Taru in great buffalo skull helm! TOO HEAVY TO WALK IN THIS THANG!
Taru in great buffalo skull helm! TOO HEAVY TO WALK IN THIS THANG!



You could put wheels on that and drive round in it.
Well yea you can think what you like, but the numbers we have are probably more accurate than your bias opinion.@abhayaa
I think it's way more than 20% though, it's like I said why would people who had quit vote on it? and it's still something that's seen as a negative but makes the game better so even if the other 80% thinks they don't want it I'm sure half of those would enjoy it.
I quit during the period of the second poll and I have voted on all 3 polls because I am interested in how the game turns out, I assume those players you refer to are doing the same, if they aren't then maybe they have no intention of ever coming back.... which means their opinion does not matter.
Last edited by Jinko; 03-27-2012 at 04:04 AM.
I think I make a valid point lol. Call it biased if you want, at least I can give reasons as to why I think it's wrong and not just say "You're biased!"
If something looks negative people will shoot it down. It's like this whole issue with government spending, spending's actually a good thing because it stimulates the economy, everytime the budget's been balanced it's caused a recession.
There was an earmark a few decades back spending millions to research a flea out west, sounds stupid right? Well this flea was killing off cattle, if the cattle industry had gone under it would have devastated the economy. But recently there was a big fight to end earmarks, people just look at them and think they're wasteful spending because they don't understand the good that they did. (who knows what industries will suffer because of it)
I think that's why you can't poll players about things such as claim wars or a death penalty that look negative, just looking at it people will think it's bad and shoot it down. People are voting against it that don't understand the benefits of it.


There are no benefits to claim wars and exp loss that can't be replicated by other means.I think I make a valid point lol. Call it biased if you want, at least I can give reasons as to why I think it's wrong and not just say "You're biased!"
If something looks negative people will shoot it down. It's like this whole issue with government spending, spending's actually a good thing because it stimulates the economy, everytime the budget's been balanced it's caused a recession.
There was an earmark a few decades back spending millions to research a flea out west, sounds stupid right? Well this flea was killing off cattle, if the cattle industry had gone under it would have devastated the economy. But recently there was a big fight to end earmarks, people just look at them and think they're wasteful spending because they don't understand the good that they did. (who knows what industries will suffer because of it)
I think that's why you can't poll players about things such as claim wars or a death penalty that look negative, just looking at it people will think it's bad and shoot it down. People are voting against it that don't understand the benefits of it.
And comparing endgame on an MMO to the complexities of a nation's deficit is hardly a sound basis. Families don't starve if there's no claim wars in XIV.
If people are experiencing content too fast, SE can put longer cool downs on the instances. If people are just diving on the swords and not fearing death then SE can make it so a wipe boots you from the instance with the full cool down in effect.
But in the end, SE knows what their game needs more than you do.
You're missing the point, the point was people don't understand what they're asking for. The point wasn't about what's on the line. They're similar in the fact they think something's bad when it's not.There are no benefits to claim wars and exp loss that can't be replicated by other means.
And comparing endgame on an MMO to the complexities of a nation's deficit is hardly a sound basis. Families don't starve if there's no claim wars in XIV.
If people are experiencing content too fast, SE can put longer cool downs on the instances. If people are just diving on the swords and not fearing death then SE can make it so a wipe boots you from the instance with the full cool down in effect.
But in the end, SE knows what their game needs more than you do.
And I should hope that they know more considering it's their job. Unfortunately on many issues I think they lack good judgement.


You're welcome to your opinion. We all are.You're missing the point, the point was people don't understand what they're asking for. The point wasn't about what's on the line. They're similar in the fact they think something's bad when it's not.
And I should hope that they know more considering it's their job. Unfortunately on many issues I think they lack good judgement.
I have faith things will pan out this time around.
There are plenty of competition-focused activities in the 2.0 pipeline. Frontlines, Arena PvP, Free Companies, Odin.
I think they're planning plenty to satisfy that competitive urge without stepping on the toes of the core PvE experience.
And certainly way more than you do as well..
A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
I agree. He claims we are all contradicting ourselves.. but he states all of the HNM's in FFXI were easy. If you started playing in 2009 yes, it would be easy. But for the ones of us who stared Fafnir down with an earth staff in our hands trying to kill him for the first time, it was not easy.And certainly way more than you do as well..
A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


The thing is, I support the side based on what SE has said are their intentions for the game.And certainly way more than you do as well..
A heavily instanced game with a dead open-world will keep XIV from ever thriving. Alot of games already do that ALOT better, not to mention XI was the MMO that actually had a great grasp on how to make open-world challenging and exciting. You can claim it was all "easy".. but if you do that in comparison to the instanced stuff we've got in XIV right now.. you just destroyed your own arguement and can feel free to sell that crap to someone who's crazy enough to believe it. Either that or you didn't even really play XI, which is just another reason to gloss over your posts as just more heavily opinionated rambling..
I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")
1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!
There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.
So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.
But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"
I remember Earth Staff Paladins. I also remember when Ninjas weren't tanks.I agree. He claims we are all contradicting ourselves.. but he states all of the HNM's in FFXI were easy. If you started playing in 2009 yes, it would be easy. But for the ones of us who stared Fafnir down with an earth staff in our hands trying to kill him for the first time, it was not easy.
Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
I'm hardly the one who is closed-minded on this topic, but keep telling yourself that.
I keep trying to direct the conversation to compromise but it comes back to the same line in the sand. And that's your loss. XIV v2.0 is being designed to focus on instances. So your not getting anywhere by being stubborn.
Last edited by Sephrick; 03-27-2012 at 06:13 AM.
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