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  1. #10
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Not exactly a confirmation of Tiamat, but the response if vague enough to believe that it is implying something close to HNM dragons.

    Quote Originally Posted by Azurymber View Post
    I realize that the battle system has to be fixed first and all that, but honestly a game needs some kind of incentive. And as great as raids are, they don't exactly make you feel empowered or like some kinda hero. From the video it looks like you just fight normal monsters with a few cutscenes. Not exactly revolutionary or anything great.

    So please SE, just implement a dragon, or a god, or some kind of "mega boss" that is really hard to kill. Make the game feel somewhat epic. And create an incentive for people to get gear and create top-tier +3 gear.

    Its really not that difficult to do :x and it would make the game -significantly- better.

    And for those that want to argue "Dragons, Gods, Mega-bosses are from when they up the cap to rank 75", why not just re-release the dragon at a higher level when that occurs?
    and the response:

    Quote Originally Posted by Bayohne View Post
    Got down to brass tacks with Yoshi-P and asked if there were any monsters that would be implemented into the raid dungeons that haven’t been seen before. He said that of course we will be implementing monsters never before seen in our instanced raids! We'll also be looking into implementing dragons!

    Bam!
    ^ It's better than nothing, and it is supportive of big bad ass NMs. That is the only real response I've ever seen sans Odin as far as HNMs go. Though I could be completely missreading this, and it's only related to dungeon bosses being special mob types.

    Mreh, I wanted to finish a trial for my blm in xi, but got caught up in the wonderful world of forums. lol.
    (0)
    Last edited by CrystalWeapon; 04-04-2012 at 01:04 PM.