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  1. #1
    Player
    CrystalWeapon's Avatar
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    Mar 2011
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    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ThePatriarch View Post
    Also, 600 replies, 144+ likes, Dev's seem to be avoiding this thread!
    Probably because of this. 79.3% of all players polled voted for instanced content over the competitive content you are asking for.

    The people have spoken. As such, we'll be operating under the premise that new PvE content, such as dungeons containing sought-after loot, will be instanced. By instancing content in this way, we'll be able to reduce claim wars and counter-camping and all that. There's also the added merit of enabling the level design team to work with a clear theme in mind, and create much more engaging and challenging content.
    The lack of response so far has to be 1 of 2 things.

    1) They aren't going to do it, but do not want to say no flat out because of backlash they would get from the people in favor of HNMs.

    2) They haven't had time to even look at it / give a definate answer yet because they are prioritizing other things first.

    Honestly some of the ideas in the OP for different ways of spawning NMs seems very interesting and fun (sans the timmed HNMs but I've said my piece on that.) I just wouldn't hold my breath for a response.
    (0)

  2. #2
    Player
    Cichy's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Nope, I quit of my own accord when cap was raised to 80. Camped HNMs for 5 years hardcore, I have more experience with them than most people in this thread.
    http://www.ffxiah.com/player/Fenrir/Cichy
    (0)
    Last edited by Cichy; 04-03-2012 at 12:49 AM.

  3. #3
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    There's nothing wrong with Tiamat not spawning for 3~5 days after he is killed.
    Yes, there is. It creates the whole 200 people camping, sitting around doing nothing during spawn windows game. What was fun about that? Mobs don't have to pop once a year for their stuff to be rare/desireable, or to be challenging.

    Open world HNMs, in the form they were in in FFXI, suck. period. There's a reason WoW only had like 2 of them for several years. Nobody wanted it, and almost nobody even cared to try to fight them. FFXI-style open world HNMs are open to abuses that force pops and instanced NMs aren't. They should only put things like this in the game if and when they can resolve those problems and abuses.

    its as if some of you can't see past FFXI when it comes to this game.
    No. I'm seeing past FFXI right now. That's why I make the statement about issues needing to be addressed. If they rip HNMs from FFXI like they've ripped a lot of other things, it will suck. If they do it their own way and solve the problems that FFXI HNMs had, then I'm all for it.
    (0)

  4. #4
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    May 2011
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    so don't make open world HNMs the way they did in FFXI. Thats the comparison too many people are blindly making here, and forgeting there are games that did it better, and thus, would make better comparison examples
    .
    (1)

  5. #5
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    Mar 2011
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    Thats the comparison too many people are blindly making here
    The comparison is being made because it's a valid concern. I, and a lot of people, don't want them to return just as they were before. I want them to be better and more enjoyable to go after. I want it to be about the monster fight, not the player fight and drama.
    (1)

  6. #6
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    The comparison is being made because it's a valid concern. I, and a lot of people, don't want them to return just as they were before. I want them to be better and more enjoyable to go after. I want it to be about the monster fight, not the player fight and drama.
    I agree good sir. As much as I loved XI HNM system (and trust me, i loved it!) we most certainly need to tweak the system and try to implement it better in FFXIV.

    I know everyone has comparisons on what kind of HNM's they would like to see, but I say this: Why not implement every possible kind?

    People want short-timed respawn HNM's that take teamwork to kill? Well lets put some of those bad boys in the game!

    Some XI afficianados want a couple 21-24h HNM to feed that need of competitive inter-LS battles to claim and win? Why not let them have it?

    Some people want only instanced HNM's.. well lets give them some HNM's!

    There are so many more examples!

    FFXIV cannot afford to cater to one group indivicually. Content needs to be spread evenly and be available for everyone regardless of what interests they have. I am not satisfied with XIV right now, but I am a die hard FFXI fan, and I want so badly for this game to become a game which I can play as devotedly as I did XI.

    I would ask all of you to not insult other's likes and dislikes, but rather, offer purely constructive criticisms on ways that system could be improved, and worked into FFXIV. We will get alot farther if everyone comes together, rather than spend time amid arguments.
    (3)
    Last edited by ThePatriarch; 04-03-2012 at 05:39 AM.
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player
    DarthTaru's Avatar
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    Apr 2011
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    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ThePatriarch View Post
    I agree good sir. As much as I loved XI HNM system (and trust me, i loved it!) we most certainly need to tweak the system and try to implement it better in FFXIV.

