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  1. #671
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Hey Rukkirii, I've been told that my friend's as well as my own opinion about this game may or may not change with 2.0! Although, I cannot tell you what our opinion will be right now (of course, right? ), I hope this information piques the dev's interest.

    There are a lot of great ideas that get mulled over and delayed til 2.0, the players would love to hear more of what we can see not being delayed til 2.0 so that we can have a reason to actually continue to pay subscription fees.
    (0)
    Last edited by MizoreShirayuki; 04-07-2012 at 03:06 PM.

  2. #672
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,213
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Another "2.0!!!" answer. Times a tickin, you guys have 8 months left til this miraculous 2.0 arrives. You have made alot of promises with all these 2.0 answers and are setting our expectations SUPER high for it. Take care of how many times you give us this generic answer. If it hits and all these 2.0 promises arent kept....
    (0)

  3. #673
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    I'm all for it. While I don't have time to actively camp HNM's, just because I don't doesn't mean someone else doesn't.. I know TONS of people that played FFXI for many many years that never camped HNM's and were fine with that.. Just because there is content, doesn't mean you have to do it..

    The more people you can make happy the better..
    (2)

  4. #674
    Player

    Join Date
    Apr 2012
    Posts
    4
    Hmmm 2.0 refrenced again. I imagine it's Yoshi P's recurring nightmare..... driving a busload of ADHD kids down a narrow mountain road on their way to the magical kingdom of 2.0. His sweat covered face is panick stricken, his foot pressing the accelerator to the floor as he tries to steer this rusty bucket of bolts he inherited down the road to success and not plunge over the cliff edge of failure, taking the bus and all its subscribers with him. The kids become more and more upset and bored, screaming "are we there yet? What's it going to be like Yoshi??!?" All Yoshi can do is throw candy and red bulls over his shoulder at the crazed mass building behind him in attempts to pacify them. But they have been starved for so long they consume the treats ravenously and their rage heightens even more...... Poor Yoshi.

    I don't know what is going to be in 2.0, and I am caring less and less. Every update seems to be just some quick snack to tide us over, but never satiates. The build up for 2.0 is so terrific it will either have to be 100 times the content and size of the current game, or it will surely fall flat. I hate watching movies everyone has seen and raves that "ITS THE BEST F*^%ING MOVIE EVER" With such high expectations, even if the movie is fantastic, it never hits the high you were predisposed to expect. I feel this will be 2.0's fate.

    I must agree with the Original Poster, and judging by the number of views/replies this post has generated I would be safe in assuming others feel strongly about this topic as well.
    Just to be clear, I was a long time FFXI player, and also played AION. After retiring from FFXI (which I regret) and playing AION to tide me over until FFXIV was released.

    I recall very clearly, defining moments in FFXI for me. And, I would say 90% of them involved a HNM. Sure I had lots of accomplishments, hitting weaver 99, getting my first of many jobs to 75, first time I got to a new zone, first time I saw/entered Juneo. And over 6 years I have lots of memories with my friends who played. But, as stated the indelible moments that really made me love FFXI, revolved arround HNMs. I loved all types, random spawn, place holder, forced pops, instance, BCNM/KSNM/ etc. I realized very early on that the top linkshells dominated the biggest and best HNMs and I worked my tail off improving my skills, getting better gear , leveling (and actually knowing how to play) support/healing/tanking/DD jobs.

    I worked my way up with social LS's, and as I got better joined lower tier LS's that did sky, and 18 man BCNMS. I carved out a reputation for myself, and my skills, and made great and lasting friendships along the way. We cheered each other on in teamspeak/vent when things went well and sobbed (a very manly sob) when our dreams were crushed. I loved the tenacity of the players. We worked together, to test out skills out on these HNMs, to fight, die, and finally succced. And the fantastic drops were all the sweeter because of those trials. Over time what seemed impossible became routine, and we 'leveled up' into a new tier of HNM's. I got access to sky, dynamis, and hung out in Dragon's Arey. We were the 'noob' ls and we somedays we looked it, wiping to HNMs and taking the ridicule of other more established shells. We, stood our ground, and onced again, what seemed impossible, suddenly one day became possible and we downed Faf/nid adama and KB.

