A lot of the anti hnm / competition attitudes im seeing are exactly one of the biggest contributers to 1.0 failing. This idea that hard core gamers have to punished at every aspect of the game has got to stop. The hard core players should be superior to the casual gamers, we shouldn't be knocked down to their level or have our content taken away because of other people.

Biggest gripe I can recall is the fatigue system, hard core players wanted to level up for long periods of time, we weren't allowed to do this because the casual gamers would be out leveled. Well that's the way it should be, if you can't level as much you don't deserve to be on our level.


Sephrick acts like he's in the majority, I don't see that here, this thread seems split down the middle. If it's split down the middle of a game where the hard core gamers have quit and have only casual players left that should tell you something.

Many of the game's failures are because of casual players wanting to be on equal ground with other players. It's why we had no AH, some idiots wanted a barter system because apparently they couldn't handle XI's AH. The way nms are now is another failure because of those people.


SE should have realized their user base was full of hard core players, instead they turned on us and look where it got them.