Im for real pvp not this fake pvp with claimbots
Im for real pvp not this fake pvp with claimbots
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
At the very least it'd really make the open world more interesting.
You do realize that no where in your post did you prove ( or even give examples.. ) of how XI "was easy". You even then tried to claim that Ifrit was hard (barring latency that fight has always been a cakewalk..) as your point of reference for future 'hard' content in XIV? Somehow claiming you had an active account for 7 years, to you, means everything you say must be true and every other arugement is moot? Yeah OK.. Got it. I'ma have to move on now.The thing is, I support the side based on what SE has said are their intentions for the game.
I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")
1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!
There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.
So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.
But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"
I would love to see 3-8 day pop times for wyrm-like NMs. Naturally, this will never happen. Most of the player base would go nuts if anything like that was ever implemented again. I have no idea why people are so opposed to hardcore players having a little content to obsess over.
I have no idea either. It wouldn't effect them at all, but they feel the need to combat and oppose it wholeheartedly!I would love to see 3-8 day pop times for wyrm-like NMs. Naturally, this will never happen. Most of the player base would go nuts if anything like that was ever implemented again. I have no idea why people are so opposed to hardcore players having a little content to obsess over.
Even when it is implemented, they still won't have to do it.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
One idea that might eliminate the need for bots would be to make access to certain NMs contingent on who beats a certain prereq encounter fastest. Now, this idea has hardly been fleshed out, so bear with me. Imagine an NM protected on various sides by a high level mob or mobs. So let's say there are 8 access points to the HNM, each guarded by the same mob(s). There would be one group per access point. Whoever kills fastest, gets access to the HNM. Ideally, this would require 18 player alliances so as to prevent Linkshells from attempting to send groups to as many access points as their membership will permit.
Like I said, this idea has not been fleshed out or totally thought through, so you won't have achieved anything if you are able to shoot holes in it. It's just a thought and may lead to some discussion.
Indeed. But then I imagine they'll argue that they won't get access to the gear offered by the wyrm if it's just for hardcore players. Too much effort, in my opinion, is put towards players who simply do not want to put the time into earning their rewards.
Hey hey hey, an idea! I think its a genuinely good one at that.One idea that might eliminate the need for bots would be to make access to certain NMs contingent on who beats a certain prereq encounter fastest. Now, this idea has hardly been fleshed out, so bear with me. Imagine an NM protected on various sides by a high level mob or mobs. So let's say there are 8 access points to the HNM, each guarded by the same mob(s). There would be one group per access point. Whoever kills fastest, gets access to the HNM. Ideally, this would require 18 player alliances so as to prevent Linkshells from attempting to send groups to as many access points as their membership will permit.
Like I said, this idea has not been fleshed out or totally thought through, so you won't have achieved anything if you are able to shoot holes in it. It's just a thought and may lead to some discussion.
But the one roadblock I'm sure we will hit in the next page or two, and the XIV players who will cry foul because your idea promotes competition. They want nothing to do with competition, and want everything handed to them in an instanced zone where no one can impede upon their success.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
We are getting need before greed in 2.0 supposedly or something very similar.
Hasn't FF11 moved away from open world bosses though since Abyssea's what makes you think Yoshi-p would bring it to FFXIV when FFXI doesn't even utilise that kind of content any more.And certainly way more than you do as well..
A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
Mwah ho ho ho
Pot kettle black springs to mind.
The only people making any sense in this thread are Wolfie and Sephrick.
Last edited by Jinko; 03-27-2012 at 06:49 AM.
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