Quote Originally Posted by ThePatriarch View Post
Roaming Dragons.
Giant Beasts.
High Respawn Timers.
Amazing Gear.

I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
There's nothing wrong with adding ideas from XI in XIV. But XIV doesn't need to be XI 2.0, thats really the point anti-XI ppl are trying to make. XI wasn't that huge a success either, so copying it is financial suicide...a game like XIV needs to be able to legitimately rival its competitors. XI didnt even come CLOSE lol.

Back to your point, I keep crying for Ultima/Omega Weapon. If there's any super duper boss that should be in the game, it should be this. They should also modify old classic dungeon designs from past games and include them as "new" dungeons in XIV.

My biggest criticism of FFXIV is not that it doesn't borrow enough from XI, but it doesn't borrow enough from its other games. There is so much content in the console rpgs that can easily be modified into an mmo. Who wouldn't want to fight their way to Ultima Weapon again? Or solve a puzzle, activate levers, kill bosses in order to reach hidden Omega Weapon? That screams nostalgia and ppl would eat that right up. It could also invite non-ff vets to check out the older FF games if they enjoy it.