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  1. #1
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by ArnoMorley View Post
    I think I make a valid point lol. Call it biased if you want, at least I can give reasons as to why I think it's wrong and not just say "You're biased!"


    If something looks negative people will shoot it down. It's like this whole issue with government spending, spending's actually a good thing because it stimulates the economy, everytime the budget's been balanced it's caused a recession.

    There was an earmark a few decades back spending millions to research a flea out west, sounds stupid right? Well this flea was killing off cattle, if the cattle industry had gone under it would have devastated the economy. But recently there was a big fight to end earmarks, people just look at them and think they're wasteful spending because they don't understand the good that they did. (who knows what industries will suffer because of it)

    I think that's why you can't poll players about things such as claim wars or a death penalty that look negative, just looking at it people will think it's bad and shoot it down. People are voting against it that don't understand the benefits of it.
    There are no benefits to claim wars and exp loss that can't be replicated by other means.

    And comparing endgame on an MMO to the complexities of a nation's deficit is hardly a sound basis. Families don't starve if there's no claim wars in XIV.

    If people are experiencing content too fast, SE can put longer cool downs on the instances. If people are just diving on the swords and not fearing death then SE can make it so a wipe boots you from the instance with the full cool down in effect.

    But in the end, SE knows what their game needs more than you do.
    (1)

  2. #2
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    Quote Originally Posted by Sephrick View Post
    There are no benefits to claim wars and exp loss that can't be replicated by other means.

    And comparing endgame on an MMO to the complexities of a nation's deficit is hardly a sound basis. Families don't starve if there's no claim wars in XIV.

    If people are experiencing content too fast, SE can put longer cool downs on the instances. If people are just diving on the swords and not fearing death then SE can make it so a wipe boots you from the instance with the full cool down in effect.

    But in the end, SE knows what their game needs more than you do.
    You're missing the point, the point was people don't understand what they're asking for. The point wasn't about what's on the line. They're similar in the fact they think something's bad when it's not.

    And I should hope that they know more considering it's their job. Unfortunately on many issues I think they lack good judgement.
    (0)

  3. #3
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Gladiator Lv 70
    Quote Originally Posted by ArnoMorley View Post
    You're missing the point, the point was people don't understand what they're asking for. The point wasn't about what's on the line. They're similar in the fact they think something's bad when it's not.

    And I should hope that they know more considering it's their job. Unfortunately on many issues I think they lack good judgement.
    You're welcome to your opinion. We all are.

    I have faith things will pan out this time around.

    There are plenty of competition-focused activities in the 2.0 pipeline. Frontlines, Arena PvP, Free Companies, Odin.

    I think they're planning plenty to satisfy that competitive urge without stepping on the toes of the core PvE experience.
    (0)

  4. #4
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    Quote Originally Posted by Sephrick View Post
    But in the end, SE knows what their game needs more than you do.
    And certainly way more than you do as well..

    A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
    (1)

  5. #5
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    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Quote Originally Posted by Exni View Post
    And certainly way more than you do as well..

    A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
    I agree. He claims we are all contradicting ourselves.. but he states all of the HNM's in FFXI were easy. If you started playing in 2009 yes, it would be easy. But for the ones of us who stared Fafnir down with an earth staff in our hands trying to kill him for the first time, it was not easy.

    Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #6
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Quote Originally Posted by Exni View Post
    And certainly way more than you do as well..

    A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
    The thing is, I support the side based on what SE has said are their intentions for the game.

    I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")

    1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!

    There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.

    So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.

    But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"

    I agree. He claims we are all contradicting ourselves.. but he states all of the HNM's in FFXI were easy. If you started playing in 2009 yes, it would be easy. But for the ones of us who stared Fafnir down with an earth staff in our hands trying to kill him for the first time, it was not easy.

    Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
    I remember Earth Staff Paladins. I also remember when Ninjas weren't tanks.

    I'm hardly the one who is closed-minded on this topic, but keep telling yourself that.

    I keep trying to direct the conversation to compromise but it comes back to the same line in the sand. And that's your loss. XIV v2.0 is being designed to focus on instances. So your not getting anywhere by being stubborn.
    (0)
    Last edited by Sephrick; 03-27-2012 at 06:13 AM.

  7. #7
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    ThePatriarch's Avatar
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    Quote Originally Posted by Sephrick View Post
    There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.

    So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.

    But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"

    FFXI like any other MMORPG after being out for 10+years, will become easier over time. Do you remember trying to kill Vrtra in 2004? Your linkshells first run into Dynamis just to quickly get shipped back out. The hilarity of all of the linkshells first runs into Einherjar? The first few Kirin attempts, and having no idea he spawned other gods? Sea Jailers? When they were first released, they were difficult; some incredibly difficult.