    One day our LS leaded posted on our website "Sign up for Jormy fight" @.@ was he mad? The trek alone to Jormy was a nightmare for the uninitated, and god forbid you be the one to die along the way that then would cause a cascade effect of raising/dieing/homepointing that threatend to kill the attampt before it began. I think we had close to 40 people in attendance, soem without jobs fully to 75, and a bit rag tag. The more advanced players took on Jormy and the off hand allaince took on the spawns and random aggro.

    I would like to tell you that it was a flawless victory, but it was not. When the smoke cleared many dead RDM's, PLDs, BLMS, and even my beloved COR lie dead, but we all lay there next to the smoking heap that once was Jormy! I can still as I type this feel a rush of excitement that is far greater than anyting I have experience in FFXIV, and that kill was well over 5 years ago. The drops didn't matter, which from Jormy were crap. But the title "World Serpent Slayer" I never changed from. It was a badge of accomplishment that I wore proudly.

    Later I would join a true HNM shells, another very proud moment for me. I would see and slay Sandworm, Ixion, Tiamat, Odin, Jailer of Love, Cerb, Khimera and all the rest. I would climb a 100 floors and get my sets, I would dominate salvage and the rest before I hung up my dusty and torn RDM AF1, my first job to 75.

    So why my impassioned post? Its because for myself, and many players, we play for the chalenge. To attempt the impossible, to face with your comrades the most hellish, impervious HNMs and to fight them, lose to them, almost win and wipe to them, until one day VICTORY! That IS my final fantasy. It is not watching people kill Ifrit in reindeer suits, which is an insult to Final Fantasy, Ifrit, and the players.

    Even if you think HNMs are not needed, for some of us they are critical. Support HNMs in FFXIV. HNMs are goals to shoot for, accomplishments to be proud of, and crucibles in which battle hardened bonds are made. Bring them back in all their deserved glory please!

    **posting on this mule as I am logged into game.... in uldah.... thinking about leveling one of my last 3 crafts to 50 >.<**

    Nav~
    (4)

  5. #675
    Player

    Join Date
    Apr 2012
    Posts
    2
    LOVE the ideas. Exactly what I have been wanting to spice up this game. Random spawns, Roaming HNMs, etc... with very rare hard to get drops. There are really no "LEET" items in this game. Darklight stuff somewhat brushes the surface.

    The more difficult the item is to get, the more rare and valuable by the masses of course.

    In FFXI, people spent alot of time and hard work camping rare NM spawns....but, guess what....it was their choice and people respected the efforts and were in awe of the drops. Anyone remember the Kraken Club when it was actually dropped by the open world NM? When you saw someone with that and knew they camped it vs. all those gilsellers, you were like WOW! Leet items and trophy kills created a motivation for much of the playing base to get out and do something cool and kept content rich when instances (ie. Ifrit) died out. Additionally, there were those of us in FFXI who enjoyed trophy kills on soloing higher NMs that most people couldn't or wouldn't...that is what kept me in the game for the last couple of years in addition to the HNM camps/events.

    Come on SE! I know u wanna appeal to more than just the "casual" player. If they don't want to camp HNMs, random spawn NMs, then they don't have to and can craft an hour or two a day and look at pretty fireballs in the sky until their heart is content.
    (5)

  6. #676
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SD2012 View Post
    LOVE the ideas. Exactly what I have been wanting to spice up this game. Random spawns, Roaming HNMs, etc... with very rare hard to get drops. There are really no "LEET" items in this game. Darklight stuff somewhat brushes the surface.

    The more difficult the item is to get, the more rare and valuable by the masses of course.

