Pretty well said post, thanks.With how fast it is to hit the level cap, in order to give the items dropped by rare lowbie NMs the gear would have tobe like close to best in slot for a R50, tohave at least some worth. Maybe even gear that would be best in slot until 50, or raid/primal entry gear, maybe comparable to a single meld r41+ gear.
Cause if NMs pop every 5mins and require like a Lv35+ to solo it, and the gear isn't even best in slot 5 levels later, it's like WTF? (Current FFXIV NMs)
For example, have a kick ass NM in the lowbie areas for each of the starting cities that drop like a +5 enmity ring, + 7 attack, +7 magic pot/healing pot.
A Lv10 could kill it.
It spawns either;
a) Once every 3-4 hours from time of death w/ a 25-35% drop rate.
b) 2-3 times every 24 hours, with a 100% drop rate.
For healing/magic pot maybe;
during 0 - 12 ingame NM pop it will drop Magic Attack Pot.
during 12 - 24 ingame NM pop it will drop Healing Magic Pot.
Maybe Vampire cuttings as a replacement drop if no ring/earring drops.
The drops will last a long time (1-40+, multiple jobs),
or can be sold on AH to make nice gil at a low level.
Unique (or unique on account), so a person cannot hold more then one.
And these are just 3, out of 500+. As well, these NM can have a chance to spawn in two tiny areas (to spread out bot/rmt)
If it's overrun, players can just go camp one of the other 497+ NMs.
This is just an idea, as to how gear can be meaningful off world spawn NMs. Completely possible to go 1-50 without this gear, but is a nice perk for perfectionists who take pride in their short-lived trip from 1-50.
What about if NM's dropped scale-able drops? (Think Rajas Ring FFXI), That has great stats, but becomes stronger as you level. Would be a cool kind of drop to obtain from NM's roaming the wilds.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
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