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  1. #1
    Player
    Strange's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    Character
    Strange Famous
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Lets make it black and white

    Questions:

    1. Open world NMs only? Instanced and item pop NMs only? Both?

    2. Timed Spawns? None (Item and instanced pops only), short (5 minutes from ToD)? long (1 hour from ToD)? super long (24-72 hour spawn)? conditional (i.e. weather conditions)? mixture of all of these?

    3. Rewards? Uber open world NM rewards? decent open world NM rewards? useless trophy rewards? Based on spawn conditions?

    4. Open world Spawn area? One set spot? Random over several spots? random over an entire zone? Roaming?

    5. Bonus question: Should people outside the claiming party be able to attack open world NMs?
    1. both.
    2. all of these... some mixed with variations to options given etc. weather+ToD+ repop timer.
    3. all.
    4. depending on zone/level of NM's the spawn area should be discussed.
    5. Unless the add something like an Alliance (for some who don't know 3 parties of 8) then maybe.
    (0)

  2. #2
    Player
    Strange's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    19
    Character
    Strange Famous
    World
    Adamantoise
    Main Class
    Archer Lv 50
    I'm in no hurry for them to add the content on NM's, it would just be nice to have it there as things to do when you are waiting for your ls to finish up what they are doing or if you login late for instances to go on/in with them, even if you are bored but don't feel like being social.Don't get me wrong, I do agree with you on having SE come into reality of there promise to the community, because that's when all the dope content can be implemented or at least given thought and put on their drawing board as an option.
    (0)

  3. #3
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Ego isn't right either, I have a huge ego. It is my sense of self. I think self-centered behavior, or self-righteousness or something along those lines would fill the word void better than ego and more succinctly than douchebaggery.
    (0)

  4. #4
    Player
    Clydey's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Clydey Macdonald
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Peptaru View Post
    Ego isn't right either, I have a huge ego. It is my sense of self. I think self-centered behavior, or self-righteousness or something along those lines would fill the word void better than ego and more succinctly than douchebaggery.
    Well, yes. Most of us are egotistical in some sense. I'm more referring to those who have an out of control ego and could best be described as narcissists.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by ThePatriarch View Post
    Roaming Dragons.
    Giant Beasts.
    High Respawn Timers.
    Amazing Gear.

    I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

    This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

    I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.















    This guy has multiple reading/comprehension issues. But his posts are good if you want a laugh at work.
    HNM's need to drop only Rare/ex gear and not overly long respawn timers and I would be okay with it.
    (0)

  6. #6
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    HNM's need to drop only Rare/ex gear and not overly long respawn timers and I would be okay with it.
    Sorry for the delayed responses, I had to sit through "The Hunger Games" which was actually decent.

    On topic though, I guess if compromises needed to be made, I could give this a shot.

    Rare/ex drops only would reduce the chances of a $$ monopolization, and possibly a reduced chance for botters to spam that specific target.

    I personally would like to see HNM's with both Money Drops, and rare/ex drops. But if this was to be, I would love to see SE make some unique spawn conditions/areas to minimalize the opportunities for botting to even have a shot.

    Also, I have heard enough quotes of "The people have spoken" regarding the lackluster appearl to some of the HNM subject. I apologize if it alarms you, but if you don't like HNMs, don't camp them. It won't hurt you to have people out camping HNM's while you do your regulary scheduled raids.

    The people are speaking again.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player
    Excer's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Excer Affinity
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    We need some NMs with different pop conditions/respawns higher than 5 minutes, if only to please those who like that sort of content. It adds more variety to the game and also gives some items a value. Even 2 hours as maximum would be fine with me - I do however like that there are some NMs on a low respawn timer, as it allows people to level up and obtain gear from them to then trade in for seals.

    My idea would be have NMs on low respawns be used for quests or R/Ex items, they can still be used to advance a class/quest as well as a way to obtain some seals. NMs on a longer spawn could drop rare items/materials that can be sold or used depending on the player. Make these items on par with instance raid drops or even cater the stats more towards the solo player to prevent excessive camping.

    The same old crafting, and waiting to do an instance gets old fast - and sometimes its nice to sit semi afk and do some work or catch up on tv while waiting for a spawn window/killing placeholders. Having said all this I am completely against some of the ridiculous pop conditions/timers of XI and when I ask for open world NMs I'm talking about things like Spiny Spipi and Jaggedy -Eared Jack.
    (0)

  8. #8
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    So...from the way I see it, this thread is divided into two groups:

    Those who want HNMs and would do them if they were implemented.
    Those who don't want HNMs, but regardless of if they were implemented or not, it doesn't affect them.

    Hmmmm....
    (0)

  9. #9
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Alerith View Post
    So...from the way I see it, this thread is divided into two groups:

    Those who want HNMs and would do them if they were implemented.
    Those who don't want HNMs, but regardless of if they were implemented or not, it doesn't affect them.

    Hmmmm....
    I don't believe it is that simple.

    If you have long spawn HNMs well...they better have something good on them to warrant camping them right? Cause we all know hardcore gamers aren't in it just for the lulz, they want loot. Really good loot.

    So now you have the "best" loot that people must have or be "gimp" and suddenly it is no longer not affecting people that don't want HNMs now is it?
    (2)

  10. #10
    Player
    Dubberrucky's Avatar
    Join Date
    Mar 2012
    Posts
    33
    Character
    Dubber Rucky
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alerith View Post
    So...from the way I see it, this thread is divided into two groups:

    Those who want HNMs and would do them if they were implemented.
    Those who don't want HNMs, but regardless of if they were implemented or not, it doesn't affect them.

    Hmmmm....
    You missed the other group. Those of us who have posted in support giving HNM hunters their HNMs but wouldn't camp them if our lives depended on it. But this was probably an intentional oversight in order to flame the opposing side.
    (0)

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