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  1. #1
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Miliant View Post
    Well, I don't get it either, because I'm not against having something LIKE HNMs in FFXIV. But I am quite against the implementation of FFXI's HNM mechanics in FFXIV.

    You may be fine with it, but I personally do not think that having to pay regular attention to my computer when I should be doing something else is a valid or even reasonable compromise for a chance at experiencing all the content the game has to offer. I really don't see the point of having multiple hour pop windows instead of, say, making the window just 15 minutes long. Nothing changes and nobody wastes nearly as much time.
    i agree with this, make the HNM's pop fast, lower there drop rates to very very low. add mobs around the zone you can kill to higher your drop rates maybe and done. no more afk every 30mins and everyone can fight for HNM's but every 15mins. muscle farming over afk waiting for pops.

    the way the rmt used to farm mantra's for angle bones comes to mind, they would pop the worm nm every time it repops and fishers and killers of mantra's. make it some big thing, huge boss pops and inbetween your farming mobs for highering your drop rates. let us jump around bouncing back and forth non stop without the bullshit afk'ing or 24hr pop times. hell let us farm 24hrs and kill them.

    also the aspid turtle egg HNM comes to mind. but make the pop 15mins, make every mob in that zone a chance to higher drop rate on the HNM. bam, no more afk.
    (2)
    Last edited by strallaalaa; 01-20-2013 at 11:10 AM.

  2. #2
    Player
    Mortechai's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    196
    Character
    Mortechai Voidwatcher
    World
    Behemoth
    Main Class
    Gladiator Lv 68
    I think we'll see something like this with the FATE system.
    (2)
    I have within me the blood of legends!

  3. #3
    Player

    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    4

    What we need.

    Want to get rid of botting?
    Give everyone there own loot pool.

    PVP
    This could be implented good, but SE always promoted Working together then against each other. If they do PVP then its going to to suck maybe til they fix it. and Hope they dont abandon it like they did with FFXI PVP. FFXIV is a hotkey game so PVP will be better.

    Strategy, and HNM, KHNMs, World Bosses. It needs to be here. I mean, Look what GW2 offers, and Tera Offers in that aspect.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I must agree with the post *at the top of the page*.
    Just so you know, the number of posts per page is configurable, so what's at the top of a page for you isn't necessarily at the top of someone else's page.

    (posted because I have no idea which post you're agreeing with)

    Two points. a) you wouldn't be doing that if you didn't know the last spawn time, and b) the thrill of claiming a nm that has a longer spawn window is very exciting.
    Maybe you found it thrilling, but I sure didn't. To me, it was a waste of 2-3 hours. The thrilling part for me was the fight, and getting the drop. If I want to compete with somebody, it's going to be on the PvP battlefield. I don't want to compete with 150 other people to fight an NM that pops once a week. I come for the fight, not the waiting. The main reason people got such a charge out of this is there weren't many other ways to be competitive in the game. XIV offers more ways to compete against others.

    It was honestly hard to get fired up about an impending pop when you knew several of the people around you were using hacks/bots to try to get an advantage. At least on my server on XI, most of the people I knew who were asking for more HNM were drama queens that enjoyed it because they enjoyed starting drama crap with other people in the area.

    TL;DR: to me, the fun part about HNMs is fighting them- they're supposed to be challenging fights. The whole sit 2-3 hours and press provoke before 100 other other people thing just wasn't fun to me. Whenever my LS was like "Faf pop coming soon get over to dragon's aery" I was like "great, all my plans for tonight are out the window."

    If you really want it, you can get the thrill of the claim without having to sit around and wait multiple hours for it- it really doesn't have to be that way to be fun/thrilling.
    (1)
    Last edited by Alhanelem; 01-20-2013 at 08:32 AM.

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Secondly, two to infinite hrs? That suggests you were doing things wrong in XI.. It's called having the ToD.
    Um, having the ToD doesn't eliminate the 2-3 hours of 30 minute windows you have to sit through before the NM pops.

    I mean really: Why can't people see the bad game design a mile away when they spend most of the time not playing the game? A typical HNM hunt in XI went like this:

    *people trickle in 21 hours after last pop in anticipation of next one*
    *first window comes up*
    *no pop*
    *everyone goes AFK, maybe plays isketch or some other web game for 29 minutes*
    *next window comes up*
    *no pop*
    *everyone goes AFK, maybe plays isketch or some other web game for 29 minutes*
    *repeat 1-4 more times until NM pops*
    *9 out of 10 people not part of the claiming party leave the area*

    XI's HNM setup was a waste of time for everyone involved, and an even bigger waste of time for the majority of people that didn't get to enjoy a good fight. Why couldn't the windows be 2-3 minutes apart? or even better, why have the windows at all? it doesn't really impact who will claim it. It wouldn't be any less thrilling for the thrillseekers, and it would be far less of a waste of time for those not in it for the thrill of competition.

