Quote Originally Posted by ThePatriarch View Post
Roaming Dragons.
Giant Beasts.
High Respawn Timers.
Amazing Gear.

I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
Good OP. Definetly something that XIV is SORELY missing. For anyone playing more than a few months, and especially those of us who have been here since launch or before, open-world excitement just doesn't exist.. period. Adding some quality HNM (non-instanced) with shortened timers (by comparison to XI) would add a great deal of "something to do" whether you wanted to clear it all, or just watch others go at it. This game already has claim wars (see job quests during patch weekend..) but it's not an issue due to the reallly short repop. XI was such a big deal (to some..) because after waiting all night long for 10+ hrs waiting for HNM to pop, the LS that jus showed up 30m ago gets the lucky claim.. and you essentially just blew your whole day... for just ONE *chance* at getting your loot. HNM in XIV shouldn't have quite as short a repop as NM, but 1-4 hours timers would work.