    Do you remember how hard it was to get to Sea? Yes, it was time consuming, but can you sit here and tell me it was easy? You can blow smoke all you want, but SE had so many challenges. Regardless of your feeble attempts to stray people away from any opinions you don't like, XI had grit. But when you have those events for years, strategies get honed, people learn to dodge any chance of dying.

    So please Sephrick, continue to inform us on how HNM's are crap. And how 2.0 is going to bring us into a euphoric land of happiness, with impossible Instanced raids that will drop relics so that everyone can have the same gear.

    ____________________________________________________________________________________________

    Moving on, it looks as if the general concensus is that the greater majority would love to see HNM's with <15 min windows, and <12 hour spawns.

    Quote Originally Posted by Sephrick View Post
    I'm hardly the one who is closed-minded

    XIV v2.0 is being designed to focus on instances. So your not getting anywhere by being stubborn.
    I am here, along with many others to make sure that 2.0 will have more than just shitty instances. Get used to me, I am going no where.

    And the stubborn comment... Coming from the guy posting in nearly every thread preaching the greatness of the instances 2.0 will bring. All you are doing is keeping my thread at the top. So I will give you a small thanks, and hopefully you will assist in us getting a Dev comment.
    (2)
    Last edited by ThePatriarch; 03-27-2012 at 06:23 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #8
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Excalibur
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    Quote Originally Posted by ThePatriarch View Post
    So please Sephrick, continue to inform us on how HNM's are crap. And how 2.0 is going to bring us into a euphoric land of happiness, with impossible Instanced raids that will drop relics so that everyone can have the same gear.
    You approach this whole topic with a sense of smug condescension. As if you've gazed into a crystal ball and saw what the 2.0 instances will be like. None of us know what the content will be like. But SE certainly isn't going to hand out gear in 2.0. In 1.x, sure, because it's only meant to keep us around for another seven months or so.

    Quote Originally Posted by ThePatriarch View Post
    I am here, along with many others to make sure that 2.0 will have more than just shitty instances. Get used to me, I am going no where.
    And I'm here to play the game that SE said they needed two years to make. Not to try and force them to remake a game that died out five years ago.

    And see, this is where you're at fault. You're the one assuming you know what the content design will be like. You're the one automatically assuming the 2.0 instances will be, as you put it so eloquently, "shitty."

    All I'm saying is Ifrit is clearly an example of what they'd like to do. But the design team is stifled by the servers and engine.

    Quote Originally Posted by ThePatriarch View Post
    And the stubborn comment... Coming from the guy posting in nearly every thread preaching the greatness of the instances 2.0 will bring. All you are doing is keeping my thread at the top. So I will give you a small thanks, and hopefully you will assist in us getting a Dev comment.
    I'd still like to discuss compromise. But no one is willing to. It's "uber gear from HNMs" or nothing at all.

    Which brings me back to the point that SE has stated their intentions with what content will be like in 2.0. You and a handful of posters want it to not be that. Do you really believe SE is going to go back to the drawing board again? 2.0 is their sink or swim moment for XIV.

    I'd love to get a dev response. I'd be all for HNMs that drop trophies or gear equivalent to instanced content. I keep saying that yet people keep coming at me as if I didn't, so I respond.

    So if you respond to anything in this post, make it this: Is dropping equivalent gear enough? HNM drops Uber Sword of Epicness, instance drops Epic Sword of Uberness, both have the same stats but different graphics each are as difficult to get. Is that a satisfactory compromise? Then the player base can decide their favored method of game play.
    (1)

  9. #9
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    Clydey's Avatar
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    Clydey Macdonald
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    Excalibur
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    Quote Originally Posted by Sephrick View Post
    So if you respond to anything in this post, make it this: Is dropping equivalent gear enough? HNM drops Uber Sword of Epicness, instance drops Epic Sword of Uberness, both have the same stats but different graphics each are as difficult to get. Is that a satisfactory compromise? Then the player base can decide their favored method of game play.
    I wouldn't view that as a solution. It still fails to promote any real competition, which is what I think a lot of players are hungry for.
    (1)

  10. #10
    Player
    Sephrick's Avatar
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    Sephrick Markarius
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    Quote Originally Posted by Clydey View Post
    I wouldn't view that as a solution. It still fails to promote any real competition, which is what I think a lot of players are hungry for.
    How so?

    If players really are hungry for competition, they'll seek out the competition. Plus having different names and graphics for the items distinguishes the source of the items.

    It's the perfect way to put it in the hands of the players. Because everyone will know that the item of a certain look came from an HNM, and those that care at all can be impressed by it.

    This is a Player vs Enemy game. There's no inherent player vs player competition in that description. I'm here to cooperate with my fellow players, not block them from playing the game.
    (1)

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