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  1. #1
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    NM's were awesome, and I think just like with Chocobo's, they can become a normal thing apart of the FF universe. I like the idea of them and I'm glad they're here to stay and that doesn't mean that's a copy+paste of XI. Most of FF has stuff from it's predecessors.
    (0)

  2. #2
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I want to see HNM make a come back in ffxiv. It's absolutely one of the best things from ffxi to carry over. I don't want them to be popped with items, that really defeats a lot of the fun of finding them or camping them. I want to see them handled differently however then simply popping and the first one to hit it, claims it within a matter of seconds.

    The way SE combated bots in XI was simply putting a 1-3s time interval when the HNM spawned, it was unclaimable. If you tried to claim before it became vulnerable, you were locked out from claiming for a few extra seconds (long enough that someone else would get the claim usually). Now any wise man could determine in order to win claims effectively against this countermeasure is to simply spread the times of your ls' claims over that 1-3s. This is exactly what players did, and what NASA mastered. Nothing was all that special about NASA, except that it divided the lock out time evenly between all the players connected and made it easier to configure an alliance as a whole. A ls that I may or may not have been in had one, and it worked wonderfully, however players with normal bots and players without bots could just as easily get lucky and claim at the right time. This made it somewhat fair, however it remained considerably flawed.

    When wotg came out and we had sandworm and ixion, claim bots became almost obsolete in claiming them, except for one pretty decent measure. The bot could tell if the ID location of the monster changed, and it could sound the alarm to alert the LS the HNM was up in one of the zones. This method of having an extremely large pop zone across many zones was a decent countermeasure for botting, however there was still a program developed specifically to track the HNMs in the zone and was quite accurate in telling you when and which zone the HNM was in. So again in my eyes, I felt it was ultimately a failure as any sort of anti-botting measure.

    I think the best way to counter botting
    and allow for HNMs in the game is simply making the HNM have a 15-30minute (or more) window of invulnerability. Such that when it spawns players can attempt to claim it, however if they guess wrong and the invulnerability isn't over-

    A.) They simply get killed by an invulnerable HNM. and/or
    B.) They are locked out from claiming for 5 min (or more).

    The greatest power the bot has is it's speed and accuracy. When the HNM is invulnerable for only 1-3s then it's very easy to set the bots to claim at .8, 1.0, 1.2, 1.4 ... 2.8, 3.0 etc. However I don't see this being the case if the invulnerability is long enough. People can still use bots to claim, but they are on the same level playing field as players who are not using the bots.

    This is just one idea and could probably use some tweaking, but I feel it's a step forward. I think the important part is to make the system in such a way that botting gives little to no advantage over regular play, because if there is an advantage to be had- players will exploit it. Sure we can say don't bot and curse players that do, but the reality is if the system wasn't designed so poorly and easily exploitable, then there simply wouldn't be a place for the bot in the first place.

    TLDR: Increase the invulnerability from 1-3 seconds (in ffxi) to something considerably longer to combat the speed and accuracy of bots.

    PS. >>> GIVE US HNM!
    (0)

  3. #3
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Thread TOO OLD, didn't read ...

    But on a serious note ... Why don't you guys reserve your "thinking" caps until after B2, and maybe even B3? Once we have a few runs thru ARR as it takes form in ways that we have yet experienced?

    This whole OP is based on 1.0, pre 1.19, and I do not believe we can even classify 2.0 to be the "same game"; therefore, discussions based on the old 1.x is really moot.

    jc
    (1)

  4. #4
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AttacKat View Post
    Thread TOO OLD, didn't read ...

    But on a serious note ... Why don't you guys reserve your "thinking" caps until after B2, and maybe even B3? Once we have a few runs thru ARR as it takes form in ways that we have yet experienced?

    This whole OP is based on 1.0, pre 1.19, and I do not believe we can even classify 2.0 to be the "same game"; therefore, discussions based on the old 1.x is really moot.

    jc
    Well seeing as how we didn't get any HNM in 1.0, it still seems pretty relevant to me. Since they haven't even finalized beta, it sure seems like a good time to ask for them to put it in...

    If you don't want to contribute you don't need to post in the thread. You can wait and see what you get, I'm sure you will love it.
    (1)

  5. #5
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by reefo View Post
    If you don't want to contribute you don't need to post in the thread. You can wait and see what you get, I'm sure you will love it.
    As I have said, you guys are discussing old issues based on old versions. None of us have even seen how ARR is going to work, so suggestions will be moot in many cases, if not in most cases.

