Quote Originally Posted by ThePatriarch View Post
Making gear rare/ex would be a good start. Pop conditions will make it hard for bots to cover and entire zone (if SE decided to go that route).

I do like the difficulty in obtaining the items though. I think its good everyone can't obtain that "elite" rare in 2 weeks. I think it should take longer than that.

Granted, not all gear needs to be that. Most gear should be able to be obtained easier. But an MMO should include those "near impossible" pieces for the hardcore to strive for. You have to cater to all sides.

Its not going to hurt the casuals to have the hardcore crowd up at 4 am trying to get that one amazing ring.
Even if you make the gear unable to be traded you will have botters and just regular douchy player LSs who will camp that spawn and make others pay them to get the item. It happened in XI, it will happen here unless measures are taken to somehow prevent that. I have no idea what could be done to stop that though.

And it does hurt casuals if the gear becomes designated by the community as have or GTFO.

Personally I feel good gear, if not 100% crafted, should come from major challenges. NMs, at least to me, are not that. They are zergable mobs where the only challenge involved is staying awake long enough to try and claim it when it pops which, for the most part, you are screwed before you start because some other guy is cheating.