Quote Originally Posted by TaalAzura View Post
The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?
The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result in whms needing to cure/debuff status ailments.