    One example about this HNM that I am already seeing you guys aren't paying attention to, but keep crying how the devs needs to fix, is the RMT/LS camping many of you are complaining about.

    Why? For ARR, YP has already indicated he is looking into redoing the claim system, so instead of claim based on first hit with 1.0 and other FF, he is looking into loot allocations based on damage dealt. This by itself can very well resolve all the camping issues, and makes the best DPS player/group wins at the end.

    Of course, you are free to discuss old issues and concerns, but at the same time, do not be so blind sighted by keep reviving dead issues and not pay attention to changes they are making as we discuss these issues.

    jc
    (BTW, jc is my initials, nothing more)
    (0)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by AttacKat View Post
    As I have said, you guys are discussing old issues based on old versions. None of us have even seen how ARR is going to work, so suggestions will be moot in many cases, if not in most cases.

    One example about this HNM that I am already seeing you guys aren't paying attention to, but keep crying how the devs needs to fix, is the RMT/LS camping many of you are complaining about.

    Why? For ARR, YP has already indicated he is looking into redoing the claim system, so instead of claim based on first hit with 1.0 and other FF, he is looking into loot allocations based on damage dealt. This by itself can very well resolve all the camping issues, and makes the best DPS player/group wins at the end.

    Of course, you are free to discuss old issues and concerns, but at the same time, do not be so blind sighted by keep reviving dead issues and not pay attention to changes they are making as we discuss these issues.

    jc
    (BTW, jc is my initials, nothing more)
    God help anyone that gets to fight against BG or Scorpion.
    (0)

  7. #7
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AttacKat View Post
    As I have said, you guys are discussing old issues based on old versions. None of us have even seen how ARR is going to work, so suggestions will be moot in many cases, if not in most cases.

    One example about this HNM that I am already seeing you guys aren't paying attention to, but keep crying how the devs needs to fix, is the RMT/LS camping many of you are complaining about.

    Why? For ARR, YP has already indicated he is looking into redoing the claim system, so instead of claim based on first hit with 1.0 and other FF, he is looking into loot allocations based on damage dealt. This by itself can very well resolve all the camping issues, and makes the best DPS player/group wins at the end.

    Of course, you are free to discuss old issues and concerns, but at the same time, do not be so blind sighted by keep reviving dead issues and not pay attention to changes they are making as we discuss these issues.

    jc
    (BTW, jc is my initials, nothing more)
    If you think that is a good claiming method you are absolutely clueless. My words of explaining will be lost on you, so I dare not try.
    (0)

  8. #8
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by reefo View Post
    If you think that is a good claiming method you are absolutely clueless. My words of explaining will be lost on you, so I dare not try.
    Please do try and share your insight to better method(s), especially when we know we will have more open world content, where tens, and maybe hundreds of players can be fighting the same boss/nm/event.

    Your time spend on doing the above will be much more constructive, then your failed attempt to insult people's intelligence.

    And please do remember, while you "try" to help us low-intelligence people to understand why your method is better, that SE is also reading what we write, so they will need all the positive and negative aspects of different methods that we may bring to light on the subject matter. Therefore, don't be shocked and start a flame fest when people disagrees with you.

    jc
    (2)
    Last edited by AttacKat; 01-19-2013 at 07:52 PM.

  9. #9
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AttacKat View Post
    Thread TOO OLD, didn't read ...

    But on a serious note ... Why don't you guys reserve your "thinking" caps until after B2, and maybe even B3? Once we have a few runs thru ARR as it takes form in ways that we have yet experienced?

    This whole OP is based on 1.0, pre 1.19, and I do not believe we can even classify 2.0 to be the "same game"; therefore, discussions based on the old 1.x is really moot.

    jc
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.

    So no, this thread will not be old and 2.0 isn't even out yet either. The OP did discuss something this for 2.0 and not good old 1.xx, sadly, he hasn't posted something since 8/12. Let them discussing their wishes here, and for myself I would love to see any HNM in 2.0 as the rep has mentioned a long time ago.

    There's no need to be mean, you are just jc.
    (1)

  10. #10
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Make the big guns HNMs half instanced like FFXI's void watch
    #1 be at the required range from mob when it pops to be able to attack it.
    #2 get out of the area and you are kicked.
    #3 once mob is engaged new people coming from far won't be able to attack.
    #3 loot is giving away in an universal chest.
    #4 the more or less people attack it the higher/lower lvl it is
    #5 scales up instantly on new contact of people and it's HP bar fills up to avoid last second zerging
    (0)

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