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  1. #131
    Player
    TheRac25's Avatar
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    Apr 2011
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    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Im for real pvp not this fake pvp with claimbots
    (0)

  2. #132
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheRac25 View Post
    Im for real pvp not this fake pvp with claimbots
    I think you meant PvE...

    And can you people not read?'

    How many times have we discussed in this thread ways to enhance pop methods so that bots would be rendered useless?

    People, please read up before posting.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #133
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    At the very least it'd really make the open world more interesting.
    (1)

  4. #134
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Sephrick View Post
    The thing is, I support the side based on what SE has said are their intentions for the game.

    I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")

    1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!

    There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.

    So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.

    But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"
    You do realize that no where in your post did you prove ( or even give examples.. ) of how XI "was easy". You even then tried to claim that Ifrit was hard (barring latency that fight has always been a cakewalk..) as your point of reference for future 'hard' content in XIV? Somehow claiming you had an active account for 7 years, to you, means everything you say must be true and every other arugement is moot? Yeah OK.. Got it. I'ma have to move on now.
    (2)

  5. #135
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    I would love to see 3-8 day pop times for wyrm-like NMs. Naturally, this will never happen. Most of the player base would go nuts if anything like that was ever implemented again. I have no idea why people are so opposed to hardcore players having a little content to obsess over.
    (2)

  6. #136
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Clydey View Post
    I would love to see 3-8 day pop times for wyrm-like NMs. Naturally, this will never happen. Most of the player base would go nuts if anything like that was ever implemented again. I have no idea why people are so opposed to hardcore players having a little content to obsess over.
    I have no idea either. It wouldn't effect them at all, but they feel the need to combat and oppose it wholeheartedly!

    Even when it is implemented, they still won't have to do it.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #137
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    One idea that might eliminate the need for bots would be to make access to certain NMs contingent on who beats a certain prereq encounter fastest. Now, this idea has hardly been fleshed out, so bear with me. Imagine an NM protected on various sides by a high level mob or mobs. So let's say there are 8 access points to the HNM, each guarded by the same mob(s). There would be one group per access point. Whoever kills fastest, gets access to the HNM. Ideally, this would require 18 player alliances so as to prevent Linkshells from attempting to send groups to as many access points as their membership will permit.

    Like I said, this idea has not been fleshed out or totally thought through, so you won't have achieved anything if you are able to shoot holes in it. It's just a thought and may lead to some discussion.
    (1)

  8. #138
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by ThePatriarch View Post
    I have no idea either. It wouldn't effect them at all, but they feel the need to combat and oppose it wholeheartedly!

    Even when it is implemented, they still won't have to do it.
    Indeed. But then I imagine they'll argue that they won't get access to the gear offered by the wyrm if it's just for hardcore players. Too much effort, in my opinion, is put towards players who simply do not want to put the time into earning their rewards.
    (1)

  9. #139
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Clydey View Post
    One idea that might eliminate the need for bots would be to make access to certain NMs contingent on who beats a certain prereq encounter fastest. Now, this idea has hardly been fleshed out, so bear with me. Imagine an NM protected on various sides by a high level mob or mobs. So let's say there are 8 access points to the HNM, each guarded by the same mob(s). There would be one group per access point. Whoever kills fastest, gets access to the HNM. Ideally, this would require 18 player alliances so as to prevent Linkshells from attempting to send groups to as many access points as their membership will permit.

    Like I said, this idea has not been fleshed out or totally thought through, so you won't have achieved anything if you are able to shoot holes in it. It's just a thought and may lead to some discussion.
    Hey hey hey, an idea! I think its a genuinely good one at that.

    But the one roadblock I'm sure we will hit in the next page or two, and the XIV players who will cry foul because your idea promotes competition. They want nothing to do with competition, and want everything handed to them in an instanced zone where no one can impede upon their success.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  10. #140
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ThePatriarch View Post
    I agree, alongside the introduction of true HNM's in FFXIV, Loot pool distribution will definitely need to be fixed.
    We are getting need before greed in 2.0 supposedly or something very similar.

    Quote Originally Posted by Exni View Post
    And certainly way more than you do as well..

    A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
    Hasn't FF11 moved away from open world bosses though since Abyssea's what makes you think Yoshi-p would bring it to FFXIV when FFXI doesn't even utilise that kind of content any more.

    Quote Originally Posted by ThePatriarch View Post
    Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
    Mwah ho ho ho

    Pot kettle black springs to mind.

    The only people making any sense in this thread are Wolfie and Sephrick.
    (1)
    Last edited by Jinko; 03-27-2012 at 06:49 AM.

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