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  1. #1
    Player
    Sephrick's Avatar
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    Mar 2011
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Exni View Post
    And certainly way more than you do as well..

    A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
    The thing is, I support the side based on what SE has said are their intentions for the game.

    I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")

    1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!

    There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.

    So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.

    But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"

    I agree. He claims we are all contradicting ourselves.. but he states all of the HNM's in FFXI were easy. If you started playing in 2009 yes, it would be easy. But for the ones of us who stared Fafnir down with an earth staff in our hands trying to kill him for the first time, it was not easy.

    Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
    I remember Earth Staff Paladins. I also remember when Ninjas weren't tanks.

    I'm hardly the one who is closed-minded on this topic, but keep telling yourself that.

    I keep trying to direct the conversation to compromise but it comes back to the same line in the sand. And that's your loss. XIV v2.0 is being designed to focus on instances. So your not getting anywhere by being stubborn.
    (0)
    Last edited by Sephrick; 03-27-2012 at 06:13 AM.

  2. #2
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.

    So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.

    But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"

    FFXI like any other MMORPG after being out for 10+years, will become easier over time. Do you remember trying to kill Vrtra in 2004? Your linkshells first run into Dynamis just to quickly get shipped back out. The hilarity of all of the linkshells first runs into Einherjar? The first few Kirin attempts, and having no idea he spawned other gods? Sea Jailers? When they were first released, they were difficult; some incredibly difficult.

    Do you remember how hard it was to get to Sea? Yes, it was time consuming, but can you sit here and tell me it was easy? You can blow smoke all you want, but SE had so many challenges. Regardless of your feeble attempts to stray people away from any opinions you don't like, XI had grit. But when you have those events for years, strategies get honed, people learn to dodge any chance of dying.

    So please Sephrick, continue to inform us on how HNM's are crap. And how 2.0 is going to bring us into a euphoric land of happiness, with impossible Instanced raids that will drop relics so that everyone can have the same gear.

    ____________________________________________________________________________________________

    Moving on, it looks as if the general concensus is that the greater majority would love to see HNM's with <15 min windows, and <12 hour spawns.

    Quote Originally Posted by Sephrick View Post
    I'm hardly the one who is closed-minded

    XIV v2.0 is being designed to focus on instances. So your not getting anywhere by being stubborn.
    I am here, along with many others to make sure that 2.0 will have more than just shitty instances. Get used to me, I am going no where.

    And the stubborn comment... Coming from the guy posting in nearly every thread preaching the greatness of the instances 2.0 will bring. All you are doing is keeping my thread at the top. So I will give you a small thanks, and hopefully you will assist in us getting a Dev comment.
    (2)
    Last edited by ThePatriarch; 03-27-2012 at 06:23 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  3. #3
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by ThePatriarch View Post
    So please Sephrick, continue to inform us on how HNM's are crap. And how 2.0 is going to bring us into a euphoric land of happiness, with impossible Instanced raids that will drop relics so that everyone can have the same gear.
    You approach this whole topic with a sense of smug condescension. As if you've gazed into a crystal ball and saw what the 2.0 instances will be like. None of us know what the content will be like. But SE certainly isn't going to hand out gear in 2.0. In 1.x, sure, because it's only meant to keep us around for another seven months or so.

    Quote Originally Posted by ThePatriarch View Post
    I am here, along with many others to make sure that 2.0 will have more than just shitty instances. Get used to me, I am going no where.
    And I'm here to play the game that SE said they needed two years to make. Not to try and force them to remake a game that died out five years ago.

    And see, this is where you're at fault. You're the one assuming you know what the content design will be like. You're the one automatically assuming the 2.0 instances will be, as you put it so eloquently, "shitty."

    All I'm saying is Ifrit is clearly an example of what they'd like to do. But the design team is stifled by the servers and engine.

    Quote Originally Posted by ThePatriarch View Post
    And the stubborn comment... Coming from the guy posting in nearly every thread preaching the greatness of the instances 2.0 will bring. All you are doing is keeping my thread at the top. So I will give you a small thanks, and hopefully you will assist in us getting a Dev comment.
    I'd still like to discuss compromise. But no one is willing to. It's "uber gear from HNMs" or nothing at all.

    Which brings me back to the point that SE has stated their intentions with what content will be like in 2.0. You and a handful of posters want it to not be that. Do you really believe SE is going to go back to the drawing board again? 2.0 is their sink or swim moment for XIV.

    I'd love to get a dev response. I'd be all for HNMs that drop trophies or gear equivalent to instanced content. I keep saying that yet people keep coming at me as if I didn't, so I respond.

    So if you respond to anything in this post, make it this: Is dropping equivalent gear enough? HNM drops Uber Sword of Epicness, instance drops Epic Sword of Uberness, both have the same stats but different graphics each are as difficult to get. Is that a satisfactory compromise? Then the player base can decide their favored method of game play.
    (1)

  4. #4
    Player
    Clydey's Avatar
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    Clydey Macdonald
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    Excalibur
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    Goldsmith Lv 50
    Quote Originally Posted by Sephrick View Post
    So if you respond to anything in this post, make it this: Is dropping equivalent gear enough? HNM drops Uber Sword of Epicness, instance drops Epic Sword of Uberness, both have the same stats but different graphics each are as difficult to get. Is that a satisfactory compromise? Then the player base can decide their favored method of game play.
    I wouldn't view that as a solution. It still fails to promote any real competition, which is what I think a lot of players are hungry for.
    (1)

  5. #5
    Player
    Sephrick's Avatar
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    Quote Originally Posted by Clydey View Post
    I wouldn't view that as a solution. It still fails to promote any real competition, which is what I think a lot of players are hungry for.
    How so?

