to explain why and how you feel the HNMs ruined FFXI.

    You claim it was a system that "drove thousands of people away", and I'm really surprised to hear that, since I've never heard anyone quitting (or deciding not to even try) XI for the HNM system. On the contrary, for many players it seemed to be a system which kept them playing for years and years, and which they chose to use most of their playtime doing.

    There were many downsides to the way HNMs were implemented in XI, and all of them have been brought up and discussed in this thread. I don't think anyone wants to bring the system to XIV exactly the way it was in XI, and people are willing to discuss the different possibilities for its implementation in XIV.

    The point I'm trying to make here is that it's not really constructive to simply say "NO!" to a complex system which can be implemented in at least hundreds of different ways. Please try to explain what kind of things make open world HNMs undesirable, and maybe even think of ways to avoid those issues.
    (2)
    Last edited by Taika; 04-02-2012 at 03:52 AM.

  10. #500
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Rydin View Post
    thats why someone mentioned having them spawn over a greater area or in a few possible spots, which makes claim botting more difficult
    I'd rather it not be possible at all, than be more difficult. I don't want a competition. I just want to fight and kill a monster.

    strange then how ffxi was most popular in the prime of zilart HNM, right?
    The popularity of the game at the time had absolutely zero to do with HNMs. The vast majority of players never even experience one.
    (1)

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