Quote Originally Posted by ArnoMorley View Post
This game failed because of SE's CEO not because of Tanaka. That's why even 2.0 is in danger because Wada is still forcing this boneheaded template to be designed around that caused the old game to fail.



This is a perfect example of why they just need 2 games, one for both audiences. Imo NMs were fine in XI, casual people seem to want this game to be spoon fed to them. Neither side should have to compromise, if there were two games we'd both get what we want.
Instances aren't "spoon feeding." People need to get over this notion that instances are meant to be easy.

Yoshida said himself that the upside to instances in 2.0 is that they'll be able to have their level designers create an entire environment that is a challenge, not just a claim war followed by a a joke of a fight.

Quote Originally Posted by ArnoMorley View Post
People seem to misunderstand the purpose of the 24 hour spawn, it wasn't to make it hard it was to make it so you only did it once a day and moved on to other content. With a 6 hour repop like somebody suggested you'd be going back to fafnir several times a day. The only thing that would make sense is not liking would be the 3 hour spawn window, although the window rarely ended up being that long...
If SE feels they need to slow people down, they can put longer cool downs on the instances. That way everyone gets a chance once a day and when they can coordinate schedules with their friends.

The timers aren't exclusive to HNMs. Sure people will complain, but they'll get over it when there's enough content to not notice.

Again, if SE feels they need to.

Quote Originally Posted by ArnoMorley View Post
A good compromise to me would be instead of a 21-24 repop maybe an 18-20 hour repop and reducing the window to 2 hours max instead of 3, but the casual gamers want to make it ridiculous like the 6 hour respawn thing or having so multiple groups fight it in an instance.
That's not a compromise at all. The issue is being blocked out of content. I pay a monthly fee to play the game, not to watch someone else play it.

Plenty of compromise suggestions have been made but all the anti-instance crowd wants are claim wars. That's the core issue.

People don't want things easy or instantly gratifying. They just want to play challenging content on their own schedule. That's it. But to accommodate the HNM mechanic, a majority of the player base has to give up that "play when I have the time" aspect.

Quote Originally Posted by ArnoMorley View Post
In regard to the poll I think the numbers are flawed, idk when that was taken but I bet that most of the die hard XI fans had quit by the time that poll was out so of course the numbers are going to favor the crowd that wants everything to be easy.

It's also one of those issues where people are going to think they don't want it but it makes the game better. It was like the whole death penalty debate. When asked nobody in their right mind would want to lose exp on death, but when you break it down it's not wanting to lose levels on XI that made you fear dying in the first place. XIV has no death penalty but there's no fear of dying, XI's death penalty would have made fighting more exciting.

You will never be able to trust a poll on something that involves a penalty, Yoshi P and his team should have enough common sense to know better.
The poll was taken March 2011, back before the restriction of having to have logged in within 30 days in order to log on to the forums. Anyone who purchased the game had the right to vote. So if anything, the numbers from those first two polls are exactly what SE needs to focus on. They're representative of what everyone who initially bought the game wanted out of the blank slate that was released.

As for fear of death, losing the instance is the motivator to stay alive. A few deaths may not cost the entire run, but one wipe could be the difference in a speed run. Why does there need to be salt in the wounds? Losing is penalty enough.

And besides, what fear of dying was there when "sacrifice pulls" we're a common tactic?

Exp loss was a minor annoyance on top of what was and still is the main motivating factor, wanting to win.

And what is this business about a penalty anyway? We should view not getting claim on an HNM as a penalty? For what, having a real life to attend to?

There's no reason XIV can't have epic open world battles, but they need to evolve. Once again, even XI can't afford to be "old XI" any more. Why would SE shoe horn archaic content into a new MMO when it doesn't even fit in the old one?