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  1. #711
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    My idea on a NM
    Because anima is a life energy deal(stealing this from an anime) it could make sense that it creates an entity of some sort. Kinda like in Index(have to watch it to know what I mean). So, when x amount of anima has been used through out all of the servers, it will spawn this entity.
    Why do I say all the servers? Well, this is a way they could make use of their, dungeon finder deal they are going to do(I don't like by the way). So, what will happen is when it spawns(it can even wonder the world as a ghostly figure that you can't attack, until its a whole body) it will select 20 people from each server whom last teleported(that are level 50) and spawn them in an instance with this entity. Now, it wouldn't have any special drop, it would just be a fun random activity that we the people caused. (something along those lines please discuss this!)
    This is actually pretty neat.

    The only serious criticism that I can offer is that when you say it randomly picks the last 20 people and randomly warps them, I think that could cause issues.

    When you are randomly warped into an instanced fight, possibly while you are on a low level job trying to exp, or on a crafting job etc etc. I think there should be a time warning, and possibly the ability to pass your spot to the next person.

    Asides from that, I think you are onto a good idea sir.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #712
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Here's an idea my linkshell leader came up with and personally I think this is the best idea yet.

    Make roaming HNMs pop and roam but have depop timer. Also, and this is most important. When you attack it your group goes into an instance. Like in the single player FFs when you go into battle.
    This way you could make a HNM pop once every 24 hours, stay up for 15 min and any group that attacks it gets to fight it. You would be able to attempt it once per pop. Assuming there are other HNMs like this you'd have to choose which you want to attempt. It would prevent people from botting or monopolizing them and it would bring more life to the environment.
    (2)

  3. #713
    Player

    Join Date
    Apr 2012
    Posts
    69
    Well, due to the fact that HNM would be rare (once a day at the most) and that we have only a handful of servers right now, I think it's entirely plausible that they could fix the issue of them being camped by having a SE official manually spawn them at random times of day, in semi-random locations.
    (1)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


  4. #714
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fingerbox View Post
    Well, due to the fact that HNM would be rare (once a day at the most) and that we have only a handful of servers right now, I think it's entirely plausible that they could fix the issue of them being camped by having a SE official manually spawn them at random times of day, in semi-random locations.
    This, among many of the ideas posted herein, would work just fine!

    Although I can say that I like knowing (atleast the general locations/time), when are where the NM's will be. But then again, we are all apt to try new things.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  5. #715
    Player
    DeadlySwordz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    I think trigger NM's is the best idea. I'm 100% sure that if NM's have timers, what are the chances that every single member of a linkshell is going to be online when a NM spawns? Then you have to compete with other linkshells to claim them as well if they are around.
    (0)

  6. #716
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I recall reading in 11's lore that people (probably mithra ;o) were thrown in a volcano as an offering to ifrit

    I always thought it would be funny if a HNM required sacrifices before it spawned =P
    (0)

  7. #717
    Player
    TehDon's Avatar
    Join Date
    Dec 2011
    Location
    Rimsa Rominsa
    Posts
    22
    Character
    Don Sintruli
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    While you all have your own opinions on what should be in and what should be omitted. Bottom line is the game needs both. Pop item NMs as well as open world NMs. Just because you don't have the determination to widescan for serket every second for 3 hours straight does not mean other people do not. You being lazy does not mean someone else is botting.

    Yes there were botters at the HNM camps. I personally never did, but I did widescan claim fafnir and nidhogg on multiple occasions. Since mobs popped on widescan before they spawned on screen it was not difficult.

    If you didn't know about widescan and <scan> macros you most likely would think people were botting. We used to beat the RMT at emperor becaues of widescan. There would be 4+ of them all over the beach yet we would outclaim them 90% of the time.

    Just because those of you who did not try to figure out the spawn conditions of NMs and had the discipline to -CAMP- them does not mean people were always botting. It came down to the fact that you wanted an item and decided to go camp the NM and could not get claim. You got angry or discouraged because there were people camping those NMs that dedicated time into figuring out how they worked. You would camp without treasure hunter because you had no idea how important it was. That is not SE or any other players fault. It was your own.

    Just because you were a terrible NM hunter does not mean that it was a bad design.

    You can think you were a good hunter but bottom line is you were in the minors.
    (3)

  8. #718
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    At first, this seemed like a really pretentious thread, along with insulting anyone that didn't agree. It also appeared to me as though we wanted HNMs ported DIRECTLY from FFXI. So I was against that.

    However, reading a lot of the posts on the OP, I've gotta say that this is starting to sound better, and I'm hoping for the devs to take ideas from this thread. It also comes off as less high and mighty as it did before. Pretty solid job OP. I'm all for HNMs with repop timers of around 7-9 hours.
    (1)

  9. #719
    Player

    Join Date
    Mar 2012
    Location
    Saragantas
    Posts
    58
    I'm excited to see if any of these ideas are implemented. HNMs are definitely needed.
    (0)

  10. #720
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ruisu View Post
    At first, this seemed like a really pretentious thread, along with insulting anyone that didn't agree. It also appeared to me as though we wanted HNMs ported DIRECTLY from FFXI. So I was against that.

    However, reading a lot of the posts on the OP, I've gotta say that this is starting to sound better, and I'm hoping for the devs to take ideas from this thread. It also comes off as less high and mighty as it did before. Pretty solid job OP. I'm all for HNMs with repop timers of around 7-9 hours.
    Yeah gotta agree with you about HNM's. But the 7-9 hrs spwan time is a thing of the past for most ppl today. too many problems arise when mobs are like that, they are over camped, botted, claims stolen,etc. i see a fair way for players by having them Pop items HNM's were each individual player can only have one pop item in his/her inventory and the recast on using another is 5,8,12 hrs. also having it were multiple groups can pop the nm is needed also, if not its the same thing as having a respwan timer which everyone thus camps to get claim on him. so for example you would be in a party, each member with thier pop item & everyone takes turns using theirs, the loot will drop the same way as if it were a spwan timer HNM. at the same time another party could be doing the same also, but the key thing is the the HNM can be popped by different groups and only one pop per group. Now i know some ppl are gonna say thats to easy with the pop item idea but SE would adjust drop rates accordingly since respwan creates to many problems. Its just an idea to throw out their!
    (0)

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