    I know everyone has comparisons on what kind of HNM's they would like to see, but I say this: Why not implement every possible kind?

    People want short-timed respawn HNM's that take teamwork to kill? Well lets put some of those bad boys in the game!

    Some XI afficianados want a couple 21-24h HNM to feed that need of competitive inter-LS battles to claim and win? Why not let them have it?

    Some people want only instanced HNM's.. well lets give them some HNM's!

    There are so many more examples!

    FFXIV cannot afford to cater to one group indivicually. Content needs to be spread evenly and be available for everyone regardless of what interests they have. I am not satisfied with XIV right now, but I am a die hard FFXI fan, and I want so badly for this game to become a game which I can play as devotedly as I did XI.

    I would ask all of you to not insult other's likes and dislikes, but rather, offer purely constructive criticisms on ways that system could be improved, and worked into FFXIV. We will get alot farther if everyone comes together, rather than spend time amid arguments.
    This.

    The people who would like to see the return of HNM's with long repop timers and rare drop rates aren't at all opposed to an all of the above policy.

    So why are the people so firmly against these NM's against an all of the above policy?

    If there's plenty in this game to keep us busy after the launch of 2.0 why should you care if a bit of that content involves long windows on HNM's with big ticket drop items?

    We're not against you getting dungeons. We're not against you getting instant repop NMs. We're not even against you getting instant repop HNM's (though I feel like they cease to be such with instant repops).

    So why are you against us getting the content we want? Malice?
    I just don't understand the mentality.

    I remember listening to a linkshell leader complain in XI that his linkshell couldn't kill Tiamat because his linkshell could never claim Tiamat and so couldn't get any practice on Tiamat. In truth they _never_ claimed because they were afraid to wipe in front of everyone due to that lack of practice.

    However, Jormy was up 24/7 and linkshells didn't bother with him outside of the occasional title hunt and yet I didn't see any of these linkshells that were full of complaining up there getting in some practice that would have served them well were they truly getting ambitious enough to involve themselves in Tiamat competition. Any aspiring linkshell that didn't get in on Tiamat or any other HNM class mob can blame themselves, not their competition, and certainly not "bots".

    Take a little initiative and you might find nobody is or was holding you and your linkshell back but yourselves.
    (2)
    Last edited by DarthTaru; 04-03-2012 at 06:45 AM.

  8. #8
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    Quote Originally Posted by ThePatriarch View Post
    I agree good sir. As much as I loved XI HNM system (and trust me, i loved it!) we most certainly need to tweak the system and try to implement it better in FFXIV.

    I know everyone has comparisons on what kind of HNM's they would like to see, but I say this: Why not implement every possible kind?
    You have said this before, I have said this before, and 47 other posters on this thread have said this before. 3 times as many have agreed with it.

    The problem is that someone keeps stirring the pot and firing up the conversation with illogical comments of
    HNMS suck, no one wants them in game ever
    The thingis, we all end up back to this same point. Now that I think about it. I guess we should thank those illogical trolling haters for repeatedly kindling the debate so its stays a hot topic and keeps dev attention on it.
    (0)

  9. #9
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    Quote Originally Posted by Alhanelem View Post
    The comparison is being made because it's a valid concern. I, and a lot of people, don't want them to return just as they were before. I want them to be better and more enjoyable to go after.
    Thats my point. As far as I can tell, no one is asking for anything to return in the same capacity as FFXI. We are asking for the HNMs as they are in other MMOs that did them better then FFXI. Alot of other games did alot of the same things FFXI did, but alot better, some of them did things worse. If you read the entire thread, all anyone is asking for to have open world HNMs, and most have made references to how to improve them, or made references to other games that did it better, or specifically say to impliment HNMs but not as they did in FFXI.

    You are simply trying to be difficult for the sake of it I guess. Because I pointed this stuff out as a reason to explain why I think "thats the comparison too many people are blindly making here".
    (1)

  10. #10
    Player
    Yelta_Sumasu's Avatar
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    May 2011
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    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Ooh yeah, I forgot about LS mates who would leave an alt character at pop sites and then let us know when stuff popped. If you were lucky your LS won the race to the HNM before everyone else.

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