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  1. #1
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Sky/Sea please.

    I would love to see that system implemented in effective way. Those systems guaranteed that even when group of people got highly pimped, they will still redo them for others who just started doing end game for equipment, since the area is open and still they would be able to join with their gear. Even when they aren't helping they would even farm triggers for Gil, and then the growing LSs can spend LS's bank to buy triggers to speed the gearing up process.

    It could implemented in such a way that it won't overlap with anyone progress. such as, killing objectives or completing certain tasks would complete the conditions that would spawn the trigger's monster, then spawning the HNMs with the set of triggers, and then facing the final boss of such area. "YES to Absolute Virtue, maybe?". In that way, you would have plenty of events to work as LS such farming days and looting days.

    When you have such a system you would end up with, smaller farming monsters "conditions", smaller NMs "triggers", HNMs "bosses", big boss "final boss". Now, talk about the juicy loots! you can play around with the equipment around this syste, simply search on google images "ffxi nm system" and see the amount of items that can be obtained.

    Such areas would be populated with LS who doing their events. Alliance doing fights, parities doing triggers and solo completing personal tasks. These areas would be active 24/7, by new and veteran players. guaranteed.


    EDIT "After checking 2.0 road map":
    Instances Raids would create a void after certain amount of time, where the players who started doing such instance would move on to a newer instances for better equipment, leaving the "old" raids to rotten in hell for the new players who just started the gearing ladder. True the Content Finder might find people for such a raid, but what about when they move to the next one, you would end with 2 voids of closed areas that older players won't bother redoing since it won't benefit them in any way.
    (1)
    Last edited by Zetsubou; 01-19-2013 at 01:27 PM.

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    IN the end there is no solution.

    Camping HNM is not casual, it is the anti-casual honestly. So why should it be catered. This is content that SHOULD IGNORE 80% of the mmo population.

    Actual HNM camping in my opinion this should not be ballanced for casual. It should be made only for hardcores. (other nm spawns and such can be more casual (force spawn and such)). But the game needs 20-74hr spawns if they want to make the hardcores happy.

    The casuals will never like this system, they flocked to WoW because this system was in place in older mmos and it was the focus. But on the flip side most hardcore gamers who still had the time didn't leave to go to WoW or left soon after. WoW only had ~60% mmo market share there is a reason there was not more and do not forget most WoW players started mmos with WoW they were not taken from other games.

    The trick to implementing hnms is doing this without screwing over the casuals.

    Make all drops from NMS Rare/EX (non-sellable counters RMT). Make all drops from HNMs also drop from instance/force spawn bosses (No competition/forced camping for those who do not want it). Make the spawn times actually random, spawn areas really large, or require non-player controllable scenarios to happen. (counter camping to a large degree)

    This is what most hardcore people want. NO ONE myself included really wants old XI again, I think everyone agrees that model is dead. But we want some of the hardcore elements done in a way that does nothing to hurt casuals. It will give us something to do outside the dungeon/raid spam.

    You want to make a good mmo. STOP TRYING TO MAKE CONTENT THAT MAKES EVERYONE HAPPY it is impossible. And start adding content for everyone. Add content that casuals hate but hardcores love. Add content that hardcores hate but casuals love. Everyone has something in the mmo they really like there for everyone is happy. Really simple concept...

    SE needs to do what they said they would do. Create a theme park. Something with rides for everyone. (or in mmo terms content for every play style)

    Some people hate roller coasters, some people love them.
    Some people hate bupper cars, some people love them.
    Some people like the carnival games, some people just walk by them.
    and so on and so on.

    That is the thing a true theme park has stuff for everyone it is why you see such a variety of people. Atm mmos are keeping us restricted to the frog pond game and spinning tea cup ride... and wondering why huge groups of people stop coming back to play.
    (1)
    Last edited by Xatsh; 01-19-2013 at 02:02 PM.

  3. #3
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Thank you.
    Quote Originally Posted by Xatsh View Post
    IN the end there is no solution.

    Camping HNM is not casual, it is the anti-casual honestly. So why should it be catered. This is content that SHOULD IGNORE 80% of the mmo population.

    Actual HNM camping in my opinion this should not be ballanced for casual. It should be made only for hardcores. (other nm spawns and such can be more casual (force spawn and such)). But the game needs 20-74hr spawns if they want to make the hardcores happy.

    The casuals will never like this system, they flocked to WoW because this system was in place in older mmos and it was the focus. But on the flip side most hardcore gamers who still had the time didn't leave to go to WoW or left soon after. WoW only had ~60% mmo market share there is a reason there was not more and do not forget most WoW players started mmos with WoW they were not taken from other games.

    The trick to implementing hnms is doing this without screwing over the casuals.

    Make all drops from NMS Rare/EX (non-sellable counters RMT). Make all drops from HNMs also drop from instance/force spawn bosses (No competition/forced camping for those who do not want it). Make the spawn times actually random, spawn areas really large, or require non-player controllable scenarios to happen. (counter camping to a large degree)

    This is what most hardcore people want. NO ONE myself included really wants old XI again, I think everyone agrees that model is dead. But we want some of the hardcore elements done in a way that does nothing to hurt casuals. It will give us something to do outside the dungeon/raid spam.

