Quote Originally Posted by Jinko View Post
That's not true, the server, the graphics engine, the UI, the animation lock all of these issue are down to Tanaka and Yoshida is making sure to correct those problems.

Tanaka doesn't know how to make mainstream games which appeal to a wide audience, he even confessed in a interview that he didn't have time to play other games, at least Yoshida has vast experience of other MMO's in the market because he has played them himself.



They already do have 2 games.



Ok then lets change Esar's idea a little:- NM's with 5mins spawn times and can only be killed/claimed once a day.

Or Nm's that can be spawned any time as long as you have the required item to pop them.
The UI and etc okay that might be partly his fault, but I would put that more on deadlines given and the people actually programming it. And so what if he doesn't know how to make a mainstream game? This copy and paste of other MMOs has got to stop, there are dozens of mainstream games out there and they're all the same damn thing. At least Tanaka's original.

And mainstream how exactly? The fact it's an anime game severely limits what they'll sell in other regions, even if it was the most fun MMO on the market with the most content they've shot themselves in the foot as far as other regions go. The best they'll get is what Japan can give them, they won't touch WoW's group.


And when I said 2 games I meant two newer games for a casual and hardcore gamers. XI does not count anymore, they nerfed the crap out of it and now just have 2 games for casual players. Even if they un-nerfed it and made it all hard again it still undid everybody's accomplishments.


5 min spawns are stupid, do you really want the entire server being able to kill stuff once a day? If that happened in XI everybody would have had speed belts, D rings in a matter of weeks. How stupid is that? And XI did have force popped nms too, but it's retarded to make the whole game that way. Claim wars and long spawn times are good things

And I think you over estimate the casual crowd. Like I said already dozens of casual games on the market so even if there are 20mil casual gamers you have to share them with every other game. If there were so many casual gamers then the fatigue system would not have been such a terrible thing, why? because the casual gamers would have never been fatigued. Punishing hard core gamers devastated their user base.