Quote Originally Posted by ArnoMorley View Post
A lot of the anti hnm / competition attitudes im seeing are exactly one of the biggest contributers to 1.0 failing. This idea that hard core gamers have to punished at every aspect of the game has got to stop. The hard core players should be superior to the casual gamers, we shouldn't be knocked down to their level or have our content taken away because of other people.
The biggest factor in the failed release was that the game was forced onto store shelves before it was anywhere near completion.

Quote Originally Posted by ArnoMorley View Post
Biggest gripe I can recall is the fatigue system, hard core players wanted to level up for long periods of time, we weren't allowed to do this because the casual gamers would be out leveled. Well that's the way it should be, if you can't level as much you don't deserve to be on our level.
Who knows what the original team had in mind when it came to the fatigue system. Many of us in beta didn't even notice it until they ramped up exp gains to make us hit it.

And let's also be honest about the effectiveness of fatigue. It didn't stop anyone or slow down anyone. Especially the hardcore levelers.

Quote Originally Posted by ArnoMorley View Post
Sephrick acts like he's in the majority, I don't see that here, this thread seems split down the middle. If it's split down the middle of a game where the hard core gamers have quit and have only casual players left that should tell you something.
In the matter of instance vs open world, the only true data we have is the player's poll.

There's no way any thread is representative of the general population. Not everyone comes on these forums. Many just play the game and browse lodestone occasionally.

Quote Originally Posted by ArnoMorley View Post
Many of the game's failures are because of casual players wanting to be on equal ground with other players. It's why we had no AH, some idiots wanted a barter system because apparently they couldn't handle XI's AH. The way nms are now is another failure because of those people.
XIV's server structure couldn't handle an Auction House, not the players. That you suggest that the original design of the Market Wards was in any way casual friendly is a joke.

Not liking the current list of NMs and their pop conditions is your own personal taste. That doesn't make it a failure. Especially now that those drops can be redeemed for company seals there's plenty of reason to camp them all day.

Look at that, a reason to compete over open world NMs more than once. Who'da thunk. But they don't give "ZOMG EPIC HELMET OF EPEEN +1" so it's not enough, right?

Quote Originally Posted by ArnoMorley View Post
SE should have realized their user base was full of hard core players, instead they turned on us and look where it got them.
Again, XIV's current situation is one caused by rushing an unfinished product to market. Not one section of the player base or another.