    You want to make a good mmo. STOP TRYING TO MAKE CONTENT THAT MAKES EVERYONE HAPPY it is impossible. And start adding content for everyone. Add content that casuals hate but hardcores love. Add content that hardcores hate but casuals love. Everyone has something in the mmo they really like there for everyone is happy. Really simple concept...

    SE needs to do what they said they would do. Create a theme park. Something with rides for everyone. (or in mmo terms content for every play style)

    Some people hate roller coasters, some people love them.
    Some people hate bupper cars, some people love them.
    Some people like the carnival games, some people just walk by them.
    and so on and so on.

    That is the thing a true theme park has stuff for everyone it is why you see such a variety of people. Atm mmos are keeping us restricted to the frog pond game and spinning tea cup ride... and wondering why huge groups of people stop coming back to play.
    (0)

  4. #4
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Xatsh View Post
    Actual HNM camping in my opinion this should not be ballanced for casual. It should be made only for hardcores. (other nm spawns and such can be more casual (force spawn and such)). But the game needs 20-74hr spawns if they want to make the hardcores happy.
    What on earth is so hardcore about waiting 72 hours for a mob to appear? >_>a ....hardcore for me would be a mob that is always there and looks bad-ass and requires atleast 30 people to kill with the best gear/skill
    (4)

  5. #5
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
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    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Warlock View Post
    What on earth is so hardcore about waiting 72 hours for a mob to appear? >_>a ....hardcore for me would be a mob that is always there and looks bad-ass and requires atleast 30 people to kill with the best gear/skill
    a chance to claim a monster is so hardcore... Yeah, I know I haven't killed many NMs in XI because it was a tough luck spawn point. It's not about bad luck most of hardcore players would think but I am not going to bother with it even if it's for 20-74hr. Perhaps, I would do it. Perhaps... no. Do you think Free Companies should keep business rather than standing waiting for a pop?
    (0)

  6. #6
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zehira View Post
    a chance to claim a monster is so hardcore... Yeah, I know I haven't killed many NMs in XI because it was a tough luck spawn point. It's not about bad luck most of hardcore players would think but I am not going to bother with it even if it's for 20-74hr. Perhaps, I would do it. Perhaps... no. Do you think Free Companies should keep business rather than standing waiting for a pop?
    you sound like you are against how they are doing the free company summon system because its to hard for "scrubs" to claim?
    (0)

    "Thy life is a river to bear rapture and sorrow
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  7. #7
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by ShinigamiKayla View Post
    you sound like you are against how they are doing the free company summon system because its to hard for "scrubs" to claim?
    Quote Originally Posted by Zehira View Post
    So no, this thread will not be old and 2.0 isn't even out yet either. The OP did discuss something this for 2.0 and not good old 1.xx, sadly, he hasn't posted something since 8/12. Let them discussing their wishes here, and for myself I would love to see any HNM in 2.0 as the rep has mentioned a long time ago.

    There's no need to be mean, you are just jc.
    So does it make me against HNM? No, I would love to do it with 30 players or whatever you wish even if I have MY time and not yours. Everyone has different opinions on FFXI content and other MMOs. XIV really needs to be its own idea and not copying others too much even if you haven't tried alpha. Like someone said, beta is the only way we can make our ideas and not being a dick because you are a hardcore player who take your time with the game for no good reasons.

    Again, any words on news the dev team confirmed there will be the HNM (not NM) spawn system?
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0!
    What can you make the conditions so great?
    (0)

  8. #8
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    As long as they aren't like BAMs(Big Ass Monsters) from TERA-like MMO's. I don't want to see roaming HNM's in EVERY zone, wandering around like local fauna, only use is for quests, please, don't. I consider myself retired from FFXI but Im so close to reactivating my subscription just for something to do. TERA is such a horrid grind, I spend all day getting to lvl 52-53, doing the same thing, then I get to another camp just to do it all over again? grouping up isn't fun either, its practically the same as soloing, but with death. i only compare tera so much because alpha SEEMED similar, and it still has me scared until I see Beta.
    (0)
    Last edited by VitoScaletta; 01-19-2013 at 02:03 PM.

  9. #9
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    Sep 2012
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    Quote Originally Posted by VitoScaletta View Post
    As long as they aren't like BAMs(Big Ass Monsters) from TERA-like MMO's. I don't want to see roaming HNM's in EVERY zone, wandering around like local fauna, only use is for quests, please, don't. I consider myself retired from FFXI but Im so close to reactivating my subscription just for something to do. TERA is such a horrid grind, I spend all day getting to lvl 52-53, doing the same thing, then I get to another camp just to do it all over again? grouping up isn't fun either, its practically the same as soloing, but with death. i only compare tera so much because alpha SEEMED similar, and it still has me scared until I see Beta.
    I don't see anything wrong with big cool looking mobs walking around all FFs had them..
    (1)

  10. #10
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Warlock View Post
    I don't see anything wrong with big cool looking mobs walking around all FFs had them..
    FFXI implemented them perfectly, what im saying is dont make it like TERA, i guess if you havent been playing TERA like I have you don't know what im talking about.
    (1)

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