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  1. #1
    Quote Originally Posted by Jinko View Post
    I'm not a fan of open world NM's because it encourages unfair play, abuse, MPK and botting.
    Lol, funny story about this in Tera.

    ....

    ...

    It doesn't happen.
    (0)

  2. #2
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    My long term future with XIV is reliant on them adding open world HNMs.
    Good thread.
    (2)

  3. #3
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Cactuar
    Main Class
    Archer Lv 50
    I don't feel like the current 20 laser open-world NMs are actually NMs. They're just slightly stronger mobs, with different drops. There needs to be some sort of exclusivity on this mobs, be it a different spawn condition or a longer spawn timer. High drop rates are fine to keep from have the same LS get claim over and over and over and over, but let's make them at least take an hour or a couple hours to be seen again.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Jericho View Post
    I don't feel like the current 20 laser open-world NMs are actually NMs. They're just slightly stronger mobs, with different drops. There needs to be some sort of exclusivity on this mobs, be it a different spawn condition or a longer spawn timer. High drop rates are fine to keep from have the same LS get claim over and over and over and over, but let's make them at least take an hour or a couple hours to be seen again.
    Tanakas NMs were great though! Had soo much fun with them!
    (0)

  5. #5
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    Tanakas NMs were great though! Had soo much fun with them!
    I did too for about 6 hours, but then I had killed them all and obtained most of their drops. (Excluding Dodore/Elder Mosshorn lolz)

    I don't think they deserve the title of "Notorious Monster" is all. They were fun, but got boring very quickly due to an almost instantaneous respawn time.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  6. #6
    Player

    Join Date
    Apr 2012
    Posts
    11
    I agree to needing NMs, HNMs, and all of that. Definitely need more of this in the game. I just hope the drops and all the stats on those drops from the NMs/HNMs make a difference while battling, etc.

    Comparing to FFXI, the game catered to this due to the fact that leveling was much slower, enemies were much tougher, and death easier to come by. The slower leveling caused ppl to seek out these drops from NMs/HNMs with good stats even at lower levels so they could party/battle and do more damage without being made fun of by others or dying as easily lol. This also helped out crafters because those same players might need a certain piece of crafted gear with better stats than the average gear. FFXIV lacks a little of all of this currently and I hope this changes in the future with patches and 2.0 coming.
    (2)
    Last edited by Tureni; 05-31-2012 at 07:27 AM.

  7. #7
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tureni View Post
    I agree to needing NMs, HNMs, and all of that. Definitely need more of this in the game. I just hope the drops and all the stats on those drops from the NMs/HNMs make a difference while battling, etc.

    Comparing to FFXI, the game catered to this due to the fact that leveling was much slower, enemies were much tougher, and death easier to come by. The slower leveling caused ppl to seek out these drops from NMs/HNMs with good stats even at lower levels so they could party/battle and do more damage without being made fun of by others or dying as easily lol. This also helped out crafters because those same players might need a certain piece of crafted gear with better stats than the average gear. FFXIV lacks a little of all of this currently and I hope this changes in the future with patches and 2.0 coming.
    I could not agree more
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  8. #8
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Not sure if this idea was already mentioned, But a possible way to spawn HNM's in the open world could be Key items from chests from events such as primals, and instanced chests (AV-CC-EX...) This would encourage players to do more instances as they would have more loot to look forward to aside from dark matter.
    (0)

  9. #9
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I really agree with this thread, one of my favorite parts of FFXI was hunting for NM's. The worst part was the long timers, i would like to see those lowered. 24 hour spawns are kind of too much. Maybe like 8 hours at the most and 15 mins at the least. It would be cool if you could put materia on the gear that drops from them also, maybe for a very low chance so its rare. But that would have people wanting to kill the NM's more to enhance themselves more.
    (0)

  10. #10
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    just make ALL NM's like FATE then everyone can help kill it get tokens if you win then you good to go. group claim gameplay is is old now the groups will just have the rest of the LS healing from the out side is pointless might as well make it a big event when the NM pops. if you get a general thing like the tokens you wont have problems getting stuff done because it will always be worth while to help someone.

    random drops and drops you dont or doubles of equip you cant sell or trade is a waste of time.


    Quote Originally Posted by Jinko View Post
    I'm not a fan of open world NM's because it encourages unfair play, abuse, MPK and botting.

    BCNM or pop item bosses I'm good with though.

    As I've said in other thread if they have huge open world NM's they should make it public content, similar to what GW2 is doing.
    people will do it anyways. botting is coming back 100%, just look at all the crafting bots in V1.
    (0)

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