The thing is, I support the side based on what SE has said are their intentions for the game.
I did play XI, from 2004 through to 2011 when I decided to put my full support behind XIV. I did the gamut of endgame content from all the Abyssea to ZNMs (before someone says they're not "old school" end game, I picked them because it's "Ato Z.")
1.x instances aren't representative of all that SE wants to throw at us. Ifrit is an example of what SE would like to do, but that the server structure and game engine are just too poorly designed to support it. Hence the new servers and engine in 2.0 designed with instancing content in mind!
There's a reason why they're wiping most of the 1.x content when 2.0 hits -- it's just some stuff they're adding to keep us busy while we wait so we can have stuff the new 2.0 players can't have.
So your point is moot. XI was easy but time consuming. We've yet to see what Yoshida and crew will do with XIV.
But when the 2.0 trailer hits at E3, I doubt anyone will ask "that's cool, but where's the mobs that spawn once a week that only one group can fight for a 10% chance at a drop?"
I remember Earth Staff Paladins. I also remember when Ninjas weren't tanks.I agree. He claims we are all contradicting ourselves.. but he states all of the HNM's in FFXI were easy. If you started playing in 2009 yes, it would be easy. But for the ones of us who stared Fafnir down with an earth staff in our hands trying to kill him for the first time, it was not easy.
Sephrick has good ideas sometimes, and I promote his opinions. But his closed-mindedness and his childish comments about how "HNMS are stupid" kind of make me ignore his posts :/
I'm hardly the one who is closed-minded on this topic, but keep telling yourself that.
I keep trying to direct the conversation to compromise but it comes back to the same line in the sand. And that's your loss. XIV v2.0 is being designed to focus on instances. So your not getting anywhere by being stubborn.



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