Quote Originally Posted by ThePatriarch View Post
Roaming Dragons.
Giant Beasts.
High Respawn Timers.
Amazing Gear.

I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
who needs roaming HNMs when ever elusive loot drops from time chests rofl.....good goign SE.
Wtf we even have a open world if all the NMs/events are mostly Instanced now? Talk about a lifeless meaningless world in the end. I played Tera the otherday and it suffers from the same thing. Nothing but instance w/ fetch quest; Where you spam dungeons endlessly for crappy droprate gear.
Maybe tie chest drops to breaking NMs bodyparts ???? idk be a bit more damn original here SE. If the dungeons released continue to have nothing but the best gear coming from time chest and at a absurdly low rate then we might as well quit while where ahead. Theres a Fine line between tedious and fun and downright disappointing in this game.