    In FFXI, people spent alot of time and hard work camping rare NM spawns....but, guess what....it was their choice and people respected the efforts and were in awe of the drops. Anyone remember the Kraken Club when it was actually dropped by the open world NM? When you saw someone with that and knew they camped it vs. all those gilsellers, you were like WOW! Leet items and trophy kills created a motivation for much of the playing base to get out and do something cool and kept content rich when instances (ie. Ifrit) died out. Additionally, there were those of us in FFXI who enjoyed trophy kills on soloing higher NMs that most people couldn't or wouldn't...that is what kept me in the game for the last couple of years in addition to the HNM camps/events.

    Come on SE! I know u wanna appeal to more than just the "casual" player. If they don't want to camp HNMs, random spawn NMs, then they don't have to and can craft an hour or two a day and look at pretty fireballs in the sky until their heart is content.
    Kind of like the people in this game that fought LVL 90+ Basilisk, knowing they didn't drop anything worthwhile.... just for the sake of fighting them....
    I think people would definitely be all about open world NMs... In fact... as popular as they were in FFXI... I think they could be even bigger and more popular in FFXIV if done correctly....
    Instead of all of this "Easy Mode/Hard Mode" BS we've been hearing about... why not just make separate easy content, moderately difficult content and extremely tough content... and that applies to HNMs...
    There is no reason not to have open world NMs... Boss NMs... and then HNMs
    Also... from a resource standpoint.. it seems like it would be just as easy (In fact easier) to design and maintain open world HNMs than any other type of content....
    Maybe I'm greedy (ok, I'm definitely greedy), but I want it all
    Open world, instanced, frontier, hamlet defense, Primals, dungeons, towers, HNMs, Solo monster Arena, PVP Coliseum,

    One of the things people are in heavy debate over is the drops... should they be epic... should they suck

    How about they work together... An open world HNM that drops a rare (Only dropped from this NM) catalyst that attaches some insanely awesome materia that is made from a rare piece of gear received from a tough instanced raid...

    Or an HNM dropping some rare Hide that can be turned into THE epic body piece, but to be crafted, you need to get support in the heart of the Kobold city (City, not stronghold)

    Just some random ramblings and thoughts... don't take me too seriously
    (0)

  7. #677
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Helium View Post
    Hmmm 2.0 refrenced again. I imagine it's Yoshi P's recurring nightmare..... driving a busload of ADHD kids down a narrow mountain road on their way to the magical kingdom of 2.0. His sweat covered face is panick stricken, his foot pressing the accelerator to the floor as he tries to steer this rusty bucket of bolts he inherited down the road to success and not plunge over the cliff edge of failure, taking the bus and all its subscribers with him. The kids become more and more upset and bored, screaming "are we there yet? What's it going to be like Yoshi??!?" All Yoshi can do is throw candy and red bulls over his shoulder at the crazed mass building behind him in attempts to pacify them. But they have been starved for so long they consume the treats ravenously and their rage heightens even more...... Poor Yoshi.

    I don't know what is going to be in 2.0, and I am caring less and less. Every update seems to be just some quick snack to tide us over, but never satiates. The build up for 2.0 is so terrific it will either have to be 100 times the content and size of the current game, or it will surely fall flat. I hate watching movies everyone has seen and raves that "ITS THE BEST F*^%ING MOVIE EVER" With such high expectations, even if the movie is fantastic, it never hits the high you were predisposed to expect. I feel this will be 2.0's fate.

    I must agree with the Original Poster, and judging by the number of views/replies this post has generated I would be safe in assuming others feel strongly about this topic as well.
    Just to be clear, I was a long time FFXI player, and also played AION. After retiring from FFXI (which I regret) and playing AION to tide me over until FFXIV was released.

    I recall very clearly, defining moments in FFXI for me. And, I would say 90% of them involved a HNM. Sure I had lots of accomplishments, hitting weaver 99, getting my first of many jobs to 75, first time I got to a new zone, first time I saw/entered Juneo. And over 6 years I have lots of memories with my friends who played. But, as stated the indelible moments that really made me love FFXI, revolved arround HNMs. I loved all types, random spawn, place holder, forced pops, instance, BCNM/KSNM/ etc. I realized very early on that the top linkshells dominated the biggest and best HNMs and I worked my tail off improving my skills, getting better gear , leveling (and actually knowing how to play) support/healing/tanking/DD jobs.

