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  1. #11
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    Join Date
    Mar 2011
    Posts
    4,948
    The implementation of FFXI HNM system wasn't the best. It encouraged botting and required standing at one spot for hours spamming one ability every 30 mins or so.

    However, bringing open world (H)NMs in XIV doesn't have to mean implementing them exactly the same way they were in XI.
    Please do tell me how you could implement world spawn super bosses while totally eliminating the possibility of botting/hacking to deny others the fair opportunity to experience said super boss.

    If you can come up with an implementation that solves all problems and frustrations of FFXI's system, I'm all for it.

    Well sir, I think I speak for many here when I say that I am sorry that you feel the way you do. I appreciate your opinions, and hopefully you enjoy your time in FFXIV, regardless of what kind of content is implemented.
    that's a really fancy way of saying. "you're wrong."

    I guess if you don't like any competition of any kind between player groups, I can understand why you don't like the idea of open world HNMs.
    for competition, we have PvP. competition has no place elsewhere, outside of who gets what drops when a group wins something. competing for the pull on a monster is not fun, never was fun, and never will be fun. I want to fight monsters, not watch other people fight them. there is NO skill involved in spamming your provoke macro on an NM. Taking botting out of the equation, it's simply whoever has the lowest ping or who the random claim delay hands the monster to- There's no skill involved, it's purely random luck. I'm really not sure how people find that fun. Fighting the monster itself is what's fun and it's what most of us play the game for.
    (2)
    Last edited by Alhanelem; 04-02-2012 at 05:48 AM.