Not trying to be an ass here, but it's Player vs. Environment. Player vs. Enemy would apply to anything.![]()
Put it this way, I'm as competitive as they come and that wouldn't appease me. There has to be something to compete for and I don't think the same weapon with a different look is going to cut it. People want to be able to separate themselves in myriad of different ways. If everyone essentially ends up with the same gear and/or stats, the player base becomes homogenised.How so?
If players really are hungry for competition, they'll seek out the competition. Plus having different names and graphics for the items distinguishes the source of the items.
It's the perfect way to put it in the hands of the players. Because everyone will know that the item of a certain look came from an HNM, and those that care at all can be impressed by it.
This is a Player vs Enemy game. There's no inherent player vs player competition in that description. I'm here to cooperate with my fellow players, not block them from playing the game.
Is it wrong that the more skilled players should be rewarded? Certainly not from my perspective.
Then Final Fantasy XIV is not the game for you.Put it this way, I'm as competitive as they come and that wouldn't appease me. There has to be something to compete for and I don't think the same weapon with a different look is going to cut it. People want to be able to separate themselves in myriad of different ways. If everyone essentially ends up with the same gear and/or stats, the player base becomes homogenised.
Is it wrong that the more skilled players should be rewarded? Certainly not from my perspective.
It's not wrong to reward skill, but it is wrong to insist a developer make their game something they have stated they're not making.
How were people not homogenized in XI? There were three levels of gear: crap, standard and endgame drops.
There was a pleathora of endgame but each event only really dropped one or two useful items per job. Hell, HNMs typically dropped a single item at all. There was no way to look unique in XI. You either had the same endgame items as everyone else or you wore the same junk you had on for X amount of levels while grinding to cap.
And this is why people are so resistant to the idea of HNMs. Because all the few supporters want is a pedestal on which to stand. While the rest of us, the majority who are here to play the game SE said they are making, would rather see them put their full focus on making 2.0 the way they said they were and doing a great job at it.
I didn't say that I don't like the game. I am suggesting how it could be improved, in my opinion.
They stated that they are entirely opposed to competition?It's not wrong to reward skill, but it is wrong to insist a developer make their game something they have stated they're not making.
Simply not true. There were many ways to stand out. I can guarantee you that the majority of players were not kitted out in the same gear as those in the most dominant linkshells. Are you trying to tell me that items like Ridill and Kraken Club could be found in everyone's inventory?How were people not homogenized in XI? There were three levels of gear: crap, standard and endgame drops.
So you would rather have everyone running around with the same gear, with no way to stand out, just so players are not forced to become better at the game? I'm sorry, but a skilled player should not be running around in the same gear as someone who can barely play the game. At least that's my view of things. It has nothing to do with wanting to stand on a pedestal, but rather it has everything to do with effort and skill yielding reward.And this is why people are so resistant to the idea of HNMs. Because all the few supporters want is a pedestal on which to stand. While the rest of us, the majority who are here to play the game SE said they are making, would rather see them put their full focus on making 2.0 the way they said they were and doing a great job at it.
1.x is intended to be the content that will take us years to complete. It's going to be wiped out in about seven months and we'll all have items for sticking with SE that players just joining the game in 2.0 won't be able to get.I didn't say that I don't like the game. I am suggesting how it could be improved, in my opinion.
They stated that they are entirely opposed to competition?
Simply not true. There were many ways to stand out. I can guarantee you that the majority of players were not kitted out in the same gear as those in the most dominant linkshells. Are you trying to tell me that items like Ridill and Kraken Club could be found in everyone's inventory?
So you would rather have everyone running around with the same gear, with no way to stand out, just so players are not forced to become better at the game? I'm sorry, but a skilled player should not be running around in the same gear as someone who can barely play the game. At least that's my view of things. It has nothing to do with wanting to stand on a pedestal, but rather it has everything to do with effort and skill yielding reward.
Then in 2.0, when they're free of the crippled server and unoptimized engine, they'll be able to put in real challenges like the Crystal Tower and such.
I outclaimed a lot of Bot's on my first Hnms lol
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