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  1. #1
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abhayaa View Post
    Yeah. Alky/Pallas didn't used to be forced spawn, but it worked really well that way. Force spawns would be a good way to make money drops, since they definitely can't be monopolized.
    True, I forgot to add that point. I camped them a little pre-force pop. But it was just nice being able to pop Alky 10+ times a day if you had the luck.

    Granted, his bracelets were worth 45,000,000 before he became force pop. Which I guess goes to show how force pop NM's can effect the value of any given drop.

    But it was a great time killer, and I had so much fun trying to break damage records while farming. If anyone can word up a nice little summary regarding force pop style NM's using trigger items, I'll add that to the front page. I'd do it but I'm at work :/
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  2. #2
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ThePatriarch View Post
    I was thinking force pop NM's such as Alky/Pallas/Hakutaku.

    I liked being able to get out of an event, and being able to kill some time by going to Delkfutt and slaying some Jotunn's for a couple of hours (Albeit, it is really fun when you have sam/dnc with Yoichinoyumi!), and possibly walking away with several million in gil from Alky Bracelets (not common).

    To this day, not many items gave me that sense of joy like a "Moldy Buckler" (even typing it makes me want to go farm)

    What do you guys think?
    All for it /thumbsup

    You have to spend a fair bit of time actually working for your pop. You don't have to organize more than a hanful of people on at ##:## every day trying to get claim. You'll definately have competition on claiming the mobs that drop the pop items, but if you fail to claim something it's not like you'll have to wait hours and hours to try again for it. With this you take the one complaint most people were against and you eliminate it.

    To add to it, if you really want to make it challenging have the pop item drop from higher level monsters (lv 57+). Have it take a group effort to farm and even more of a group effort to kill once you do spawn it.

    Also, you were talking about wanting conditional spawns. What about the following situation. You have a wide area with a group of 24 tonberries (provided they have plans to add tonberries). If you take them out one at a time nothing happens. But if all 24 are down at the same time Tonberry King spawns somewheres randomly in the tonberry's territory.
    (0)

  3. #3
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    /thumbup

    /10char
    (0)

    Momo Ochita From Ragnarok

  4. #4
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    There must be a variety of different way to get an NM. Force pop, random pop, lottery pop, time pop with different pop timer, 1~2h, 3~4h, 21~24h (incredibly tough, big HNM, that share the same timer with another NM, like let's say Vrtra pop, at the same time another HNM pop, so it make an ls cant handle all the pop unless they split, but if they do, as the HNM are tough, they couldn't handle the fight).

    I want competition one day, and be alone the other one farming for my own, or farming for my own and gather friends later for an high NM that i can't handle all by myself.

    but as said before, it has to be included in the game with a ton of NM at the same time, like they did for Abyssea, release a new zone with a whole lot of new mobs that you don't know where to start.


    The only issue i could see there, it's there's no swap gear, and you'll only farm the best available overall instead of the best available for that skill/spell ^^.

    So, why HNM / NM couln't drop Materia rare/ex that can be fixed on rare/ex gear and depending on rarity of the materia the rate percent is higher (1% drop = 100% materia fix), if it's break, it doesn't break the gear and all materia attached to.

    And, maybe add some "visual" only stuff, where you can use them in a "visual" tab that will show it instead of your current gear you're wearing.


    There's a ton of way to add HNM and make them important, as there's no gear swap, i put 2 ideas i find usefull.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  5. #5
    Player
    Day_Night's Avatar
    Join Date
    Jan 2012
    Posts
    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Guys come on seriously?? you people asking for triggers that would spawn HNMs just like you did in FFXI, already saw how the game got ruined right?? who ever went back to DA/BD/VoS after they changed that system?
    If you really want to have a similar system(Trigger) sure why not? let them add BCNM's,KSNM's or whatever they would want to call them at this game, just do not try to mess things up again like you did back in FFXI.
    We all been waiting for so long to have HNMs at this game, that have similar spawn system like ffxi had back in the days.

    Seriously though, can't you remember how you used to feel when window was about to open? need to get that feeling back!!
    (1)

  6. #6
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Day_Night View Post
    Guys come on seriously?? you people asking for triggers that would spawn HNMs just like you did in FFXI, already saw how the game got ruined right?? who ever went back to DA/BD/VoS after they changed that system?
    If you really want to have a similar system(Trigger) sure why not? let them add BCNM's,KSNM's or whatever they would want to call them at this game, just do not try to mess things up again like you did back in FFXI.
    We all been waiting for so long to have HNMs at this game, that have similar spawn system like ffxi had back in the days.

    Seriously though, can't you remember how you used to feel when window was about to open? need to get that feeling back!!
    Please read further into the thread.

    We want Open World, random Spawn HNM's.

    We want Lottery Spawns.

    We want Forced Spawn.

    We want instanced HNM's.

    We want it all.
    (5)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player
    Day_Night's Avatar
    Join Date
    Jan 2012
    Posts
    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Please read further into the thread.

    We want Open World, random Spawn HNM's.

    We want Lottery Spawns.

    We want Forced Spawn.

    We want instanced HNM's.

    We want it all.
    Thank you!
    (2)

  8. #8
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Day_Night View Post
    Guys come on seriously?? you people asking for triggers that would spawn HNMs just like you did in FFXI, already saw how the game got ruined right?? who ever went back to DA/BD/VoS after they changed that system?
    If you really want to have a similar system(Trigger) sure why not? let them add BCNM's,KSNM's or whatever they would want to call them at this game, just do not try to mess things up again like you did back in FFXI.
    We all been waiting for so long to have HNMs at this game, that have similar spawn system like ffxi had back in the days.

    Seriously though, can't you remember how you used to feel when window was about to open? need to get that feeling back!!
    Actually FFXI was fine with force pop HNM, the only problem was how to access it (ZNM, take picture of mobs >____< )And still, there was HNM pop without ???.

    FFXI has never been ruined, just getting boring.
    (0)
    Last edited by Nexxus; 03-30-2012 at 12:28 AM.

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  9. #9
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    We want it all, but we're trying to find the appropriate compromises. The XI system implemented directly and unchanged into XIV would probably not fly, and would not be the best option anyway since it had its problems. The new system relative to the old one should probably be something like the Protestant reformation was to the Catholic church.

    (As long as I've got my history right. Hah.)
    (1)

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Abhayaa View Post
    We want it all, but we're trying to find the appropriate compromises. The XI system implemented directly and unchanged into XIV would probably not fly, and would not be the best option anyway since it had its problems. The new system relative to the old one should probably be something like the Protestant reformation was to the Catholic church.

    (As long as I've got my history right. Hah.)
    Did you just make a Martin Luther reference?
    In a game forum, no less...
    I approve Madame Sri... I approve
    (0)

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