My long term future with XIV is reliant on them adding open world HNMs.
Good thread.

I don't feel like the current 20 laser open-world NMs are actually NMs. They're just slightly stronger mobs, with different drops. There needs to be some sort of exclusivity on this mobs, be it a different spawn condition or a longer spawn timer. High drop rates are fine to keep from have the same LS get claim over and over and over and over, but let's make them at least take an hour or a couple hours to be seen again.
Tanakas NMs were great though! Had soo much fun with them!I don't feel like the current 20 laser open-world NMs are actually NMs. They're just slightly stronger mobs, with different drops. There needs to be some sort of exclusivity on this mobs, be it a different spawn condition or a longer spawn timer. High drop rates are fine to keep from have the same LS get claim over and over and over and over, but let's make them at least take an hour or a couple hours to be seen again.
I did too for about 6 hours, but then I had killed them all and obtained most of their drops. (Excluding Dodore/Elder Mosshorn lolz)
I don't think they deserve the title of "Notorious Monster" is all. They were fun, but got boring very quickly due to an almost instantaneous respawn time.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
I agree to needing NMs, HNMs, and all of that. Definitely need more of this in the game. I just hope the drops and all the stats on those drops from the NMs/HNMs make a difference while battling, etc.
Comparing to FFXI, the game catered to this due to the fact that leveling was much slower, enemies were much tougher, and death easier to come by. The slower leveling caused ppl to seek out these drops from NMs/HNMs with good stats even at lower levels so they could party/battle and do more damage without being made fun of by others or dying as easily lol. This also helped out crafters because those same players might need a certain piece of crafted gear with better stats than the average gear. FFXIV lacks a little of all of this currently and I hope this changes in the future with patches and 2.0 coming.
Last edited by Tureni; 05-31-2012 at 07:27 AM.
I could not agree moreI agree to needing NMs, HNMs, and all of that. Definitely need more of this in the game. I just hope the drops and all the stats on those drops from the NMs/HNMs make a difference while battling, etc.
Comparing to FFXI, the game catered to this due to the fact that leveling was much slower, enemies were much tougher, and death easier to come by. The slower leveling caused ppl to seek out these drops from NMs/HNMs with good stats even at lower levels so they could party/battle and do more damage without being made fun of by others or dying as easily lol. This also helped out crafters because those same players might need a certain piece of crafted gear with better stats than the average gear. FFXIV lacks a little of all of this currently and I hope this changes in the future with patches and 2.0 coming.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz

Not sure if this idea was already mentioned, But a possible way to spawn HNM's in the open world could be Key items from chests from events such as primals, and instanced chests (AV-CC-EX...) This would encourage players to do more instances as they would have more loot to look forward to aside from dark matter.

I really agree with this thread, one of my favorite parts of FFXI was hunting for NM's. The worst part was the long timers, i would like to see those lowered. 24 hour spawns are kind of too much. Maybe like 8 hours at the most and 15 mins at the least. It would be cool if you could put materia on the gear that drops from them also, maybe for a very low chance so its rare. But that would have people wanting to kill the NM's more to enhance themselves more.


just make ALL NM's like FATE then everyone can help kill it get tokens if you win then you good to go. group claim gameplay is is old now the groups will just have the rest of the LS healing from the out side is pointless might as well make it a big event when the NM pops. if you get a general thing like the tokens you wont have problems getting stuff done because it will always be worth while to help someone.
random drops and drops you dont or doubles of equip you cant sell or trade is a waste of time.
people will do it anyways. botting is coming back 100%, just look at all the crafting bots in V1.
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