Quote Originally Posted by Sephrick View Post
The thing is, I support the side based on what SE has said are their intentions for the game.

I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")

1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!

There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.

So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.

But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"
You do realize that no where in your post did you prove ( or even give examples.. ) of how XI "was easy". You even then tried to claim that Ifrit was hard (barring latency that fight has always been a cakewalk..) as your point of reference for future 'hard' content in XIV? Somehow claiming you had an active account for 7 years, to you, means everything you say must be true and every other arugement is moot? Yeah OK.. Got it. I'ma have to move on now.