Good points... Most people seem to feel this way... I don't know what all the arguing and disagreement is aboutBoth. I see no reason why they couldn't do both, since other games have inevitably wound up that way.
I would think a variety would be best. Probably even more so if the reward was equivalent to the length of time it took to appear. There was a reason LoO had such rigorous pop conditions.
The more the merrier, I'm inclined to say base it on spawn conditions. But you should also base it on how difficult you made it comparative to other game content. If it takes an hour to whittle an open world NM down and 10 minutes to kill an instance boos, I think the rewards should reflect that. If the difficulty of defeating the two are equivalent, so should the quality of the reward.
Again this is something that should vary. In context of the thread, I'm going to assume open world. Some could spawn in a pretty confined area, while others would have random spawn points. Same for the amount of roaming they do. It would make sense for a Wyrm to take flight and roam all over, a goblin king on the other hand may be more inclined to chill in his throne room.
Only if they add a call for help function, in which case you can receive outside help but loose the reward. I don't think that should be NM specific though, so there's that.
For the record, I was never an NM camper. I would lend a hand here or there if, for example, I was farming near SSG when Charybdis popped. But that was about the extent of my NM action.
Its like congress... we all agree on core concepts and then we get all angry and up in arms over the details
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