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  1. #481
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Please explain why Open World content should be one "tier" under instanced content in terms of obtainable gear.

    Also, are open world HNM's not "real"? I am confused by your statement. Unless you are trying to say instanced is real and HNM's are fake.. even then I would still be confused.
    Well, it jus seems that instanced content where you actually have to form a limited amount of people with specific jobs should be rewarded better than an HNM where the entire server can all attack it at the same time.
    (0)

  2. #482
    Open world content should be just as rewarding. This is the problem with new MMOs, they put everything in instances and pretty much negate the reason for being an MMO in the first place. Same with quest based leveling, what's the purpose of having monsters strown about that isn't part of your kill 5 boars for 7,000,000 exp and 70,000 gold quest completion?

    If anything it should be a tier above instanced gear, not only will it drive competition up it will be very temptin to actually do the content.
    (2)

  3. #483
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by firepixiedarien View Post
    Well, it jus seems that instanced content where you actually have to form a limited amount of people with specific jobs should be rewarded better than an HNM where the entire server can all attack it at the same time.
    Oh, in that sense then yes.

    But we are talking about HNM's that can only be claimed by a single group. Lets say for instance, your linkshell. Not HNM's that anyone and everyone can attack, I agree that those kind of NM's shouldn't drop top tier gear.

    But for the HNM's that you have to take a certain group against, I think those should drop top tier gear.

    Quote Originally Posted by Elexia View Post
    If anything it should be a tier above instanced gear, not only will it drive competition up it will be very temptin to actually do the content.
    I agree wholeheartedly. That sir, is a touchy subject though with the casual MMO players. Many discussions can be brought up with that statement. I agree though, I also think Open-World content should have drops that are a tier above that of instanced material, BUT.. that is just my opinion.
    (2)
    Last edited by ThePatriarch; 04-01-2012 at 03:52 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #484
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    Open world content should be just as rewarding. This is the problem with new MMOs, they put everything in instances and pretty much negate the reason for being an MMO in the first place. Same with quest based leveling, what's the purpose of having monsters strown about that isn't part of your kill 5 boars for 7,000,000 exp and 70,000 gold quest completion?

    If anything it should be a tier above instanced gear, not only will it drive competition up it will be very temptin to actually do the content.
    I think he was just saying that they need to change the claiming first....
    You can't have the best gear be dropped from a MOB that is easy for 25 people to zerg....

    Quote Originally Posted by ThePatriarch View Post
    Oh, in that sense then yes.

    But we are talking about HNM's that can only be claimed by a single group. Lets say for instance, your linkshell. Not HNM's that anyone and everyone can attack, I agree that those kind of NM's shouldn't drop top tier gear.

    But for the HNM's that you have to take a certain group against, I think those should drop top tier gear.
    Exactly... i agree... HNM should be 1 party only unless they are designed for an alliance
    (0)

  5. #485
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rydin View Post
    I think he was just saying that they need to change the claiming first....
    You can't have the best gear be dropped from a MOB that is easy for 25 people to zerg....
    I agree as well.

    This just comes down to the basic system of, depending on the level of difficulty a certain monster to bring to the table, should dictate the quality of the drop.

    An HNM that can be zerged down easy by 25 people can have a cool drop, sure. But definitely don't make it anything ground-breaking.

    However, a Wyrm-type HNM that takes 25 highly skilled players around a half an hour to kill (and not an easy kill either), should justify legendary drops. Or atleast some great drops

    No idea why the number 25 is being used either, lol
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #486
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Open world content should be just as rewarding. This is the problem with new MMOs, they put everything in instances and pretty much negate the reason for being an MMO in the first place. Same with quest based leveling, what's the purpose of having monsters strown about that isn't part of your kill 5 boars for 7,000,000 exp and 70,000 gold quest completion?

    If anything it should be a tier above instanced gear, not only will it drive competition up it will be very temptin to actually do the content.
    I totally agree, I prefer Open-World content. But with the very first Player's Poll taken, it was decided that the focus be on Instanced content.

    This is why *in the current state* of the game and its Instanced focus, Open-World HNMs should not drop the best gear (but next to best). And like i said, to discourage animosity between competing groups, they should be attackable by anyone at any time, but only people within a certain level can lot its drops.

    Not gonna lie: whenever my LS in FF11 didn't get the claim on an HNM, I was always hoping the other LS would wipe.

    Content exists so we can do it, but it should promote camaraderie, not animosity.
    (0)
    Last edited by firepixiedarien; 04-01-2012 at 04:21 AM.

  7. #487
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by firepixiedarien View Post
    I totally agree, I prefer Open-World content. But with the very first Player's Poll taken, it was decided that the focus be on Instanced content.

    This is why *in the current state* of the game and its Instanced focus, Open-World HNMs should not drop the best gear (but next to best). And like i said, to discourage animosity between competing groups, they should be attackable by anyone at any time, but only people within a certain level can lot its drops.
    The very first players poll was quite a while ago, was it not? After experiencing the instanced content, maybe some people feel as if Open World content would be refreshing as well.

    I think the idea of massive HNM's that anyone can attack are cool, but we also need HNM's that can't be attacked by everyone, and just a specific group of people in a PT/Alliance. This type of HNM should drop great drops, that are not under that of an instanced raid. Sure, you can make the drops equal and not better, but don't make open world content have gear that is lackluster in appeal when compared to instanced drops. Make them equal. Make it to where people want to experience both.
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #488
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    HNMs? Fighting them was fun. Camping them and trying to beat bots to the claim was not. Would strongly prefer in-world instances or otherwise popped monsters to timed world spawns.
    (0)

  9. #489
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alhanelem View Post
    HNMs? Fighting them was fun. Camping them and trying to beat bots to the claim was not. Would strongly prefer in-world instances or otherwise popped monsters to timed world spawns.
    thats why someone mentioned having them spawn over a greater area or in a few possible spots, which makes claim botting more difficult
    (1)

  10. #490
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    If they do HNM they need to make it like Sandworm/Ixion but on a much more random scale. They started having the right idea with the WNM they have in the game right now but LOL @ those.
    (2)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

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