    If players really are hungry for competition, they'll seek out the competition. Plus having different names and graphics for the items distinguishes the source of the items.

    It's the perfect way to put it in the hands of the players. Because everyone will know that the item of a certain look came from an HNM, and those that care at all can be impressed by it.

    This is a Player vs Enemy game. There's no inherent player vs player competition in that description. I'm here to cooperate with my fellow players, not block them from playing the game.
    (1)

  6. #6
    Player
    Rjain's Avatar
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    Rjain Midnight
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    Cactuar
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    Pugilist Lv 90
    Quote Originally Posted by Sephrick View Post
    This is a Player vs Enemy game. There's no inherent player vs player competition in that description. I'm here to cooperate with my fellow players, not block them from playing the game.
    Not trying to be an ass here, but it's Player vs. Environment. Player vs. Enemy would apply to anything.
    (0)

  7. #7
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Quote Originally Posted by Rjain View Post
    Not trying to be an ass here, but it's Player vs. Environment. Player vs. Enemy would apply to anything.
    lol, thanks for the correction.

    Still, the point is the same. It's PvE, not PvP or PvPvE.
    (1)

  8. #8
    Player
    Clydey's Avatar
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    Clydey Macdonald
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    Excalibur
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    Quote Originally Posted by Sephrick View Post
    How so?

    If players really are hungry for competition, they'll seek out the competition. Plus having different names and graphics for the items distinguishes the source of the items.

    It's the perfect way to put it in the hands of the players. Because everyone will know that the item of a certain look came from an HNM, and those that care at all can be impressed by it.

    This is a Player vs Enemy game. There's no inherent player vs player competition in that description. I'm here to cooperate with my fellow players, not block them from playing the game.
    Put it this way, I'm as competitive as they come and that wouldn't appease me. There has to be something to compete for and I don't think the same weapon with a different look is going to cut it. People want to be able to separate themselves in myriad of different ways. If everyone essentially ends up with the same gear and/or stats, the player base becomes homogenised.

    Is it wrong that the more skilled players should be rewarded? Certainly not from my perspective.
    (1)

  9. #9
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by Clydey View Post
    Put it this way, I'm as competitive as they come and that wouldn't appease me. There has to be something to compete for and I don't think the same weapon with a different look is going to cut it. People want to be able to separate themselves in myriad of different ways. If everyone essentially ends up with the same gear and/or stats, the player base becomes homogenised.

    Is it wrong that the more skilled players should be rewarded? Certainly not from my perspective.
    Then Final Fantasy XIV is not the game for you.

    It's not wrong to reward skill, but it is wrong to insist a developer make their game something they have stated they're not making.

    How were people not homogenized in XI? There were three levels of gear: crap, standard and endgame drops.

    There was a pleathora of endgame but each event only really dropped one or two useful items per job. Hell, HNMs typically dropped a single item at all. There was no way to look unique in XI. You either had the same endgame items as everyone else or you wore the same junk you had on for X amount of levels while grinding to cap.

    And this is why people are so resistant to the idea of HNMs. Because all the few supporters want is a pedestal on which to stand. While the rest of us, the majority who are here to play the game SE said they are making, would rather see them put their full focus on making 2.0 the way they said they were and doing a great job at it.
    (1)

  10. #10
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Clydey View Post
    Put it this way, I'm as competitive as they come and that wouldn't appease me. There has to be something to compete for and I don't think the same weapon with a different look is going to cut it. People want to be able to separate themselves in myriad of different ways. If everyone essentially ends up with the same gear and/or stats, the player base becomes homogenised.

    Is it wrong that the more skilled players should be rewarded? Certainly not from my perspective.
    No people (like you) just want to feel superior to everyone else.

    If you are that competitive maybe you should try playing a Korean PVP MMO.

    Last thing I want to see is players with egos and attitudes ruining Final Fantasy.

    Quote Originally Posted by Clydey View Post
    So you would rather have everyone running around with the same gear, with no way to stand out, just so players are not forced to become better at the game? I'm sorry, but a skilled player should not be running around in the same gear as someone who can barely play the game. At least that's my view of things. It has nothing to do with wanting to stand on a pedestal, but rather it has everything to do with effort and skill yielding reward.
    Yea because someone who barely plays the game is going to be running around in a full set of Darklight gear right ?

    Come on be serious.

    Quote Originally Posted by Dubberrucky View Post
    I must ask what makes being able to claim synonymous with skill above any other type of challenge? I agree give people who want them HNMs but that is not a measure of skill to get a claim it has a lot to do with luck, the fight itself should be the challenge. It is a matter of how someone wants to play and what they will put up with for a certain item (or more likely prestige) so why not make a comparable item drop for a different type of comparable challenge. Personally I wont pay a subscription fee to be bored to tears camping HNMs I would prefer a harder fight over one I must wait for but I won't deny there are those who prefer to camp them.
    This hits the nail on the head, there is no difference between a boss in an instance and a boss roaming the open world besides luck in getting the claim.

    Either monster can be tuned to be difficult the funny thing is as it stands open world bosses can be killed by help from outside the party.

    Where is the challenge in that ?
    (3)
    Last edited by Jinko; 03-27-2012 at 08:23 AM.

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