    I really don't understand how anyone can call it fun when you spend the majority of your time at a camp NOT playing the game. Killing things is fun. Waiting? not fun. Let's mix the two together! great idea!

    I can at least say for thr Triple Triad fanboys that those wait times would at least have been less dull if there was an *in-game* minigame or other mechanism to pass the time, rather than the best option be to troll the forums or play a web game.
    (4)
    Last edited by Alhanelem; 01-20-2013 at 09:16 AM.

  6. #6
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Alhanelem View Post
    Um, having the ToD doesn't eliminate the 2-3 hours of 30 minute windows you have to sit through before the NM pops.
    Um, I just explained that u don't have sit through any window... So since u so clearly missed that obvious point, I didn't bother to read the rest of whatever you may have been trying to claim.
    (2)

  7. #7
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Exn View Post
    Um, I just explained that u don't have sit through any window... So since u so clearly missed that obvious point, I didn't bother to read the rest of whatever you may have been trying to claim.
    Would say one window, of 30 or 15 minutes work? I think that eliminates people wasting hours.. Still most people would leave without the NM- which isn't a bad thing.
    (1)

  8. #8
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Blackpearlguy View Post
    Would say one window, of 30 or 15 minutes work? I think that eliminates people wasting hours.. Still most people would leave without the NM- which isn't a bad thing.
    I still kinda like 2 hr windows, of 30m. Make the window too short (15m or less) and you'll find that you do have to sit and stare because there's not enuff time in between windows to get anything done. But perhaps if the window was only open for an hour, 15m intervals might not be so bad, I think most people could sit for up to an hour, and maybe get some crafting or something done in the meantime.
    (0)

  9. #9
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    Join Date
    Mar 2011
    Posts
    4,948
    Um, I just explained that u don't have sit through any window...
    And I explained that you DO in fact have to sit through windows. 30 minutes is not enough time to go anywhere or do anything in the game and be able to return to the area in time. Having the ToD only means you know exactly when the pop windows are so you know exactly how much time you can goof off or do other things before the window. Even if you didn't have the ToD, you could usually figure it out after the first window by the behavior of other players.

    Make the window too short (15m or less) and you'll find that you do have to sit and stare because there's not enuff time in between windows to get anything done.
    Even with 30 minute windows, there isn't enough time to get anything done. The only thing you could have concieveably accomplished during a 3king pop window is craft. If you weren't doing that, you were either chatting or doing something outside the game. 30 minutes or less is not enough time to leave the area, do something, and come back.

    If a window concept is used (I don't think there should be windows at all, I think it should just pop and be done with it) then the windows shouldn't be longer than 5-10 minutes. That way, it doesn't take forever to wait for the pop and when you don't win the pull because of some claim bot, you've only wasted maybe 30 minutes instead of 1-3 hours.

    As many others have said throughout this thread: I'm not against HNMs themselves, where HNM is defined as big scary boss monster that's out in the world rather than in a dungeon/instance battle- On the contrary, I do want them because they're fun to fight. I AM however against antiquated mechanics that only survive in this day and age because apparently there are thrill seekers willing to wait several hours for a 5-minute high.
    (1)
    Last edited by Alhanelem; 01-20-2013 at 11:03 AM.

  10. #10
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Alhanelem View Post
    30 minutes is not enough time to go anywhere or do anything in the game and be able to return to the area in time. Having the ToD only means you know exactly when the pop windows are so you know exactly how much time you can goof off or do other things before the window.
    Hmm really? I seem to recall manaburn limit pts with my LS in between Cerbs windows.. And doing Limit pts and FoV in between Ada's... And catching/killing Rapido while waiting on KV's weather... And farming bugs for gil and running ppl up the mountain in the Chasm in between Tia's (one hour windows btw...)... And tons of skill up pts in the Tree for Faf/Nidd between windows (only need a few ppl to hold...).. AND I COULD KEEP GOING... That's not even including all the real life things you could be doing in between windows (as I already said cooking dinner, washing clothes, TV!). It's your own fault you sat there twiddling your thumbs.

    Quote Originally Posted by Alhanelem View Post
    Even if you didn't have the ToD, you could usually figure it out after the first window by the behavior of other players.
    Ah, that statement explains alot.. I think I'm done here.
    (1)

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