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  1. #1
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Richard_BG View Post
    - FFXIV needs about 500 more minor NMs like Leaping Lizzy and Golden Bat. (preferably WITH GOOD FKING DROPS THAT MEAN SOMETHING)
    With how fast it is to hit the level cap, in order to give the items dropped by rare lowbie NMs the gear would have to be like close to best in slot for a R50, to have at least some worth. Maybe even gear that would be best in slot until 50, or raid/primal entry gear, maybe comparable to a single meld r41+ gear.

    Cause if NMs pop every 5mins and require like a Lv35+ to solo it, and the gear isn't even best in slot 5 levels later, it's like WTF? (Current FFXIV NMs)

    For example, have a kick ass NM in the lowbie areas for each of the starting cities that drop like a +5 enmity ring, + 7 attack, +7 magic pot/healing pot.

    A Lv10 could kill it.
    It spawns either;

    a) Once every 3-4 hours from time of death w/ a 25-35% drop rate.
    b) 2-3 times every 24 hours, with a 100% drop rate.

    For healing/magic pot maybe;

    during 0 - 12 ingame NM pop it will drop Magic Attack Pot.
    during 12 - 24 ingame NM pop it will drop Healing Magic Pot.

    Maybe Vampire cuttings as a replacement drop if no ring/earring drops.

    The drops will last a long time (1-40+, multiple jobs),
    or can be sold on AH to make nice gil at a low level.
    Unique (or unique on account), so a person cannot hold more then one.

    And these are just 3, out of 500+. As well, these NM can have a chance to spawn in two tiny areas (to spread out bot/rmt)

    If it's overrun, players can just go camp one of the other 497+ NMs.

    This is just an idea, as to how gear can be meaningful off world spawn NMs. Completely possible to go 1-50 without this gear, but is a nice perk for perfectionists who take pride in their short-lived trip from 1-50.
    (1)
    Last edited by SniperRifle; 03-31-2012 at 04:37 AM.

  2. #2
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SniperRifle View Post
    With how fast it is to hit the level cap, in order to give the items dropped by rare lowbie NMs the gear would have to be like close to best in slot for a R50, to have at least some worth. Maybe even gear that would be best in slot until 50, or raid/primal entry gear, maybe comparable to a single meld r41+ gear.

    Cause if NMs pop every 5mins and require like a Lv35+ to solo it, and the gear isn't even best in slot 5 levels later, it's like WTF? (Current FFXIV NMs)

    For example, have a kick ass NM in the lowbie areas for each of the starting cities that drop like a +5 enmity ring, + 7 attack, +7 magic pot/healing pot.

    A Lv10 could kill it.
    It spawns either;

    a) Once every 3-4 hours from time of death w/ a 25-35% drop rate.
    b) 2-3 times every 24 hours, with a 100% drop rate.

    For healing/magic pot maybe;

    during 0 - 12 ingame NM pop it will drop Magic Attack Pot.
    during 12 - 24 ingame NM pop it will drop Healing Magic Pot.

    Maybe Vampire cuttings as a replacement drop if no ring/earring drops.

    The drops will last a long time (1-40+, multiple jobs),
    or can be sold on AH to make nice gil at a low level.
    Unique (or unique on account), so a person cannot hold more then one.

    And these are just 3, out of 500+. As well, these NM can have a chance to spawn in two tiny areas (to spread out bot/rmt)

    If it's overrun, players can just go camp one of the other 497+ NMs.

    This is just an idea, as to how gear can be meaningful off world spawn NMs. Completely possible to go 1-50 without this gear, but is a nice perk for perfectionists who take pride in their short-lived trip from 1-50.
    Pretty well said post, thanks.

    What about if NM's dropped scale-able drops? (Think Rajas Ring FFXI), That has great stats, but becomes stronger as you level. Would be a cool kind of drop to obtain from NM's roaming the wilds.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    127
    Quote Originally Posted by SniperRifle View Post
    With how fast it is to hit the level cap, in order to give the items dropped by rare lowbie NMs the gear would have to me like close to best in slot for a R50, to have at least some worth. Maybe even gear that would be best in slot until 50, or raid/primal entry gear, maybe comparable to a single meld r41+ gear.

    Cause if NMs pop every 5mins and require like a Lv35+ to solo it, and the gear isn't even best in slot 5 levels later, it's like WTF?

    For example, have a kick ass NM in the lowbie areas for each of the starting areas that drop like a +5 enmity ring, + 7 attack, +7 magic pot/healing pot.

    A Lv10 could kill it.
    It spawns either;

    a) Once every 3-4 hours from time of death w/ a 25-35% drop rate.
    b) 2-3 times every 24 hours, with a 100% drop rate.

    For healing/magic pot maybe;

    during 0 - 12 ingame NM pop it will drop Magic Attack Pot.
    during 12 - 24 ingame NM pop it will drop Healing Magic Pot.

    Maybe Vampire cuttings as a replacement drop if no ring/earring drops.

    The drops will last a long time (1-40+, multiple jobs),
    or can be sold on AH to make nice gil at a low level.
    Unique (or unique on account), so a person cannot hold more then one.

    And these are just 3, out of 500+. Can have a chance to spawn in two tiny areas...

    If it's overrun, just go camp one of the other 497 NMs.

    This is just an idea, as to how gear can be meaningful off world spawn NMs. Completely possible to go 1-50 without this gear, but is a nice perk for perfectionists who who take pride in their short-lived trip from 1-50.
    Speed of leveling does kinda make all low nms worthless...

    I think SE needs to raise the level cap and make it so like levels 50+ you can only get via raids. That forces us to go back to grouping to level, the new system will make it easy for anybody to find a group, and power leveling won't be possible.

    If they go back and slow down leveling it won't take back people already having all 50s. But if they keep 1-50 fast like that and make 50-80? 2-3 months minimum per class then for those intermediate levels like 55 65 etc we could have Valkurm emperor like nms with good drops that we'd actually use for a while.
    (0)