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  1. #861
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Id much rather have a super hard instanced Or a Farm item and Pop at a location, then sit out there waiting 72hrs in 4hr blocks HOPING just to have a chance to fight, or artificially add 5hrs to the days content because the area is crowded.
    (2)
    Last edited by RoninDarkchild; 01-19-2013 at 10:17 PM.
    Not enough Facepalms

  2. #862
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Make HNM hunting Shadow of the Colossus style!
    (1)
    Last edited by Warlock; 01-20-2013 at 08:42 AM.

  3. #863
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    I must agree with the post *at the top of the page*. I don't believe HNM are a viable option for me. It's a FFXI mechanic that works well in FFXI, but this isn't FFXI.

    I didn't mind spending my free time hunting HNMs for drops in FFXI. But that was like 10 years ago and I was 17 years old and I had a lot of time to burn. The "huge-time-sink-for-nothing" mechanics that defined FFXI no longer cut it for me, and I don't want to sit in front of my computer idly for a slim chance at the HNM that may drop something that only 1 person out of the 18-man alliance is going to get. IMO, that's no longer acceptable for a game I'm actually throwing money at every month to enjoy.

    Make it insanely hard. Make drop rates suck. Make just one person get the drop I don't care. But don't make me waste two to infinite hours of my life just to watch someone else kill the enemy.
    (6)
    Last edited by Miliant; 01-20-2013 at 01:23 AM.
    We'll take it into consideration.

  4. #864
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Miliant View Post
    I must agree with the post *at the top of the page*. I don't believe HNM are a viable option for me. It's a FFXI mechanic that works well in FFXI, but this isn't FFXI.

    I didn't mind spending my free time hunting HNMs for drops in FFXI. But that was like 10 years ago and I was 17 years old and I had a lot of time to burn. The "huge-time-sink-for-nothing" mechanics that defined FFXI no longer cut it for me, and I don't want to sit in front of my computer idly for a slim chance at the HNM that may drop something that only 1 person out of the 18-man alliance is going to get. IMO, that's no longer acceptable for a game I'm actually throwing money at every month to enjoy.

    Make it insanely hard. Make drop rates suck. Make just one person get the drop I don't care. But don't make me waste two to infinite hours of my life just to watch someone else kill the enemy.
    I 100% agree but couldn't we have both? I like the idea of having to kill a certain type of mob to get a drop to spawn the main mob. Just don't butcher it like the how ZNMs worked in FFXI, when Zipacna went from pop to this formula it worked well. Call me old-school but I want both options. There should be an open world NM every 21-24 because face it: really "elite" people want this. This is how/where they can separate themselves from casuals. Additionally there is a whole group of other people who don't like the time drag so give them the other option of instancing it through a pop item. Just make it so you can't spam the NM once you get the pop item, maybe once ever 10 days to keep a diversity in content and lack of repetition (I think Grand Companies will do something like this). Also make anything that qualifies as HNM to be very very hard so just fighting it is a big event.

    The beauty of the 21-24 spawn, or even just a random spawn timer, makes it so the world feels a little more alive.
    (0)

  5. #865
    Player
    Mortechai's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    196
    Character
    Mortechai Voidwatcher
    World
    Behemoth
    Main Class
    Gladiator Lv 68
    I think we'll see something like this with the FATE system.
    (2)
    I have within me the blood of legends!

  6. #866
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    4

    What we need.

    Want to get rid of botting?
    Give everyone there own loot pool.

    PVP
    This could be implented good, but SE always promoted Working together then against each other. If they do PVP then its going to to suck maybe til they fix it. and Hope they dont abandon it like they did with FFXI PVP. FFXIV is a hotkey game so PVP will be better.

    Strategy, and HNM, KHNMs, World Bosses. It needs to be here. I mean, Look what GW2 offers, and Tera Offers in that aspect.
    (0)

  7. #867
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    the sea/sky system would work.
    Quote Originally Posted by RoninDarkchild View Post
    Id much rather have a super hard instanced Or a Farm item and Pop at a location, then sit out there waiting 72hrs in 4hr blocks HOPING just to have a chance to fight, or artificially add 5hrs to the days content because the area is crowded.
    (4)

  8. #868
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I must agree with the post *at the top of the page*.
    Just so you know, the number of posts per page is configurable, so what's at the top of a page for you isn't necessarily at the top of someone else's page.

    (posted because I have no idea which post you're agreeing with)

    Two points. a) you wouldn't be doing that if you didn't know the last spawn time, and b) the thrill of claiming a nm that has a longer spawn window is very exciting.
    Maybe you found it thrilling, but I sure didn't. To me, it was a waste of 2-3 hours. The thrilling part for me was the fight, and getting the drop. If I want to compete with somebody, it's going to be on the PvP battlefield. I don't want to compete with 150 other people to fight an NM that pops once a week. I come for the fight, not the waiting. The main reason people got such a charge out of this is there weren't many other ways to be competitive in the game. XIV offers more ways to compete against others.

    It was honestly hard to get fired up about an impending pop when you knew several of the people around you were using hacks/bots to try to get an advantage. At least on my server on XI, most of the people I knew who were asking for more HNM were drama queens that enjoyed it because they enjoyed starting drama crap with other people in the area.

    TL;DR: to me, the fun part about HNMs is fighting them- they're supposed to be challenging fights. The whole sit 2-3 hours and press provoke before 100 other other people thing just wasn't fun to me. Whenever my LS was like "Faf pop coming soon get over to dragon's aery" I was like "great, all my plans for tonight are out the window."

    If you really want it, you can get the thrill of the claim without having to sit around and wait multiple hours for it- it really doesn't have to be that way to be fun/thrilling.
    (1)
    Last edited by Alhanelem; 01-20-2013 at 08:32 AM.

  9. #869
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Miliant View Post
    Make it insanely hard. Make drop rates suck. Make just one person get the drop I don't care. But don't make me waste two to infinite hours of my life just to watch someone else kill the enemy.

    Firstly, even if the content is provided, no ones 'making' you do anything..

    Secondly, two to infinite hrs? That suggests you were doing things wrong in XI.. It's called having the ToD. When I played XI, I had a full time job, a bf that hates anything video games (constant bf aggro), and taking care of my family. I was also in a HNMLS for 2 years. I never once had to sit in front of my computer staring and waiting for 2+ hours as some people like to suggest. I could camp KV/Nidd/Tia/etc while cooking dinner, taking care of work, and yelling at my impatient bf. XI's HNM were designed on pop windows for that very reason. Every 30 minutes (or hour) from ToD I'd simply come back to my computer, buff, wait 30 seconds, and if no pop.. Back to whatever I was doing (which even included other in game activities between windows at times too). If we didn't get claim, I haven't wasted anything.. other than perhaps at most 60 seconds per window if your being picky. And if you wanted to stay and watch the other LS kill it, that was up to you, it doesn't take the entire LS to stay just to collect the ToD.. HNM camping was only a time sink if you allowed it to be, or just didn't know what you were doing..

    That all said, as much as I want to see HNM in ARR, it doesn't need to be exactly like XI by any means. I'll admit camping Tiamat used to piss me off royally, but only because of the 24 hr period that the window was open could meant that you won't always be able to get the ToD, as I imagine people do need to sleep at some point..

    I just don't get why you feel why the option shouldn't even be provided to players who do understand the system, simply because you don't think that you have enough time..
    (1)

  10. #870
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Secondly, two to infinite hrs? That suggests you were doing things wrong in XI.. It's called having the ToD.
    Um, having the ToD doesn't eliminate the 2-3 hours of 30 minute windows you have to sit through before the NM pops.

    I mean really: Why can't people see the bad game design a mile away when they spend most of the time not playing the game? A typical HNM hunt in XI went like this:

    *people trickle in 21 hours after last pop in anticipation of next one*
    *first window comes up*
    *no pop*
    *everyone goes AFK, maybe plays isketch or some other web game for 29 minutes*
    *next window comes up*
    *no pop*
    *everyone goes AFK, maybe plays isketch or some other web game for 29 minutes*
    *repeat 1-4 more times until NM pops*
    *9 out of 10 people not part of the claiming party leave the area*

    XI's HNM setup was a waste of time for everyone involved, and an even bigger waste of time for the majority of people that didn't get to enjoy a good fight. Why couldn't the windows be 2-3 minutes apart? or even better, why have the windows at all? it doesn't really impact who will claim it. It wouldn't be any less thrilling for the thrillseekers, and it would be far less of a waste of time for those not in it for the thrill of competition.

    I really don't understand how anyone can call it fun when you spend the majority of your time at a camp NOT playing the game. Killing things is fun. Waiting? not fun. Let's mix the two together! great idea!

    I can at least say for thr Triple Triad fanboys that those wait times would at least have been less dull if there was an *in-game* minigame or other mechanism to pass the time, rather than the best option be to troll the forums or play a web game.
    (4)
    Last edited by Alhanelem; 01-20-2013 at 09:16 AM.

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