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  1. #1
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    Join Date
    Aug 2011
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    179
    Aye yo Yoshi-P.. I want to hear your thoughts on this thread, and open-world HNM in general (regardless of pop conditions). Could be kind of a "make it" or "break it" thing for some of us, and it would be nice to know the developers level of enthusiasm for this.

    Btw, not talking about more of the same type of NMs we currently have, but specifically H-NM and the ideas presented in the OP.
    (2)

  2. #2
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Exni View Post
    Aye yo Yoshi-P.. I want to hear your thoughts on this thread, and open-world HNM in general (regardless of pop conditions). Could be kind of a "make it" or "break it" thing for some of us, and it would be nice to know the developers level of enthusiasm for this.

    Btw, not talking about more of the same type of NMs we currently have, but specifically H-NM and the ideas presented in the OP.
    I would also love to see what the Dev's think about this subject. I do not expect Yoshi P. himself to comment on this thread, being that we all know he is busy working wonders with this game. But it would definitely be nice to see what the devs to think about this subject.

    I don't want to jump the gun, but with 10,000 views, 400+ replies, and 125+ likes, I think it is safe to thee there is quite a bit of interest in "Highly Notorious Monsters" (Hyper, Highly, High, whatever you want it to be!)
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
    Player
    Cyonos's Avatar
    Join Date
    Jan 2012
    Posts
    31
    Character
    Cyonos Teventir
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Faffhog ftw!
    (1)

  4. #4
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cyonos View Post
    Faffhog ftw!
    So we have nailed on the subject of Open-World HNM's, Lottery Spawn, Force Spawn, etc, etc..

    Let's talk about instanced HNM. Being that they are "sort-of" implemented in the game, we already have a little bit of ground work laid out.

    Instanced HNM would be an alternative to those who don't want to go out and camp the open world side of things. Not only that it would be a fun time-killer when there are no events going on. I'll post more on the subject as I have time today (working on a Saturday -.-;; )
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by ThePatriarch View Post
    Instanced HNM would be an alternative to those who don't want to go out and camp the open world side of things.
    While I agree there should also be other kinds of (H)NMs in addition to open world ones, why do they have to be instanced? Why not make them pop item NMs?

    In my previous post I suggested implementing something like the FFXI ZNM system in FFXIV. Quoting myself here:

    Quote Originally Posted by Taika View Post
    I would also like to see something similar to ZNMs in XI to be implemented in XIV (and I think it was also mentioned earlier in this thread aswell). For those of you who are not familiar with the concept, ZNMs were pop item NMs in high level expansion areas. You could gather a party for a ZNM run, everyone would bring their own pop items and you would kill them as a group. ZNMs dropped some really nice pieces of gear, and were available for everyone. There were 5 different tiers of ZNMs: for the first ones you only needed a few people to kill them, whereas the fourth tier ones required a fairly skilled alliance (18 players) to kill. The last ZNM was a really difficult monster called Pandemonium Warden which was the second hardest (which means unkillable for most groups) boss in the game at the time I played XI. You had to kill lower tier ZNMs to get pop items for the next tier, which was great for a static ZNM group, because it pretty much guaranteed all members would get all drops they desired from the lower tier monsters. Farming pop items also required taking tons of "photographs" from different monsters in game, but I'd like to black that part out.
    (0)

  6. #6
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Taika View Post
    While I agree there should also be other kinds of (H)NMs in addition to open world ones, why do they have to be instanced? Why not make them pop item NMs?

    In my previous post I suggested implementing something like the FFXI ZNM system in FFXIV. Quoting myself here:
    They don't necessarily need to be Instanced, but as we have seen there are quite a few people who absolutely love instanced content. And that is fine, we need to cater to all crowds. HNM's popped via items are a wonderful idea, but not truly instanced. In my opinion, when we talk about Instanced HNM's, I think of a linkshell event where an alliance (or the equivalent to an alliance in XIV) can meet up and go into an instance and go into battle with an impressive HNM. Something along those lines.

    Your ZNM quote, I will put on the front page. However, I hated taking pictures, lets think of a system that isn't so... tedious and boring? I remember having to drudge all the way to sky and sleep dark eles... oh the days! There is definitely a better way to go about earning pop items to bring your ZNM's to life!
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz