Page 72 of 104 FirstFirst ... 22 62 70 71 72 73 74 82 ... LastLast
Results 711 to 720 of 1173

Dev. Posts

Hybrid View

  1. #1
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NefGP View Post
    \Not sure about loot though - is it better to have a small % roll for everyone's individual pools, or simply drop items into the leader's pool and let them decide how to hand it out?
    This is something we haven't really touched on yet..

    I liked XI's system, to where everyone could see what dropped. But that left a spot open for "ninja lotting" by the more shady characters.

    Allowing the loot to drop into a central pool such as a leader's pool seems risky, as the entire PT/Alliance would need absolute faith in the leader, etc.

    ______________________________________________________


    Quote Originally Posted by Mavera_Totori View Post
    and only EX/UNIQUE drops! to prevent greedy gil makers....
    I must disagree. Saying "greedy gil makers" seems like an easy cop out for someone who doesn't like to put time in to farm. All while calling people who have put time in while farming certain NM's for drops "greedy". Having a desire to get currency to buy certain gear to enhance your character is not being greedy (atleast to me)

    Sure, make alot of drops rare/ex, but don't make 100% of drops un-sellable.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #2
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    tl;dr

    Bring back force pops, as well as open world spawns - but keep the time windows realistic this time. Please, no more Zilart Kings nonsense of mobs that pop once every 24 hours, and then a small chance of an HQ pop once every week. People have lives, and this is a game - the challenge should always lay in defeating the NM, not throwing your life away to camp hours on end.

    Oh yes, and REASONABLE DROP RATES! Please. no more items with less than a 5% (if not 10) chance to drop. Rarity is important, but not at the expense of everyone's sanity. Maybe bring back some of Abyssea's weakness-targeting mechanics. It doesn't need to be exactly like Abyssea, but I do feel that performing complex/stylish combos such as Limit Breaks should influence things - basically, reward strategy.

    Spoils should go to the first group to claim, unless everyone is K.O'd - we don't need the old drama of XI where entire alliances would stand by for the first chance to steal it away as soon as a tank went down.

    Not sure about loot though - is it better to have a small % roll for everyone's individual pools, or simply drop items into the leader's pool and let them decide how to hand it out?
    (1)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I'm all in favor of lesser nm's like the Leaping Lizzy's the Valkurm Emperor's and the Jaggedy Earred Jack's we had from ffxi, give them desirable drops and make them relevant to the new game. I loved hunting nm's for something that was better than average for the job I was playing.

    Please do not put in NM's with more than a 1-3 hr repop. Please don't turn this into ffxi. I don't want to stand in the same zone for hours just to watch whoever has the greatest bot win the claim that day. Thinking back on all the hours I spent at faf/behem/turtle is depressing.

    I do like big random spawning mobs, make them difficult, make it so an entire zone can fight the boss, not just one selected party. Make it somewhat like besieged where everyone who participates gets a chance at the spoils, gauge participation on metrics like cures or damage done and have it spawn a chest that will contain loot for each player. That way you won't have one selected group each getting to fight said mob per spawn, everyone gets a chance and depending on your performance you get a shot at something good. This would alleviate one of the bigger bottlenecks that was HNM camping in ffxi.

    Edited for spells - saw a link to this in your sig on BG!
    (1)
    Last edited by Nadrojj; 09-07-2012 at 02:41 AM.

  4. #4
    Player
    Xaimera's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    618
    Character
    Xaimera Zeal
    World
    Leviathan
    Main Class
    Lancer Lv 64
    I loved HNMs and NMs and ZNMs and w/e else FFXI had to offer and I am all for this!
    But yes of course I hope they can find a way to make it less competitive maybe by just a little,
    cuz the tiny cramped areas trying to load 500 ppl and a mob... gl seeing that thing appear on ur screen lol ;P
    (0)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  5. #5
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Was just discussing with a co-worker who plays the game with me, I'd love to see a variation of something that was already somewhat mentioned in this thread.

    Once per month have a HNM spawn, attack one of the cities, or the surrounding outlying areas. The entire zone can engage the mob in parties of 8. Have in game goals during the fight for the party to achieve like

    1. do X amount of damage to mob in X amount of time
    2. Heal members of party x amount of points in x amount of time
    3. battle would last a certain amount of time if goals were met then a chest would spawn with 8 items inside
    4. make the item chests tiered like lvl 1 lvl 2 and set the goals accordingly - the higher the goal the better the gear in the chest

    5. since this would be a once per month instance the devs could update the loot table monthly to keep it appealing to the player base

    I think this would be so awesome. I mean after a while instances become boring, so an instance like this for a good group of players might not hold their attention for too long. If however the loot table was constantly updated and maybe say achievements or titles were handed out I think this event would keep the player base engaged for quite some time. They could set the date when you log in, that day you know like hey mom gotta skip family dinner tonight, a giant turtle is going to be attacking the city at 8pm and I've got to rally my comrades some I can get some loot.

    Each month cycle in a new NM, six in total so you'd fight the same NM twice per year maybe. They could set up an in game currency system where if you got a drop you didn't want and another NM drops something you do want you could trade an item in for points toward the one you do want. This to me would be amazing, I would love to see some sort of system like this implemented.
    (0)

  6. #6
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Nadrojj View Post
    Was just discussing with a co-worker who plays the game with me, I'd love to see a variation of something that was already somewhat mentioned in this thread.

    Once per month have a HNM spawn, attack one of the cities, or the surrounding outlying areas. The entire zone can engage the mob in parties of 8. Have in game goals during the fight for the party to achieve like

    1. do X amount of damage to mob in X amount of time
    2. Heal members of party x amount of points in x amount of time
    3. battle would last a certain amount of time if goals were met then a chest would spawn with 8 items inside
    4. make the item chests tiered like lvl 1 lvl 2 and set the goals accordingly - the higher the goal the better the gear in the chest

    5. since this would be a once per month instance the devs could update the loot table monthly to keep it appealing to the player base

    I think this would be so awesome. I mean after a while instances become boring, so an instance like this for a good group of players might not hold their attention for too long. If however the loot table was constantly updated and maybe say achievements or titles were handed out I think this event would keep the player base engaged for quite some time. They could set the date when you log in, that day you know like hey mom gotta skip family dinner tonight, a giant turtle is going to be attacking the city at 8pm and I've got to rally my comrades some I can get some loot.

    Each month cycle in a new NM, six in total so you'd fight the same NM twice per year maybe. They could set up an in game currency system where if you got a drop you didn't want and another NM drops something you do want you could trade an item in for points toward the one you do want. This to me would be amazing, I would love to see some sort of system like this implemented.
    The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?
    (0)

  7. #7
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TaalAzura View Post
    The only this with trying to gauge how well you did in the party is for instance: You have a really good tank who does his job well, and can keep his health high a large portion of the fight. White mages will get shafted on drops because the tank is really good?
    The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result in whms needing to cure/debuff status ailments.
    (0)

  8. #8
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nadrojj View Post
    The monster difficulty would result in every person needing to do their job, and making each job necessary, for instance an AOE that hits all melee within range, that would result instacking ranged like the most part of endgame in 1.0 and the dead of the game
    fixed for you
    (1)

  9. #9
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    fixed for you
    So make damage types that the mob goes through? This was just a suggestion to what someone mentioned and not really something I sat down and gave a huge amount of thought to. However make the mob cycle through different damage types, immune to magic damage during one phase, immune to piercing in one stage and so on. Just a thought, in no way am I saying this would work but I'm sure the devs could institute some kind of work around for just stacking one type of damage against the mob.
    (0)

  10. #10
    Player
    Griffster's Avatar
    Join Date
    Jun 2011
    Location
    Limsa
    Posts
    180
    Character
    Oremus Gladius
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Another vote and bump for NM's of all sorts. Camping VE for friends in LS as RNG/THF always a good memory. The LS shouts of Faust is up! gogogogogogogo!!!!! We need things like this.
    (4)
    SE response - Please look forward to it!


Page 72 of 104 FirstFirst ... 22 62 70 71 72 73 74 82 ... LastLast