    I worked my way up with social LS's, and as I got better joined lower tier LS's that did sky, and 18 man BCNMS. I carved out a reputation for myself, and my skills, and made great and lasting friendships along the way. We cheered each other on in teamspeak/vent when things went well and sobbed (a very manly sob) when our dreams were crushed. I loved the tenacity of the players. We worked together, to test out skills out on these HNMs, to fight, die, and finally succced. And the fantastic drops were all the sweeter because of those trials. Over time what seemed impossible became routine, and we 'leveled up' into a new tier of HNM's. I got access to sky, dynamis, and hung out in Dragon's Arey. We were the 'noob' ls and we somedays we looked it, wiping to HNMs and taking the ridicule of other more established shells. We, stood our ground, and onced again, what seemed impossible, suddenly one day became possible and we downed Faf/nid adama and KB.

    One day our LS leaded posted on our website "Sign up for Jormy fight" @.@ was he mad? The trek alone to Jormy was a nightmare for the uninitated, and god forbid you be the one to die along the way that then would cause a cascade effect of raising/dieing/homepointing that threatend to kill the attampt before it began. I think we had close to 40 people in attendance, soem without jobs fully to 75, and a bit rag tag. The more advanced players took on Jormy and the off hand allaince took on the spawns and random aggro.

    I would like to tell you that it was a flawless victory, but it was not. When the smoke cleared many dead RDM's, PLDs, BLMS, and even my beloved COR lie dead, but we all lay there next to the smoking heap that once was Jormy! I can still as I type this feel a rush of excitement that is far greater than anyting I have experience in FFXIV, and that kill was well over 5 years ago. The drops didn't matter, which from Jormy were crap. But the title "World Serpent Slayer" I never changed from. It was a badge of accomplishment that I wore proudly.

    Later I would join a true HNM shells, another very proud moment for me. I would see and slay Sandworm, Ixion, Tiamat, Odin, Jailer of Love, Cerb, Khimera and all the rest. I would climb a 100 floors and get my sets, I would dominate salvage and the rest before I hung up my dusty and torn RDM AF1, my first job to 75.

    So why my impassioned post? Its because for myself, and many players, we play for the chalenge. To attempt the impossible, to face with your comrades the most hellish, impervious HNMs and to fight them, lose to them, almost win and wipe to them, until one day VICTORY! That IS my final fantasy. It is not watching people kill Ifrit in reindeer suits, which is an insult to Final Fantasy, Ifrit, and the players.

    Even if you think HNMs are not needed, for some of us they are critical. Support HNMs in FFXIV. HNMs are goals to shoot for, accomplishments to be proud of, and crucibles in which battle hardened bonds are made. Bring them back in all their deserved glory please!


    Nav~
    This sums up the experience that alot of us had. We had to work at exp'ing, and get some decent gear before we had the ability to makek the ascension into "Endgame". Remember the excitement that first time you claimed Fafnir?

    The aww when your LS popped Kirin for the first time! The sheer terror and excitement when you luckily claimed Nid with barely even a hold pt.

    It's these kind of memories I want to be able to take away from FFXIV
    (2)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #678
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    This is endgame in XI, fighting invisible fafnirs, etc

    (1)

  9. #679
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cichy View Post
    This is Dragon's Aery, a horribly designed endgame instance/zone in XI which should have absolutely no bearing on this discussion nor endgame in FFXIV, fighting invisible fafnirs, etc
    fixed this for you.
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  10. #680
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i like open world NM/HNM or poped or instanced always say yes to more things to do you dont have to do what you dont want too. theres people who #1 rold in life is hnm's in any of the choices above. every piece of content you say no too is another choice you have to say your bored then blame SE for your choice.

    bots are in every mmo just work your way around them people are botting as we speak to undercut us all, there crafting 24/7, there gathering & even exp'ing as i type this. some of you on the thread are doing it right now.

    two issues you guys are over looking if you buy bots or buy gil your supporting "cheating" and a ton of you are or it wouldnt be a million+ dollar a year business.
    (0)

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