Thanks sir, but this idea has been talked about many many times throughout this long thread!
I am all for lottery spawns, as that is an aspect of FFXI I loved. Just the respawn timers need to be raised, albeit not to incredible times between respawns... but not 2-5 minutes. Notorious Monsters should be rare, and cause excitement when they are seen unclaimed. Not boring regular monsters that everyone passes by.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Thanks for the bumps guys!
But lets keep the thread on topic please![]()
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
If this new art is of 'Ultima Weapon' instead of a different style of Bahamut, they could make it work like VII's Ultima Weapon fight (which they somewhat incorporated into XI with Sandworm, Dark Ixion and the VNM Yilbegan) where it's a world spawn (minus VNM version) but it travels through zones and while you can attack it, it'll run away from you (Ixion) unless you use a specific item to keep it in place and claim it.
Much like in VII Ultima Weapon will fight then run away after x damage and go to a random location (or straight to where the ancient forest is iirc, but I hate that game so I may have forgotten) and be the final showdown, so whoever gets the ultimate claim at it's 'resting spot' will be the victorious party, unless the alliance system is implemented at that point in time.
So you hate FFVII which is considered the best FF and one of the best game of all time, but love XI.... wow...... says a lot about you.If this new art is of 'Ultima Weapon' instead of a different style of Bahamut, they could make it work like VII's Ultima Weapon fight (which they somewhat incorporated into XI with Sandworm, Dark Ixion and the VNM Yilbegan) where it's a world spawn (minus VNM version) but it travels through zones and while you can attack it, it'll run away from you (Ixion) unless you use a specific item to keep it in place and claim it.
Much like in VII Ultima Weapon will fight then run away after x damage and go to a random location (or straight to where the ancient forest is iirc, but I hate that game so I may have forgotten) and be the final showdown, so whoever gets the ultimate claim at it's 'resting spot' will be the victorious party, unless the alliance system is implemented at that point in time.
I'm sorry but XI and VII are not both great games. XI has nowhere near the critical acclaim, world wide fanbase, sold copies and up until this day pple still cry for a VII remake..... nobody wants a XI remake besides the tiny XI fanbase....
While this is off topic, I think your statement is unfair.
XI's Fanbase, according to MMOStats, in 2007 was almost 600,000 people. Yet you consider that "tiny", before WoW came out it was the highest subbed MMO on the market. (yes, it beat EQ/DAoC/UO).
Yet, regardless of how many players a game had; That does not take away from the fact that alot of people absolutely loved Final Fantasy XI. Just because the game didn't sell 20 million copies wordwise, does not lessen its appeal to most. Why should people get bashed for wanting aspects of a game they so loved put into another game? I may not like certain games, but if a number of people really want content similar to something from that title, then by all means! If it makes people happy, and keeps this game alive, then damnit put all the content in that you can possibly muster up. And I don't think anyone can argue the playerbase's interest in NM/HNM content.
All these one sided remarks do nothing for this game. We need to stop looking at content in terms of black and white, and more of the grey area and do our best to come up with as much stuff to throw in SE's direction. The worst that could happen is the game stays the way it is.
This may be hard to understand, but a pay to play is not an attractive payment method for a huge majority of people.
And yes, they were both fantastic games. Deal with it. Both are equally as nostalgic/memorable.
I prefer special conditions met. You should put in hard work and effort to fight HNMs with your group. Not wait and twiddle your thumbs until it pops.
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