Quote Originally Posted by Abhayaa View Post
I'm down with the idea of having 24 hour type HNMs being force spawn from items farmed from normal monsters. I remember this idea being passed around the player base of ffxi as a fix at the time. That, or 12 hour spawn with a 15-30 minute window. If you take out the 3 hour camp, which was really pretty ridiculous, and double the spawns per day to suit more time zones, I don't think there would be the same problem. You would keep the value of the claim with less frustration of losing it. Maybe even as low as a 6 or 8 hour respawn.

NMs need to hold some amount of value. Having them spawn like normal mobs really saps the fun out of them. It also removes inherent value from the items they drop. God forbid actually having to /try/ to get that item you want.

It's the difference between being handed something and having to work for it. Which, in the end, is more satisfying?
But people want easy-mode, no competition syle FFXIV where they can go into the same instanced raid as many times in a day that they want, so that they can be 5/5 on all new gear sets in 1 day for their entire PT.

Open World NM's should have some great drops. Not only that the drops should not be equipped on every player walking around Ul'dah. These items should be rare, and inspire people to get them.

I think the general agreement is that respawn timers need to be shorter, much much shorter. I think every 8 hours, with maybe a 30 minute window would be ideal. Regardless, this would still instill that certain feeling of accomplishment when you finally see that item you have been after for weeks in the loot pool.

Do away with this 5/5 gear in 6 hours crap, bring back a challenge.