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  1. #11
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Lots of different kinds of NMs, (Yes please!)

    I would love to be able to hunt open world NMs at all levels, both alone and with friends. It would be great to have minor NMs for lower level gear with different pop conditions, and also huge roaming beasts that you need an alliance to beat. Just don't make them have 8 hour windows (I really almost lost my sanity camping Argus - and never even got the drop) or pop at one small place. The biggest problem with NM camping in XI was that it was mostly standing at one spot for hours at time, /anon and not talking to anyone, spamming wide scan or claim ability. It was boring and stressful at the same time - nothing you want your game experience to be like.

    Let us really hunt the open world NMs (well, at least the bigger ones), not just stand at one place for hours. Make their pop areas huge (several zones) and make us run around searching for them, maybe kill certain monsters to make them pop.

    The problem with current FFXIV NMs is - as others have already said - that they are always there. I can just decide to go kill certain NM and I know it will be there. And when I kill it, I know it will be there again in 3 minutes. It takes the hunt - the excitement - out of NM hunting. I've never had my heart pounding and my hands shaking when I've seen a NM in XIV, and that's one of those things I miss in XI.

    Open world NMs make the world feel more alive. Imagine yourself running around the world, exploring your surroundings, finding a dark cave and peeking in, just to find yourself staring at a huge dragon NM. That could be a beginning of a great adventure with friends (or an epic wipe), and definitely something to remember. I feel this game is in desparate need of some open world content (and especially open world group content).

    I would also like to see something similar to ZNMs in XI to be implemented in XIV (and I think it was also mentioned earlier in this thread aswell). For those of you who are not familiar with the concept, ZNMs were pop item NMs in high level expansion areas. You could gather a party for a ZNM run, everyone would bring their own pop items and you would kill them as a group. ZNMs dropped some really nice pieces of gear, and were available for everyone. There were 5 different tiers of ZNMs: for the first ones you only needed a few people to kill them, whereas the fourth tier ones required a fairly skilled alliance (18 players) to kill. The last ZNM was a really difficult monster called Pandemonium Warden which was the second hardest (which means unkillable for most groups) boss in the game at the time I played XI. You had to kill lower tier ZNMs to get pop items for the next tier, which was great for a static ZNM group, because it pretty much guaranteed all members would get all drops they desired from the lower tier monsters. Farming pop items also required taking tons of "photographs" from different monsters in game, but I'd like to black that part out.
    (3)
    Last edited by Taika; 03-30-2012 at 11:11 PM.